The ledger should of have a list of all characters and their current job (I'm at home at the moment so I can't start the game to double check, but I do distinctly remember seeing one)
King said:The ledger should of have a list of all characters and their current job (I'm at home at the moment so I can't start the game to double check, but I do distinctly remember seeing one)
Grumblefish said:How does the trade system work? I can't get my territory in the Alps to trade with my territory in Tarentum, even though they are connected and have open trade-slots. What gives? i also bit a forum in Dardania, but I can't trade with the province you start with next door, or territory back in Rome.
King said:inland provinces can only trade with adjcent provinces unless you have discovered and built roads to link them together.
Grumblefish said:ah, I understand now. How about ports? Do they have a range limit, or can a coastal province trade with any other coastal province?
The Regent said:If province A trades iron to province B will both A and B be able to build heavy infantry?
Devout said:I don't understand how the individual wealth affects the game. Can someone explain this to me? Thanks.
Correct.Swamp Rat said:I guess this is kind of obvious, but i would appreciate a confirmation on this: If a character has a skill where it says "As ruler" then it only applies if that character is consul/high general etc, ex The "inventor" skill only works when that guy is consul/high general and not when he is used as a researcher?
Alexander Seil said:I think that some traits should affect research, in all honesty. Shouldn't an original military thinker be better as an Army Quaestor than a fool? Similarly, a prominent, pious and wealthy citizen should make for a better Pontifex Maximus than a dissolute drunk. I was a bit surprised when I realized that the only characteristic that counted for the purpose of research generation is Finesse. Do certain traits at least give bonuses to invention events?