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MasterofMagic

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In CK1 at the bottom of the screen you could send a lot of the reports that just flowed over time in the newswire and you could click on the ones you thought important to see what was going on and where. Where's that now?

Also, is there a popup for when the Pope Excommunicates someone now? That was one of the BAD things in CK1 as you never were really informed who and where got excommunicated or maybe you got a who but you didn't know where? It was good to know then because the prestige cost to steal claims went down a whole lot.

Also, what do the difficulties change in this game as opposed to CK1? I remember it cost more prestige to steal a claim in the different difficulty settings of CK1?
 

Sir Garnet

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You can open a message window at the bottom of the screen but unfortunately the messages (in demo) are not clickable. You can adjust message settings (e.g., excommunication). Don't know about difficulty differences.
 

MasterofMagic

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You can open a message window at the bottom of the screen but unfortunately the messages (in demo) are not clickable. You can adjust message settings (e.g., excommunication). Don't know about difficulty differences.

Oh ok thanks I see the lil - button now that opens the message window.

Still would like to know what the difficulty settings do.
 

unmerged(135956)

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IIRC if you mouse-over the difficulty it will tell you what it does :p

Regardless, here it is:
Code:
very_easy_player = {
	fertility = 0.5
	land_morale = 0.5
}

easy_player = {
	fertility = 0.25
	land_morale = 0.25
}

normal_player = {
}

hard_player = {
}

very_hard_player = {
	land_morale = -0.25
}

very_easy_ai = {
	land_morale = -0.25
}

easy_ai = {
}

normal_ai = {
}

hard_ai = {
	land_morale = 0.25
	naval_morale = 0.25
	global_tax_modifier = 0.25
	levy_reinforce_rate = 0.05
}

very_hard_ai = {
	land_morale = 0.5
	naval_morale = 0.5
	global_tax_modifier = 0.5
	levy_reinforce_rate = 0.1
}
 

MasterofMagic

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IIRC if you mouse-over the difficulty it will tell you what it does :p

Regardless, here it is:
Code:
very_easy_player = {
	fertility = 0.5
	land_morale = 0.5
}

easy_player = {
	fertility = 0.25
	land_morale = 0.25
}

normal_player = {
}

hard_player = {
}

very_hard_player = {
	land_morale = -0.25
}

very_easy_ai = {
	land_morale = -0.25
}

easy_ai = {
}

normal_ai = {
}

hard_ai = {
	land_morale = 0.25
	naval_morale = 0.25
	global_tax_modifier = 0.25
	levy_reinforce_rate = 0.05
}

very_hard_ai = {
	land_morale = 0.5
	naval_morale = 0.5
	global_tax_modifier = 0.5
	levy_reinforce_rate = 0.1
}

Oooh that would mean we can modify the difficulies then right?
 

K W

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Yes, like in any other Paradox Game.
 

K W

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The difficulties don't appear to be identical, at least not for me. What do you mean exactly?