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L'Afrique

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Two of those "issues" are not issues at all but game design choices. There's no reason to "fix" them. The Italian surrender was fixed back in Doomsday 1.3. The Nat. China bug has been present since 1.0, I think they would have fixed it by now if it was possible.
 

Acheron

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L'Afrique said:
The Nat. China bug has been present since 1.0, I think they would have fixed it by now if it was possible.

Why do I have such trouble to believe that this bug is unfixable at all?
 

unmerged(48204)

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Acheron said:
Why do I have such trouble to believe that this bug is unfixable at all?

i don't think this bug is unfixable. it was definetly fixed in one of the user mods, smep for dommsday when i remember correctly. like i statet before, the event bugs, missing events, leaders, tech teams and so on, paradox lost interest on. they knew that the community is able to fix them by thereselfs (and in most cases better and with much more historical background), so why should they do the work.
that's the point i'm affraid of. the "support" is in best cases minimal, the bug's...what bug's??? guess what, why they have no longer a bugreporting-forum? because everybody can read it, and decide not to buy such booster packs. i'ver learned from the past, and decided to buy the booster pack after the release of the hotfix. that the hotfix breaks the naval things even more, who expected this? and no "sorry, we made a mistake but will fix that as fast as we can (and for your trust we will add an additional, this time functional feature :) )".
reportet this bug a weak ago, the official way per mail. no response until now.and i'm not talking about ai, graphical, event issues or something like that. a simple mechanical thing, that worked in former versions (cag's were upgraded correctly in 1.3a). so it should take no longer than a hour to fix it. but maybe they are not able to find this single line of code. :rofl:
i visited this forum only to post some ideas i have in my head, to mod the naval attachments and make them realistic, because if working, it would be a great addition. so i'm not one of these guy's who expect everything to be perfect. but look at the files, in some of the naval attachments unit files the attachments are called "pre war cag" and so on. so they made a copy of allready existing files, changed some stats, but were'nt even able to change one line of text.what should i say.this text doesn' matter for game mechanics, but it shows me how work is going on there.
and the lack of thinking and doing things particular: its nice to introduce a possibility to add some more armor to your ships. but to what price: a ship with more armor has more weight, thisway it would be slower. the possibility to add speed penalty's to naval attachments is there. you can add this by yourself in the unit files. in the game it's displayed correctly, so it should work. but it wasn't done by paradox, because cag's had no entry in maxspeed, so why additional hull should have one.
because they release something only to earn money,not with the goal to keep and satisfy customers. in the short run this will work, but i doubt it will the long way.
 
Jan 25, 2005
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The most irritating thing is that HoI2 was a solid, awesome quality-product. Sure, it was buggy, but still it was obviously lots of work, attention to detail, research and time behind it. Both Doomsday and Armageddon on the other hand seems like rushed, badly organized attempts to make some quick bucks from their loyal fans. It´s like they think "well, the fans are happy for whatever we throw at them, and we undercharged for the vanilla game anyway...".
 

unmerged(48204)

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Danielos said:
The most irritating thing is that HoI2 was a solid, awesome quality-product. Sure, it was buggy, but still it was obviously lots of work, attention to detail, research and time behind it. Both Doomsday and Armageddon on the other hand seems like rushed, badly organized attempts to make some quick bucks from their loyal fans. It´s like they think "well, the fans are happy for whatever we throw at them, and we undercharged for the vanilla game anyway...".

maybe there undercharged for some other games they developed. but there was no real development in the game engine. a simple look in the message settings is enough to see that eu, hoi and vic are based on the same engine.
back to naval attachments. what i don't understand is the fact that the number of possible attachments is varying between the ship types. a destroyer could have radar,antiair,torpedoes,improved hull and asw at the same time. and why a carrier/cvl should have no improved hull,radar etc???.
if this would be corrected by the next patch to 5 possible attachments for
every ship, i would be somewhat happy.
a last please before i go to work. keep this thread alive, because i have hope that someone will realise this problems at last
 

Carewolf2

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Now, the engine is hardly the most time consuming part of developing historical strategy games. So that is a silly argument.

However I do find i worrying that Paradox games become more and more buggy for every new release. It is scary that they have decided to make the EU3 bug forum secret, so potential buyers can't survey the level of bugginess.
 

gunboat

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Snowmelk said:
Armageddon disappoints me.

It does me as well. Not to the point I am not going to buy games from Paradox or that I am going to rant and rave - just disappointed that the booster does not work as I liked the additions it made. Maybe instead of buying the booster pack we should have sent the $5 to LM+ and asked him to continue work on his Epsilon Mod!
 

Chaplain

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Please repair the naval attachments bug as soon as possible. I still can't play ARM. I'm bummed.

Then again, I have a lot to be thankful for in my life.
 

Borsook

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sure we'd all like to get a bugless, or at least devoided of major issues product. But Armageddon is playable. I played HOI2 1.0 with bigger bugs. And some additions work as intended (coloring of similiar units, show all arrows, air combat, building with brigades attached (well, in 99% cases)) and the biggest selling point were to be the new scenarios not naval brigades).
 

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Acheron said:
BTW, did Armageddon fix at least the last two issues in my signature? I mean the bug that Mussolinis RSI when created has no belliegerence and is neutral, stopping your fighting up the Italian boot at once...
I played a game specifically to check this recently. The good news is that the Italian surrender seemed to work reasonably well - they lost most of their forces and colonies and Italy joined the Allies. The bad news is that the RSI was not created at all. This isn't WAD but it's not clear what's going wrong with the event. If anyone else has played through this too, please provide some feedback so we can gather the clues to make a good diagnosis.

Andrew
 

Chaplain

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Borsook said:
and the biggest selling point were to be the new scenarios not naval brigades).

While I agree with the spirit of your post, I disagree with this particular point - and I would argue that the great majority of guys on the forum were more interested in the evolution of naval/air combat than cartoon scenarios.
 

unmerged(54763)

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Chaplain said:
While I agree with the spirit of your post, I disagree with this particular point - and I would argue that the great majority of guys on the forum were more interested in the evolution of naval/air combat than cartoon scenarios.


Cartainly.

BTW does enyone knows what proportion of players is actualy playing those fantasy scenarios?Is it just me ,but there realy is no AARS about fantasy scenarios or such things?
 

unmerged(42223)

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It might be useful to keep in mind two salient points.

One, adding new calls and parameters that modders can access is indeed extremely wonderful, however;

Making sure they work and not mess up what already works is not. And could at some point, being this is near the tenth iteration off a now very old game engine may be less and less viable and should simply be abandoned in favor of building a brand new engine. (read HOI3)

This observation and opinion is simply pragmatic.

Secondly, getting settings whether old or new to actually work as billed is a long run process.

Conclusion: Hold your breath, maybe this can be sorted out, maybe it need be abandoned. Personally I would favor revisiting DD1.3a and amending what glitches can be addressed that are still present. (except the editor of course which is foreign to it)
 

unmerged(54763)

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Yukala said:
And could at some point, being this is near the tenth iteration off a now very old game engine may be less and less viable and should simply be abandoned in favor of building a brand new engine. (read HOI3)


You came to the point sir.
They should release one patch to make Armageddon viable.
And then turn their atention to new engine and new game in franchise.

Let me allso be a pragmatic:It will be better recieved by community if newly developed angine(HOI III) will have a thousands of"child"bugs and errors,than current situation of" bugy" squeezing of old engine.
 

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liebgot said:
Let me also be a pragmatic:It will be better recieved by community if newly developed angine(HOI III) will have a thousands of"child"bugs and errors,than current situation of" bugy" squeezing of old engine.
Why will a thousand new bugs be better than a thousand old ones? Better the devil you know, than the devil you don't... :)

Andrew
 

nbjjb

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To me one of the best aspects of Paradox games is how they evolve with a lot of input form the community through the forums and mods. A new HoI3 would undoubtedly take some time to get right.
 

Borsook

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liebgot said:
Cartainly.

BTW does enyone knows what proportion of players is actualy playing those fantasy scenarios?Is it just me ,but there realy is no AARS about fantasy scenarios or such things?
I did not meant it as the selling point according to forum patrons but to PI. Also look closely and you'll find a few AARs in Abyss in progress. I assume that when the bugs get fixed we'll get more of them.