I got hyped again for the game after the admittedly impressive new expansion. So I started playing again . God my memory is short with this game.. I start a war to liberate two planets. I am alone and strong against 5 minors that surround me. and I just lost.. My empire is large with five sectors surrounding my core worlds in the middle. The war starts I immediately defeat the main enemy occupying his 3 planets. Meanwhile the other minors have a field day with my sectors occupying planet after planet. I win every engagement and start occupying the planets of the other minors. Of course this is stellaris so naturally you cant knock opponents out of the war for.. reasons. Then suddenly a proposal for peace demanding my home world! I check the warscore -54 against me! ( All my core worlds were under my command by the way the enemies had just occupied some fringe world sectors) This is the main opponent with all his planets occupied mind you. I ll just decline I say to my self and then I see it..100 influence cost for declining!!! I have some hundred hours of stellaris under my belt and I never saw this before. Is this new? This is ridiculous! Then he starts spamming the proposal, I run out of influence, I auto accept, I rage quit and I come here to vent.
How is this a thing?? Give me penalties, war exhaustion, unrest, just anything I can have a say and deal with but this?? Auto accepting peace offer?? no this is just bad gameplay even total war games haven't stooped this low. What creative genius is behind a decision like that? Ha s he/she ever played a Paradox game before?
Why are things so automated and restrictive in this game for Gods sake? Wars just end abruptly with enemies surrendering and the player auto accepting, you cant demand things in real time and just have to stick to pre declaration demands, you cant send a counter proposal in diplomacy, forced sectors (ok this is just for sympathy points I like sectors) , artificial leader cup and so on.
This a Paradox game, things like these are solved years ago, why aren't they standardized in every game? Is it to feature them in some future DLC that the community here will cheer about as if its some new feature? I get it that stellaris is a new game and all that, but no just no. As the title says this is just ridiculous.
How is this a thing?? Give me penalties, war exhaustion, unrest, just anything I can have a say and deal with but this?? Auto accepting peace offer?? no this is just bad gameplay even total war games haven't stooped this low. What creative genius is behind a decision like that? Ha s he/she ever played a Paradox game before?
Why are things so automated and restrictive in this game for Gods sake? Wars just end abruptly with enemies surrendering and the player auto accepting, you cant demand things in real time and just have to stick to pre declaration demands, you cant send a counter proposal in diplomacy, forced sectors (ok this is just for sympathy points I like sectors) , artificial leader cup and so on.
This a Paradox game, things like these are solved years ago, why aren't they standardized in every game? Is it to feature them in some future DLC that the community here will cheer about as if its some new feature? I get it that stellaris is a new game and all that, but no just no. As the title says this is just ridiculous.