This is what you said earlier:
The main issue with the omni-purpose fuel stockpiles was the question of what would happen if/when they ran out. In past games this would mean that all of your fuel-consuming units, all at the same time, would get a huge negative modifier which basically ended your game at that point. This created an incentive to keep the stockpiles always high enough to allow for a good amount of freedom in how players could approach the game while preventing the game from ending an unsatisfying way.
You made suggestions for changes to the logistics system
based on a faulty understanding of HOI3's system. It's not just a minor mistake, either. Aside from the errors I pointed out in my previous post, you also conflate multiple issues with being out of supply into a single issue. Running out of supply? Yeah, you face penalties
that scale up based on local supply. Just because Berlin is at zero fuel and supply does not mean Rommel's Ghost Division suddenly faces the -50% out of supply penalty and can no longer move due to lack of fuel. He might have weeks of fuel and supplies, giving him a chance to sack Moscow and capture the massive Soviet stockpiles Germany so desperately needs.
But you spent time talking about "fuel-consuming units, all at the same time, would get a huge negative modifier" when that is not what happens when a country runs out of fuel in HOI3. It's not even close; trust me, I've run myself out of fuel more than once. They are also never going to run out of fuel and supply all at the same time (unless you are playing some weird version of the map with 100% infrastructure in every province with uniform divisions at all terminus points that are equidistant from the regional stockpile in the network).
HOI3 has a large number of problems with its logistics model (both from the standpoints of realism and gameplay), but when you bring up issues that do not exist and supply solutions for them, it doesn't help the situation.
Fuel/supplies did bunch up, according to unit locations and infra levels, but ultimately the whole system was totally automated and tied to the capital province. You could create new supply convoys but you could not manually control the flow over land.
I should have pointed out that all stockpiles technically exist physically in the capital province. When I play HOI3 I usually don't think about them actually sitting there, just that the flow originates from there. For me, the stockpiles may as well exist off map. I never play multiplayer, so I don't have think much about the possibility of any gamy tactics being used against me (like dropping airbone infantry around the capital) and I don't really enjoy employing gamy stuff like that when I play single player.
At some point the supplies/fuel are magically transported from the factories to the stockpile location, whether it's to a single province or multiple provinces. At least with multiple provinces, the bombing or outright capture of one province would not effect the entire supply stockpile. There's a lot of more in-depth logistics stuff I would like to have seen introduced to the HOI3 flow system - point being that as it stands now it just doesn't model things in a satisfactory way, IMO. Not sure if you're debating that, or if you're just pointing out incorrect stuff in my post (???).
I'm not sure where these strange ideas come from. Fuel and supply is not "magically transported from factories to the stockpile location." This is especially problematic when applied to overseas stockpiles. Supply and fuel follow very precise rules and mechanics that can be interfered with in multiple ways.
On land, supplies flow along the network at one province a day (except in special situations I will outline later) in HOI3. They move towards demand and try to follow the path of (mostly) least resistance, with bottlenecks limiting what can actually flow. The supply network has some odd features, but supply and fuel
even outside stockpiles can be bombed into oblivion. With enough intel, and some knowledge of the game's mechanics, you can literally destroy the entire logistics of an enemy theater with the intelligent application of air power. So much so that abusing logistics bombing against the AI is considered abuse by many players. I should also point out that "bombing or taking one province" won't affect the stockpile,
but it doesn't matter if Army Group South now has no supply at all. Hitler can keep 80k supply and fuel in Berlin; I care about whether Guderian or Rommel can actually advance.
Aside from this, it costs supplies to move supplies. Moving supplies over land invokes the supply tax. Base cost is 0.1 supplies
per province supplies move through. If you are moving supplies over land through 500 provinces (not bad for a continental power), that costs you 50 supplies
a day, a value that fluctuates based on the actual number of provinces supply moves through (which will vary a lot depending on need). This is one reason supply needs fluctuate so much during certain campaigns. This base cost is modified certain supply techs.
Moving stuff overseas costs convoys but moves instantly (seriously, have extra convoys in stockpile, because you will lose some). And ports can only receive so many supply and fuel a day. Bombed ports are basically worthless. You want to paralyze an enemy navy or force it to go home? Bomb its ports and bomb the supplies at the ports. (Are you listening, players planning a repeat of Pearl Harbor in your HOI3 games?) On top of that, if the regional stockpile is in a port, it still has to build up from zero if there is no supply in the province. Nothing magical there; it's all based on throughput related to ports sending and receiving supplies.
Hell, you can even manually set up supply convoys between two friendly ports that are connected by land to help out the network. You want to know why Leningrad is a priority target for me as Germany? Because I can ship tons of supply and fuel through there.
The throughput of supply is also highly variable. A province might move a lot or a little supply and fuel based on current partisan impact, current infrastructure, ministers, and techs.
Then there is the creation of stockpiles overseas. How this works dictates a lot of stuff related to conducting certain kinds of campaigns. There's a reason some players love to conduct amphibious invasions against the Soviets as an Axis power even when they share a land border. As long as you do not connect the regions, you can supply troops from the amphibious invasion stockpile without putting any additional strain on the stockpile in, say, Berlin.
Did I mention that you can bomb the outgoing ports to prevent supplies from reaching overseas stockpiles? Supply does not teleport from IC in Chicago to Hawaii. It has to move to an originating port, then move by convoy. If the US has no intact ports in CONUS, then the US Pacific Fleet will never receive and supply or fuel overseas.
Then there are the bizarre implications of puppets and allies I do not have time to discuss (and indeed, are only well understood by a few people in the community).
These rules have enormous implications that render any discussion of "magically transported" moot.
1) Stockpiles cannot be directly controlled by the player (location or formation)
but there may be thousands or even tens of thousands of supply and fuel
sitting in an overseas stockpile that is not measured by the fuel and supply meter at the top of the screen. The only way to know if units are out or about to run out of supply is to use the map mode and pay attention. (warning notifiers are unreliable in some ways)
2) Supply is sitting all over the map. The Wehrmacht can literally survive for weeks off captured Soviet supplies during Barbarossa
because the supply and fuel they are using is stuff in provinces they captured. This captured fuel and supply does not eat into Germany's stockpiles; the catch is that Germany still has to put supply and fuel into the network because supply and fuel are moving one province a day in the network and there are still demand indicators coming from the front.
3) Supply sometimes magically teleports from the field back to the stockpile. This is why stockpiles suddenly increase in value out of the blue.
4) The supply AI tries to use all provinces in the network to move supply around bottlenecks. There are still some unused provinces in the hinterland sometimes, but the closer you are to having too much supply and fuel demand in an area of operations, the fewer those unused provinces will be. (Provinces will keep trying to acquire supply and fuel by demanding it from all neighboring provinces that can ship it.
You are right that the system is automated and the player can't really direct the flow, but the misunderstandings in your posts regarding how stockpiles work and how supply moves can cause those who never played HOI3 to demand changes that have nothing to actually do with how the game was played if they are reading this discussion. The supply situation is contentious enough as it is; there is not need to muddy the waters.