Acheron said:
Why do I have such trouble to believe that this bug is unfixable at all?
i don't think this bug is unfixable. it was definetly fixed in one of the user mods, smep for dommsday when i remember correctly. like i statet before, the event bugs, missing events, leaders, tech teams and so on, paradox lost interest on. they knew that the community is able to fix them by thereselfs (and in most cases better and with much more historical background), so why should they do the work.
that's the point i'm affraid of. the "support" is in best cases minimal, the bug's...what bug's??? guess what, why they have no longer a bugreporting-forum? because everybody can read it, and decide not to buy such booster packs. i'ver learned from the past, and decided to buy the booster pack after the release of the hotfix. that the hotfix breaks the naval things even more, who expected this? and no "sorry, we made a mistake but will fix that as fast as we can (and for your trust we will add an additional, this time functional feature

)".
reportet this bug a weak ago, the official way per mail. no response until now.and i'm not talking about ai, graphical, event issues or something like that. a simple mechanical thing, that worked in former versions (cag's were upgraded correctly in 1.3a). so it should take no longer than a hour to fix it. but maybe they are not able to find this single line of code. :rofl:
i visited this forum only to post some ideas i have in my head, to mod the naval attachments and make them realistic, because if working, it would be a great addition. so i'm not one of these guy's who expect everything to be perfect. but look at the files, in some of the naval attachments unit files the attachments are called "pre war cag" and so on. so they made a copy of allready existing files, changed some stats, but were'nt even able to change one line of text.what should i say.this text doesn' matter for game mechanics, but it shows me how work is going on there.
and the lack of thinking and doing things particular: its nice to introduce a possibility to add some more armor to your ships. but to what price: a ship with more armor has more weight, thisway it would be slower. the possibility to add speed penalty's to naval attachments is there. you can add this by yourself in the unit files. in the game it's displayed correctly, so it should work. but it wasn't done by paradox, because cag's had no entry in maxspeed, so why additional hull should have one.
because they release something only to earn money,not with the goal to keep and satisfy customers. in the short run this will work, but i doubt it will the long way.