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King

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The ledger should of have a list of all characters and their current job (I'm at home at the moment so I can't start the game to double check, but I do distinctly remember seeing one)
 

Pokka

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King said:
The ledger should of have a list of all characters and their current job (I'm at home at the moment so I can't start the game to double check, but I do distinctly remember seeing one)

To Johan,

Thank you very much!

:rofl:
 

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I seem to get a steady stream of "BLAGH! Unimportant Character has died!" Frankly, I don't care about most of these people and it's a pain to be constantly spammed with messages about them.


Is there a way to set it so that it only pops up a message if a general or office holder dies?
 

unmerged(61634)

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How does the trade system work? I can't get my territory in the Alps to trade with my territory in Tarentum, even though they are connected and have open trade-slots. What gives? i also bit a forum in Dardania, but I can't trade with the province you start with next door, or territory back in Rome.
 

King

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Grumblefish said:
How does the trade system work? I can't get my territory in the Alps to trade with my territory in Tarentum, even though they are connected and have open trade-slots. What gives? i also bit a forum in Dardania, but I can't trade with the province you start with next door, or territory back in Rome.

inland provinces can only trade with adjcent provinces unless you have discovered and built roads to link them together.
 

King

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Grumblefish said:
ah, I understand now. How about ports? Do they have a range limit, or can a coastal province trade with any other coastal province?

They can trade to any coastal province and if there are roads inland as well.
 

DarthJF

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How long is loading time supposed to take btw? On my computer it takes close to some ten minutes, and that probably isn't the normal time. I've all ready decided that I'll need new graphics card (done tomorrow if gods smile for me), but should I get more RAM too? Currently I have some 512 mb and that seems little low.
 

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I guess this is kind of obvious, but i would appreciate a confirmation on this: If a character has a skill where it says "As ruler" then it only applies if that character is consul/high general etc, ex The "inventor" skill only works when that guy is consul/high general and not when he is used as a researcher?
 

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Devout said:
I don't understand how the individual wealth affects the game. Can someone explain this to me? Thanks.

Besides the various events where some of the rulers wealth can be used (or exchanged for popularity) it seems that it is crucial in case of civil wars, where individual characters side with one or the other and can use their funds to raise armies on their own and use them in said civil war. Rich rulers can also use their own money to salvage a deficit in a nations budget.
 

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Swamp Rat said:
I guess this is kind of obvious, but i would appreciate a confirmation on this: If a character has a skill where it says "As ruler" then it only applies if that character is consul/high general etc, ex The "inventor" skill only works when that guy is consul/high general and not when he is used as a researcher?
Correct.
 

Alexander Seil

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I think that some traits should affect research, in all honesty. Shouldn't an original military thinker be better as an Army Quaestor than a fool? Similarly, a prominent, pious and wealthy citizen should make for a better Pontifex Maximus than a dissolute drunk. I was a bit surprised when I realized that the only characteristic that counted for the purpose of research generation is Finesse. Do certain traits at least give bonuses to invention events?
 

panther-anthro

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Anyway, I should just like to say, Great Demo and all. But a few questions about the full game, is there going to be any unification events for like say Greece? Also, are there going to be events linked to special leaders like Julius Ceasar? Also, how do I change my government form, or rather what are the prerequisites for someone to make Rome/Carthage into a dictatorship?

By the way, unlike the others I've had no problems with the Demo, so great job guys! *no crash etc*
 

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Alexander Seil said:
I think that some traits should affect research, in all honesty. Shouldn't an original military thinker be better as an Army Quaestor than a fool? Similarly, a prominent, pious and wealthy citizen should make for a better Pontifex Maximus than a dissolute drunk. I was a bit surprised when I realized that the only characteristic that counted for the purpose of research generation is Finesse. Do certain traits at least give bonuses to invention events?

One could argue that the whole setup with researchers is highly anachronistic and that the ideas that the persons that you could (with some good will) label as researchers at the time (Hippocrates, Aritstotle, Galenus, Archimedes etc) wasnt taken seriously until sometime in medieval times and hence good researching skills wouldnt be something that would qualify you for such a post. But i know that would be a far-fetched explanation, i was looking for researcher bonus skills myself.
 

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Archimedes in particular invented actual, physical "stuff." The way I see it, the people we put in charge of the "research" are just basically advisers (they're even called that, depending on the country!). But if you've put a guy in charge of army finances, you'd expect that if he knows something about military matters, your organization and tactics would improve a little more over time. The way I rationalize research here is the same way you rationalize doctrine research in HoI2 - there may be some "technical" components, but by and large what you're doing is developing better way to organize things, be it armies, fleets or large construction projects.

Speaking of large construction projects, it should pay to put a very wealthy man in charge of the construction tech - he should generate building creation events and generally contribute a lot more than just anyone with high finesse. There are other obvious bonuses that should be factored in, although I have a suspicion that there is some interaction of the traits with the invention-event system.
 

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Advisors aren't really doing any research themselves anyway; if you spend some time examining research points, you will see that your citizens are generating them, and citizens in highly civilized areas are generating even more. Your advisors give a boost based on their finesse.

And for those of you with too much time on your hands, go browsing the event files. You may find advisors a bit busier than you thought, using stats other than their finesse.