• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

novapaddy

War-Father
103 Badges
Aug 26, 2009
8.904
1.314
  • The Kings Crusade
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Lead and Gold
  • Legio
  • Arsenal of Democracy
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron Anthology
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • East India Company
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
Please erase the post of MedadatistGes. thanks

Regarding those 2 files... The best solution that I can think is modify policy_effects.csv and add the effects of these events. The problem being that I don't understand those events, I have no idea of what they are supposed to do. I only get the industrial_modifier part, and even there I have no idea of the base value that is used.
Unfortunately, from that file you can't modify the production efficiency of a sole type of building. Is all of them or none.

yeah, I think it will be best to cast a cold eye over these MDS2 files and ways of doing things.... tend more towards DH needs, but still keep the MDS2 mod "philosophy" and innards as much as we can.

I DON'T ACTUALLY THINK THINGS ARE TOO BAD...................

I've just had a look at the most in-depth error-setting and most of the errors are language-translation errors.. and since English is the only language used (I think) that is to be expected.

So, if the lag issue can be sorted out.
.. and the event pics sorted out.

.. then I think this mod will be ok?
 
Last edited:

novapaddy

War-Father
103 Badges
Aug 26, 2009
8.904
1.314
  • The Kings Crusade
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Lead and Gold
  • Legio
  • Arsenal of Democracy
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron Anthology
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • East India Company
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
I'm starting work on fixing the wrong or missing event pics in the event files. I'm replacing the missing pic with the newspaper pic file ref.

I'm starting at A >>> Z.

If someone wants to volunteer to start at Z >>> A, it should halve the workload.

Volunteers?




Basically, you copy the news_paper pic file from DH\event_pics folder into the same folder in MS2DH, and load up the game with the error setting in the misc file set to 1. This will then give you a savedebug file listing all the missing pics...

If you don't know what I'm talking about, I'd suggest you give this a miss...
 

Arcangelus

Major
9 Badges
Apr 8, 2012
753
36
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II: The Old Gods
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Victoria 3 Sign Up
A missing pic doesn't cause a crash, neither 200 of them. What it cause are errors at the beginning of the scenario (visible in debug-mode, window mode or with alt-tab... sometimes) that you must ignore to continue. I'm pretty sure about that cause 1 day I had the "fantastic" idea of fix the mod Fatherland. 4 hours and several headaches after I manage to do it, but there was like 100 missing pics, and those didn't cause crash. I didn't play it much thought.
 

novapaddy

War-Father
103 Badges
Aug 26, 2009
8.904
1.314
  • The Kings Crusade
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Lead and Gold
  • Legio
  • Arsenal of Democracy
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron Anthology
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • East India Company
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
A missing pic doesn't cause a crash, neither 200 of them. What it cause are errors at the beginning of the scenario (visible in debug-mode, window mode or with alt-tab... sometimes) that you must ignore to continue. I'm pretty sure about that cause 1 day I had the "fantastic" idea of fix the mod Fatherland. 4 hours and several headaches after I manage to do it, but there was like 100 missing pics, and those didn't cause crash. I didn't play it much thought.

Yes if you load up in normal mode, the missing pics make no difference. BUT, all these errors need to be cleared anyway. The same for the errors I did earlier today.

The game will run better if they are cleared, and it may make finding the crash errors easier to find?

If it didn't matter, why did the DH devs spend so much effort in clearing all those "unnecessary" hoi2 errors? So it must matter at some stage??
 

Arcangelus

Major
9 Badges
Apr 8, 2012
753
36
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II: The Old Gods
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Victoria 3 Sign Up
If it didn't matter, why did the DH devs spend so much effort in clearing all those "unnecessary" hoi2 errors? So it must matter at some stage??
Maybe cause an error is an error regardless of how important in performance it is? And when you are trying to add things to a pre-existing setup, you want to be sure of which error are your fault and which ones were there already. I was just saying that the crash isn't caused by that.

PD: I still have to wait 35 minutes to download them last version. Depositfiles :S .
And replace "after" with "late" in the original post (not sure what i was thinking)
 

novapaddy

War-Father
103 Badges
Aug 26, 2009
8.904
1.314
  • The Kings Crusade
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Lead and Gold
  • Legio
  • Arsenal of Democracy
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron Anthology
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • East India Company
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
Maybe cause an error is an error regardless of how important in performance it is? And when you are trying to add things to a pre-existing setup, you want to be sure of which error are your fault and which ones were there already. I was just saying that the crash isn't caused by that.

PD: I still have to wait 35 minutes to download them last version. Depositfiles :S .
And replace "after" with "late" in the original post (not sure what i was thinking)

I'm not arguing with you, I'm just going to do it anyway.. 1 more job done and dusted... I'm as far as Japan already
 

Arcangelus

Major
9 Badges
Apr 8, 2012
753
36
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II: The Old Gods
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Victoria 3 Sign Up
Sorry, old habit. Wasn't my intention.
Only now I could start the download of the new version, so like half an hour more to being able to help further. Again, depositfiles :S .
You should keep a file with the name of all the events that don't have a proper picture thought, for future references.
 

novapaddy

War-Father
103 Badges
Aug 26, 2009
8.904
1.314
  • The Kings Crusade
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Lead and Gold
  • Legio
  • Arsenal of Democracy
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron Anthology
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • East India Company
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
JOB DONE:

The event pics errors have all been temporarily fixed with the missing pic link replaced with "news_paper" link as in DH.

This link includes all the earlier fixes I did today as well.

So, lots of loading errors (which you probably never see, but they are there) have been fixed today.

http://www.gamefront.com/files/22195401/novapaddy_MDS2DH_FIXES_2.7z

No worries Arcangelus;)

Just in case: I had some files switched off (slider xxx etc) and these of course didn't turn up in the log, and they were not done. But I think we will be getting rid, and if not, I will go back over and complete these also. ta
 
Last edited:

Arcangelus

Major
9 Badges
Apr 8, 2012
753
36
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II: The Old Gods
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Victoria 3 Sign Up
Last edited:

Wilksjohnson

Second Lieutenant
89 Badges
Apr 2, 2011
199
0
  • Europa Universalis IV: Art of War
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Stellaris
  • Cities: Skylines - Snowfall
  • Victoria 2: A House Divided
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Darkest Hour
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Shadowrun Returns
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - Parklife Pre-Order
  • Surviving Mars
  • Stellaris: Distant Stars
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
Alright, here is my stupidly large reply post! :p

Under what circumstances does the UK crash occur? I played a game with it and nothing happened.

About EU having the same colour as France: I don't see it as a problem, since France should however be annexed. Also, don't forget to rehash european_union.txt in the .eug, as those events are intended to be disabled by default.

P.S. You may want to take the VP file from Paul Hanson's upload.

P.P.S. The OOB of some countries might need reworking, as I've seen units with 1 Speed, 0 Attack etc.

1. The crash usually happens to me fairly early in the game. It can sometimes be the second day or the third month. That is what makes it hard to solve: it isn't consistent.

2. I want to make the EU look slightly different than the EU in-case the player wants to play as a European Country trying to resist the combined military might of a militarily unified EU.. I've personally wanted to try a game like that, so I thought others might want to as well.

3. You are right, I should use his VP file. I will try and remember to add it to the next version.

4. The OOB issue is known. I believe Kretoxian was working on a couple a while back.


Lots of Code

Thanks for the fix. I will add it when I get the chance.

You've made great proggress guys! Great job! :)

Thanks. I'm really amazed at how far this conversion has progressed, especially considering that I didn't even plan to convert MDS2 to the new DH map(Nova was the one pushing that the most). Had people from the community not pitched in, it would be safe to say that this conversion wouldn't exist.

Yes MDS2DH

Thanks; and just to be clear, the name of the mod is MDSDH, even though the thread says otherwise. I originally called it that to try and prevent people from confusing this mod and the other modern day mod Xie was working on. However since Xie has shown interest in working on MDSDH and building his own scenario off of MDSDH, the name now makes no sense. If possible, could a mod please change the thread title to "Official MDSDH Thread" ?

sorry for asking this. I follow this thread very irregularly..... How stable is the most recent release?

V0.6 Isn't terribly stable. Although crashing seems to vary person to person and country to country.

Why some european micro powers don't have all ministers (like Estonia don't have HoG)

There are two possible reasons for this.

1. There is an error in the minister file that prevents the minister from showing up or:

2. The original MDS2 team never got around to adding the minister.


So I've been watching the Tampa convention and I noticed a schism in the early hours of the convention between the Paulbots and the orthodox conservatives. Should this be modded into the game in some way?

Ideally the "Libertarian" and "Social Conservative" wings of the Republican party should be represented somehow. Although that would fall under new events and as such has fairly low priority compared to other things.

Depending where he lives, if he lives in the USA and also live in a at-will Work state, then he can't do anything about it.

This. I live in Ohio which is an Employment at Will state so they can fire me anytime they want, with a couple exceptions(discrimination/voiding a contract). This also goes both ways and I can also quit at anytime for any reason. The manager has since apologized to me about the accusation though. :)


So what are your thoughts on these ideology changes?

ST: Communist
LE: Far-Left Politics
LWR: Radical Socialist
SD: Social Democrat
SL: Liberal Democrat
ML: Market Libertarian
SC: Conservative
PA: Authoritarian Democrat
FA: National Populist
NS: Fundamentalist

They sound pretty good. :)


it's ORGASMIC

Uhhhh..... Thanks? :p

why do i keep crashing with every country 3 months into the game?

It may have something to do with the EU being enabled by default. I'll have to look into it.

Yay!!! Finnaly!!!!!!
You made my last week in vacation! :X[/QUOTE

Have fun. :)

To anyone who has played the original MDS2: Remember the end-of-day lag? Does it still exist or is the gameplay now smoother than a babies' bottom?

It is better than the original MDS2, but the end-of-day lag is still fairly noticeable.

Im playing as the USA and I haven't crashed and its been almost 2 years. But I must say this is the BEST mod i have ever played keep up the great work guys! :D

Thanks. :) The original MDS2 team certainly put quite a lot of work into the mod.

1. TO BE CONSTRUCTIVE: There is a news_paper pic in DH that could be copied into the gfx/event_pics folder and then used instead of the missing pic. Would have to be manually done for every missing pic though...
........................

2. There are lots of persistent... meaning... events that run all the time.. again and again... this is why the game could be slow as mentioned in other posts?

slider_free_market and slider_hawk_lobby... does MS2DH still need to have these events.. are they not part of the old HOI2 game... needed for DH??

...........................

3. MANPOWER ISSUE?



.....................................

4. CUBAN TROOPS in gitmo:

If you look in the scenario folder/ 2003/ Cuba.. you will find this:

landunit =
{ id = { type = 8700 id = 3 }
location = 1778...................................1778 is gitmo, change it to 1777 and the unit will be in cuba proper
name = "1st Army"
division =
{ id = { type = 8700 id = 4 }
name = "1st Armored Brigade"
strength = 100
type = light_armor
model = 1
extra = heavy_armor
brigade_model = 1
}
...........................................
5. LAND FORTS IN RUSSIA:

If you go to scenarios\2003\bases.inc.. At about line 1500, you will find all the entries for the Russian land forts:


province = { id = 564 # Opochka - Pskov - Western Russia
landfort = 1
}

province = { id = 566 # Pskov - Pskov - Western Russia
landfort = 1
}

you just need to erase these.

1. Thanks. That could be used as a stop-gap.

2. I plan to get rid of them/tone them down eventually.

3. Many thanks. :) I was wondering if there was some sort of global modifier for manpower. I think I'll try out the Kaissereich MP values and see how that works.

4. Thanks for finding the exact text. I've been meaning to do this for a while, I just never got around to it.

5. See #4. :)

I don't suppose any of the DH devs would take a look and say what is not needed... instead of us just tinkering, .... would certainly speed up getting the mod finished.

It would be tremendously helpful if a DH Dev could help out with this.

I'm pretty certain that HoI MDS lacked event pictures as well. I'm afraid that Killerrabit just didn't bother to include any pictures for the majority of events.

Unfortunately, this seems to be the case.


I later found the following instruction in MDS's slider_free_market.txt:



Which provides information on how MDS changes a nation's effective IC by judging on its policy-Different position of the economy slider will produce different effect on the nation's IC. An example of such 'checking' event is:


However, to implement such function, there should be 10 local flags, each corresponding to a value of the economy slider, for each nation in-game. Therefore, there would be about a thousand flags for all the nations (approximately 100) present in the game. It would require a considerable amount of time and effort for the game engine to check all of them, and I think it is one of the factors leading to the end-day lag.

Similar events can be found in slider_hawk_lobby.txt, which provides events to change a nation's effective IC based on its defense lobby. Since they use the similar mechanism (by using 10 local flags to represent each value of the defense lobby slider), it would also lead to lots of flags to be checked, which is also a burden for the game engine.

To sum up, I would propose that we should simplify these IC events by either using fewer flags, or use new DH event triggers (like policy = { [country = TAG] type = [policy] value = X }, which is used to detect a country's policy value according to the manual) to avoid the use of numerous flags to reflect a country's policy.

Very Nice Work! :)


PLAN OF ACTION:

If you are playing this mod and you come across an event that doesn't have a picture................

.. can you please Alt-Tab out of the game, google a picture that you think will fit, and either post it here (with a name and event number so we can check it).. OR post it to novapaddy@gmail.com?

... I will sort it out and post it to Wilksjohnson for him to include in the mod.

AT LEAST this way guys, we start to get stuff completed.. and for all our benefits, THANKS

This is a good idea. There may also be some pictures in the mod already that aren't being used, although I'm not sure.

THESE ERRORS HAVE ALL BEEN FIXED:

Very nice, but gamefront says the file doesn't exist. :(

My game crashed when I clicked a georgian province.

This has been noted. I'll have to look into it.

Yes I agree jimian, good work though. Probably best to have a good think about the problem.

... Maybe wait for Wilksjohnson or CocoBZ or Supermee to give their input, or Killerabbit, or Paul Hanson(?), apologies if I got your name wrong, but my memory is very bad... as these guys are the main guys on this mod I think?

or Kretoxian or Archangelus?

I'm thinking about removing the "policy" events for a while. I'm not sure about keeping them long term.

EDIT: I just saw quite a few replies on this page I forgot to reply to. I will reply soon.
 
Last edited:

Limith

Modding for Myself
18 Badges
Apr 7, 2010
3.740
369
  • Darkest Hour
  • Deus Vult
  • East India Company
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Heir to the Throne
  • Rome: Vae Victis
  • Rome Gold
  • Sword of the Stars
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris Sign-up
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
I don't suppose any of the DH devs would take a look and say what is not needed... instead of us just tinkering, .... would certainly speed up getting the mod finished.
Haven't played MDS, so I can't really help.

To be fair, you don't need a DH dev to help you on that. An experienced modder would be fine.
_____________
That aside, you guys should consider using some sort of version management system and posting the link instead of uploading to gamefront all of your individual fixes and merging. Github is free for Open Source projects.
_____________
I dislike the starting picture in the first post. China isn't communist in real life (imo, it is much closer to fascism than communism), and it perpetuates the misnotion of a "USA vs China" thing in the modern day that is not really aligned with reality.

If you want, I can create splash, loading, and scenario screens similar to those used in AAR. Something like:
8b2b14ed8a63c0f09bddb922fe8183457a7a5b051af9a8a10606326dfeab7aa66g.jpg

Pictured: Columbia shuttle, European Union, Bush at at the Iran Disarmament UN convention, SARS, a space mission, and the Rose Revolution.
 
Last edited:

unmerged(226103)

Second Lieutenant
Sep 10, 2010
101
0
I'm thinking about removing the "policy" events for a while. I'm not sure about keeping them long term.
If you are going to remove the "policy" events, I suggest that the "country startup" events (startup_eco.txt) should be removed as well. Because they are the events which give each countries different IC modifiers (mostly penalties) based on their ecomomical and defense policies at startup, and these modifiers will be altered according to later changes in policies, which is the responsibility of the "policy" events. If there are "country startup" events but no "policy" events to work with, most of the nations will suffer from IC penalties without any relief in-game.

However, for countries like Japan, its startup event also limits its research and production ability (like unable to research nuke and produce carriers at first) to simulate its real world policy. So, if the "country startup" events is to be removed, these limitations should be applied by another set of events, or defined in .inc files if possible.
 

Adonnus

General
54 Badges
Apr 17, 2011
2.313
2.088
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Darkest Hour
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Imperator: Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • War of the Roses
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Victoria: Revolutions
  • Rome Gold
  • Supreme Ruler 2020
  • Europa Universalis IV: Pre-order
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
That, my friend, looks fairly fantastic.



Haven't played MDS, so I can't really help.

To be fair, you don't need a DH dev to help you on that. An experienced modder would be fine.
_____________
That aside, you guys should consider using some sort of version management system and posting the link instead of uploading to gamefront all of your individual fixes and merging. Github is free for Open Source projects.
_____________
I dislike the starting picture in the first post. China isn't communist in real life (imo, it is much closer to fascism than communism), and it perpetuates the misnotion of a "USA vs China" thing in the modern day that is not really aligned with reality.

If you want, I can create splash, loading, and scenario screens similar to those used in AAR. Something like:
8b2b14ed8a63c0f09bddb922fe8183457a7a5b051af9a8a10606326dfeab7aa66g.jpg

Pictured: Columbia shuttle, European Union, Bush at at the Iran Disarmament UN convention, SARS, a space mission, and the Rose Revolution.
 
Status
Not open for further replies.