I've had a couple of games and I know the basics, but I still don't feel I have much of an idea of how to play the game.
First game was Greece. I managed to get all my cores from the Ottomans, only to be defeated catastrophically by Russia in a war against Egypt for Crete before I realised great powers can and will join wars pretty much whenever, wherever, with any non-GP they're friendly with, even if they aren't sphered.
Second game was as Italy in the AHD start. Things went well enough until I got inadvertently drawn into war against my principal ally (the top-ranking player, who I clearly had no hope of defeating - the German Empire) by Romania about 30 years in.
Then I tried Sardinia-Piedmont, seeing as I've heard it recommended as a good game for beginners. I have no idea why anyone would say that when most of Italy is sphered by France and Austria. Nonetheless, I allied with Switzerland and the Pope and declared war on the Two Sicilies for one of their regions. The Pope backed out, and no-one would give me military access, so I tried to get across by fleet, only to have that destroyed. Before I could build a new one, the Sicilians landed in Genoa and destroyed the bulk of my army.
Ok, I thought, so I'll try the Two Sicilies. That collapsed quickly since I couldn't find anyone willing to ally with me, and wasn't sure it was the best idea to
So you're probably noticing a pattern here - the most glaring gap in my knowledge is in warfare. In the above games, I've generally avoided warfare once all the easy targets were gone, or else delegated responsibility to my great power allies, hell, I've even had a sphere take over a war for me in the Italy game (I sphered Spain for an alliance, which came in handy when they became a great power again, and yeah, I know it still speaks volumes about my military score, I remained a great power mostly due to prestige). I usually ended up losing track of enemy movements pretty quickly anyway, seeing as they aren't as easy to quickly identify as they are in EU4 and CK2.
I'll admit, I've made an unhealthy habit of falling back on using default troops and mobilising because, as far as I can see, there's no clear indication of which troops are better than the others (although some are obvious, like Frigates/Men-o-war vs. Steamers, in other areas it isn't so obvious to someone as uninitiated in this time period as I am). I'm also unsure of what constitutes a good setup, troop/ship-wise, and whether it's a good idea to simply disassemble your army and rebuild it once the units in it get outdated, or can they be upgraded somehow? Or does it just not make a difference?
I'm also kinda stumped by what determines the AIs rationale for refusing/accepting alliances. There've been times when I've offered an alliance with 100-200 relations to a nation with no obvious cause to refuse, and been refused (happened in the Two Sicilies game with France, who ostensibly loved me). And how do I steal a sphere from another great power? I'd assume the only way possible is through war, since when I try to do it peacefully the great powers just repeatedly ban my embassies and decrease the sphere's opinion of me.
First game was Greece. I managed to get all my cores from the Ottomans, only to be defeated catastrophically by Russia in a war against Egypt for Crete before I realised great powers can and will join wars pretty much whenever, wherever, with any non-GP they're friendly with, even if they aren't sphered.
Second game was as Italy in the AHD start. Things went well enough until I got inadvertently drawn into war against my principal ally (the top-ranking player, who I clearly had no hope of defeating - the German Empire) by Romania about 30 years in.
Then I tried Sardinia-Piedmont, seeing as I've heard it recommended as a good game for beginners. I have no idea why anyone would say that when most of Italy is sphered by France and Austria. Nonetheless, I allied with Switzerland and the Pope and declared war on the Two Sicilies for one of their regions. The Pope backed out, and no-one would give me military access, so I tried to get across by fleet, only to have that destroyed. Before I could build a new one, the Sicilians landed in Genoa and destroyed the bulk of my army.
Ok, I thought, so I'll try the Two Sicilies. That collapsed quickly since I couldn't find anyone willing to ally with me, and wasn't sure it was the best idea to
So you're probably noticing a pattern here - the most glaring gap in my knowledge is in warfare. In the above games, I've generally avoided warfare once all the easy targets were gone, or else delegated responsibility to my great power allies, hell, I've even had a sphere take over a war for me in the Italy game (I sphered Spain for an alliance, which came in handy when they became a great power again, and yeah, I know it still speaks volumes about my military score, I remained a great power mostly due to prestige). I usually ended up losing track of enemy movements pretty quickly anyway, seeing as they aren't as easy to quickly identify as they are in EU4 and CK2.
I'll admit, I've made an unhealthy habit of falling back on using default troops and mobilising because, as far as I can see, there's no clear indication of which troops are better than the others (although some are obvious, like Frigates/Men-o-war vs. Steamers, in other areas it isn't so obvious to someone as uninitiated in this time period as I am). I'm also unsure of what constitutes a good setup, troop/ship-wise, and whether it's a good idea to simply disassemble your army and rebuild it once the units in it get outdated, or can they be upgraded somehow? Or does it just not make a difference?
I'm also kinda stumped by what determines the AIs rationale for refusing/accepting alliances. There've been times when I've offered an alliance with 100-200 relations to a nation with no obvious cause to refuse, and been refused (happened in the Two Sicilies game with France, who ostensibly loved me). And how do I steal a sphere from another great power? I'd assume the only way possible is through war, since when I try to do it peacefully the great powers just repeatedly ban my embassies and decrease the sphere's opinion of me.
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