Oh no! Not Georgia is the problem! My game crashed even if I don't do nothing.
Soon after Iceland join in NATO.
Soon after Iceland join in NATO.
Please erase the post of MedadatistGes. thanks
Regarding those 2 files... The best solution that I can think is modify policy_effects.csv and add the effects of these events. The problem being that I don't understand those events, I have no idea of what they are supposed to do. I only get the industrial_modifier part, and even there I have no idea of the base value that is used.
Unfortunately, from that file you can't modify the production efficiency of a sole type of building. Is all of them or none.
A missing pic doesn't cause a crash, neither 200 of them. What it cause are errors at the beginning of the scenario (visible in debug-mode, window mode or with alt-tab... sometimes) that you must ignore to continue. I'm pretty sure about that cause 1 day I had the "fantastic" idea of fix the mod Fatherland. 4 hours and several headaches after I manage to do it, but there was like 100 missing pics, and those didn't cause crash. I didn't play it much thought.
Maybe cause an error is an error regardless of how important in performance it is? And when you are trying to add things to a pre-existing setup, you want to be sure of which error are your fault and which ones were there already. I was just saying that the crash isn't caused by that.If it didn't matter, why did the DH devs spend so much effort in clearing all those "unnecessary" hoi2 errors? So it must matter at some stage??
Maybe cause an error is an error regardless of how important in performance it is? And when you are trying to add things to a pre-existing setup, you want to be sure of which error are your fault and which ones were there already. I was just saying that the crash isn't caused by that.
PD: I still have to wait 35 minutes to download them last version. Depositfiles :S .
And replace "after" with "late" in the original post (not sure what i was thinking)
i would be happy if you could upload your files to another hoster
depositfiles doesnt like me :/
Under what circumstances does the UK crash occur? I played a game with it and nothing happened.
About EU having the same colour as France: I don't see it as a problem, since France should however be annexed. Also, don't forget to rehash european_union.txt in the .eug, as those events are intended to be disabled by default.
P.S. You may want to take the VP file from Paul Hanson's upload.
P.P.S. The OOB of some countries might need reworking, as I've seen units with 1 Speed, 0 Attack etc.
Lots of Code
You've made great proggress guys! Great job!![]()
Yes MDS2DH
sorry for asking this. I follow this thread very irregularly..... How stable is the most recent release?
Why some european micro powers don't have all ministers (like Estonia don't have HoG)
So I've been watching the Tampa convention and I noticed a schism in the early hours of the convention between the Paulbots and the orthodox conservatives. Should this be modded into the game in some way?
Depending where he lives, if he lives in the USA and also live in a at-will Work state, then he can't do anything about it.
So what are your thoughts on these ideology changes?
ST: Communist
LE: Far-Left Politics
LWR: Radical Socialist
SD: Social Democrat
SL: Liberal Democrat
ML: Market Libertarian
SC: Conservative
PA: Authoritarian Democrat
FA: National Populist
NS: Fundamentalist
it's ORGASMIC
why do i keep crashing with every country 3 months into the game?
Yay!!! Finnaly!!!!!!
You made my last week in vacation! :X[/QUOTE
Have fun.
To anyone who has played the original MDS2: Remember the end-of-day lag? Does it still exist or is the gameplay now smoother than a babies' bottom?
It is better than the original MDS2, but the end-of-day lag is still fairly noticeable.
Im playing as the USA and I haven't crashed and its been almost 2 years. But I must say this is the BEST mod i have ever played keep up the great work guys!![]()
Thanks.The original MDS2 team certainly put quite a lot of work into the mod.
1. TO BE CONSTRUCTIVE: There is a news_paper pic in DH that could be copied into the gfx/event_pics folder and then used instead of the missing pic. Would have to be manually done for every missing pic though...
........................
2. There are lots of persistent... meaning... events that run all the time.. again and again... this is why the game could be slow as mentioned in other posts?
slider_free_market and slider_hawk_lobby... does MS2DH still need to have these events.. are they not part of the old HOI2 game... needed for DH??
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3. MANPOWER ISSUE?
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4. CUBAN TROOPS in gitmo:
If you look in the scenario folder/ 2003/ Cuba.. you will find this:
landunit =
{ id = { type = 8700 id = 3 }
location = 1778...................................1778 is gitmo, change it to 1777 and the unit will be in cuba proper
name = "1st Army"
division =
{ id = { type = 8700 id = 4 }
name = "1st Armored Brigade"
strength = 100
type = light_armor
model = 1
extra = heavy_armor
brigade_model = 1
}
...........................................
5. LAND FORTS IN RUSSIA:
If you go to scenarios\2003\bases.inc.. At about line 1500, you will find all the entries for the Russian land forts:
province = { id = 564 # Opochka - Pskov - Western Russia
landfort = 1
}
province = { id = 566 # Pskov - Pskov - Western Russia
landfort = 1
}
you just need to erase these.
1. Thanks. That could be used as a stop-gap.
2. I plan to get rid of them/tone them down eventually.
3. Many thanks.I was wondering if there was some sort of global modifier for manpower. I think I'll try out the Kaissereich MP values and see how that works.
4. Thanks for finding the exact text. I've been meaning to do this for a while, I just never got around to it.
5. See #4.
I don't suppose any of the DH devs would take a look and say what is not needed... instead of us just tinkering, .... would certainly speed up getting the mod finished.
It would be tremendously helpful if a DH Dev could help out with this.
I'm pretty certain that HoI MDS lacked event pictures as well. I'm afraid that Killerrabit just didn't bother to include any pictures for the majority of events.
Unfortunately, this seems to be the case.
I later found the following instruction in MDS's slider_free_market.txt:
Which provides information on how MDS changes a nation's effective IC by judging on its policy-Different position of the economy slider will produce different effect on the nation's IC. An example of such 'checking' event is:
However, to implement such function, there should be 10 local flags, each corresponding to a value of the economy slider, for each nation in-game. Therefore, there would be about a thousand flags for all the nations (approximately 100) present in the game. It would require a considerable amount of time and effort for the game engine to check all of them, and I think it is one of the factors leading to the end-day lag.
Similar events can be found in slider_hawk_lobby.txt, which provides events to change a nation's effective IC based on its defense lobby. Since they use the similar mechanism (by using 10 local flags to represent each value of the defense lobby slider), it would also lead to lots of flags to be checked, which is also a burden for the game engine.
To sum up, I would propose that we should simplify these IC events by either using fewer flags, or use new DH event triggers (like policy = { [country = TAG] type = [policy] value = X }, which is used to detect a country's policy value according to the manual) to avoid the use of numerous flags to reflect a country's policy.
Very Nice Work!
PLAN OF ACTION:
If you are playing this mod and you come across an event that doesn't have a picture................
.. can you please Alt-Tab out of the game, google a picture that you think will fit, and either post it here (with a name and event number so we can check it).. OR post it to novapaddy@gmail.com?
... I will sort it out and post it to Wilksjohnson for him to include in the mod.
AT LEAST this way guys, we start to get stuff completed.. and for all our benefits, THANKS
This is a good idea. There may also be some pictures in the mod already that aren't being used, although I'm not sure.
THESE ERRORS HAVE ALL BEEN FIXED:
Very nice, but gamefront says the file doesn't exist.
My game crashed when I clicked a georgian province.
This has been noted. I'll have to look into it.
Yes I agree jimian, good work though. Probably best to have a good think about the problem.
... Maybe wait for Wilksjohnson or CocoBZ or Supermee to give their input, or Killerabbit, or Paul Hanson(?), apologies if I got your name wrong, but my memory is very bad... as these guys are the main guys on this mod I think?
or Kretoxian or Archangelus?
I'm thinking about removing the "policy" events for a while. I'm not sure about keeping them long term.
EDIT: I just saw quite a few replies on this page I forgot to reply to. I will reply soon.
Haven't played MDS, so I can't really help.I don't suppose any of the DH devs would take a look and say what is not needed... instead of us just tinkering, .... would certainly speed up getting the mod finished.
If you are going to remove the "policy" events, I suggest that the "country startup" events (startup_eco.txt) should be removed as well. Because they are the events which give each countries different IC modifiers (mostly penalties) based on their ecomomical and defense policies at startup, and these modifiers will be altered according to later changes in policies, which is the responsibility of the "policy" events. If there are "country startup" events but no "policy" events to work with, most of the nations will suffer from IC penalties without any relief in-game.I'm thinking about removing the "policy" events for a while. I'm not sure about keeping them long term.
Haven't played MDS, so I can't really help.
To be fair, you don't need a DH dev to help you on that. An experienced modder would be fine.
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That aside, you guys should consider using some sort of version management system and posting the link instead of uploading to gamefront all of your individual fixes and merging. Github is free for Open Source projects.
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I dislike the starting picture in the first post. China isn't communist in real life (imo, it is much closer to fascism than communism), and it perpetuates the misnotion of a "USA vs China" thing in the modern day that is not really aligned with reality.
If you want, I can create splash, loading, and scenario screens similar to those used in AAR. Something like:
![]()
Pictured: Columbia shuttle, European Union, Bush at at the Iran Disarmament UN convention, SARS, a space mission, and the Rose Revolution.