Please no COH Arty warnings its like running and telling the enemy hey we are going to arty you now please move we dont want you to get hurt LOL. Defeats the purpose
Please no COH Arty warnings its like running and telling the enemy hey we are going to arty you now please move we dont want you to get hurt LOL. Defeats the purpose
Yeah I would really like Napalm areas and Offmap arty to add some additional scarecrow effect that makes units flee away from them not into/through them.A big fun is to see units, that are at the edge od the barrage "falling back" into the middle of the barrage... so safety is right in front of them, instead they decide to move backwards into hell, lol...
How would you justify this mechanics for folks bend on realism, I wonder. It's not like your Pathfinders have to point laser designators on target for an inbound Paveways.I like having line of sight + channeled time. The strike should require LoS and there should be a short channeling time so the arty can be called.
How would you justify this mechanics for folks bend on realism, I wonder. It's not like your Pathfinders have to point laser designators on target for an inbound Paveways.
Targeting was a lot more difficult in real life - and there's no sky god relaying perfectly accurate coordinates. Ground attack planes frequently relied on smoke dropped by spotters in order to make reasonably accurate attacks.Please no COH Arty warnings its like running and telling the enemy hey we are going to arty you now please move we dont want you to get hurt LOL. Defeats the purpose
How would you justify this mechanics for folks bend on realism, I wonder. It's not like your Pathfinders have to point laser designators on target for an inbound Paveways.
naval/railway barrage is powerful but pretty random. it doesn't actually saturate as well as 203mm-grade offmaps, which are more likely to actually kill things in the radius simply because of that. OTOH, anything it does hit is in a world of hurt.But they would correct the fire, which is not really possible with 3 hedgerows between the target and the spotter.
Maybe make "Fire For Effect" with LoS and the other fire missions not.
Naval support does massive damage, as it should, but there is no way to counter it.
No tracers to fire back at, no warnings, only a massive barrage hitting you out of nowhere and wiping every soft target (maybe this is just my luck..).