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hyme

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ya
 

Amob_m_s

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First off...

W0W!

Second of all, add me to the list of people hoping for new combat. One thing I would really like to see is more stats than simply the fire, shock, and morale of EU3- true combat is so much more than that. For instance, Gaellic warbands could have incredibly high morale, shock, and fire values, but their fighting style did not fare well against Roman tactics- so in game, maybe a "fighting style" attribute with possibilities like Italian, Hellenistic, Gaelo-Celtic, Steppe, etc., and have each giving bonuses and penalties against certain other types.

As for the original post saying that so far there has not been a challenging Rome game out there. Yes, I know, you've gotta push your product, but anyone who hasn't played RTW: Europa Barbarorum (here) would be the only one to say that. That game (mod) includes incredibly complex character development- much more detailed than CK- as well as a complex and challenging economic system- whereas in vanilla RTW my strategy involved paying $100,000 bribes to every enemy army that approached, in RTW:EB I have trouble even staying out of debt. Add in incredible accuracy- whenever possible, the factions are refered to as their own people would have known their nation, ie "Karthasdim bi Qarthadast" (or something close) rather than "Carthage" and "Senatus Populusque Qui Romanus" instead of "Rome." Each nation has a very long intro text, giving details on the faction's history, all of which is quite genuine. I have no idea where they got a history of the Casse tribe of southeastern Britain from, but they did. All in all, a great game, although as it is only at version 0.8 right now it does lack polish in some spots.

Finally, I would like to point out that the "hold on to a big empire" scenario which everyone says would make for a crappy game will be present in EU3:R whether you like it or not. In 280 BC, the enormous Seleukid Empire, containing all or part of modern-day Iraq, Iran, Syria, Jordan, Lebanon, Israel, Palestine, Turkey, Afghanistan, Turkmenistan, Pakistan, Kashmir, China (just a tiny little corner though), and India, was struggling just as the Romans would later. Not only did the ruling families fight for control, but every provincial governor (satrap) thought he had the right to sieze power for himself or declare independence. Meanwhile nomadic Parthians, Sauromatae, Alans, Saka-Rauka, and other tribes were breaking through the borders, and the people of the empire offered resistance to greek rule. This is in fact one of the critical elements of any historical Rome game: making the Seleukids unstable. If the seleukids aren't constantly being crushed from all sides in and out, then they will dominate the game simply because they own the entire east.



EDIT: Oh yeah, hyme, I have no idea where the hell you found that quote in your sig, or what comrade Kruschev had been drinking when he said it, but I just spent about 30 seconds laughing my @$$ off at it. :rofl:
 

Basileios I

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Very good news. This could become the most interesting Paradox game for me so far ... :)


As the original game also includes AD years (until the start of the empire), I hope it will be moddable to cover the Late Roman period (my favourite) as well ...
 

Amob_m_s

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el_dude said:
totally agree with you on Europa Barbarorum...although that mod is a total system hog and it takes five minutes to get from "end turn" to the "new turn"

100% worth the wait, though. I think the extra time is because of the background script they use to go around vanilla RTW's hard coding. You're basically running two programs at once. But again, if it gives results like it does, it's worth it.
 

unmerged(65437)

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Well...

I am OK with the idea, though I would still prefer to see a Vicki 2 with a EU3 or better engine... could you imagine it? With far more democratic principles and far more elaborate elections and parties... one should also be able to start their own party and take control of the nation only when one has one the election... (if they choose to play this way).

Anyway I like the idea of paradox making a Rome game now too... though I would as I have said prefer a new Victoria game...
 

Amob_m_s

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Bremen! said:
I am OK with the idea, though I would still prefer to see a Vicki 2 with a EU3 or better engine... could you imagine it? With far more democratic principles and far more elaborate elections and parties... one should also be able to start their own party and take control of the nation only when one has one the election... (if they choose to play this way).

Anyway I like the idea of paradox making a Rome game now too... though I would as I have said prefer a new Victoria game...

Patience, young Padawan. :eek:o

There is almost a 100% chance of Paradox making an EU3:Victoria or such game, I think, simply because of the fact that they talk a lot about HoI3. If they make HoI3 as seems pretty certain, then just about EVERYBODY will want a Vicky-period game so they can have their CK:DV-EU3-EU3:NA-EU3:V-HoI3 megacampaign like they did with the EU2 engine: CK-EU2-Vicky-HoI2-HoI2:DD, 900 years of history. I would personally like to see Paradox do a Dark Ages/Spread of Islam game, because there still isn't a game that does the period justice (though Great Invasions comes close and RTW:BI, MTW:VI, and Medieval Lords cover odd parts of it well.) If so, then we could use a game such as Legion (or Legion 2, which should be out by 2009) to fill in the Roman Empire period- these games are similar enough to Paradox games and easy enough to mod for someone to make a converter. Or we could use "Historia Universalis" mod, which looks really well done in its pre-beta phase. Either way, the EU:R---L2/HU---DarkAgesGame---CK:DV---EU3+NA---EU3:Vicky---HoI3 game (almost 2300 years) would be so impossibly SEXY that I might consider getting the collectors' editions of those games. Just maybe...

...Oh yeah, did I mention that Slitherine, who makes Legion, also has a Chariots of War --- Gates of Troy --- Sparta series which takes you from 3000 BC up to Roman times? so, in short, if someone is really good at converter-making, there could be 5000 YEARS of gameplay.
 

Ulfang

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Johan said:
I dont want to give out all the information yet, but your hopes sounds close to our design document.

Ohhhh yessssss!!!

I haven't visited the site for a while but came along today to check out the EUIII mods forum and noticed a new forum for Rome. First I'd heard of it :eek:o

I adore the dynasty system in Crusader kings but am not so fond of the battle system but if this game does incorporate the best of EU and combines with the character system in CK then it's going to rock! Can't wait! Dammit I have no choice ... please someone put me in cold storage until it's released....

I'd also like to add that I'm more than happy for Paradox going back in time rather then making a rehash of a game they already made. I love the ancient and Medieval era and although I love the EU games I always wished they'd stared earlier! The Dark ages would have done but I'm more than happy with a game based around Ancient Rome! OMG Imagine the Mods!! :)
 

DivineShadow

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Vulture said:
At least I didn't :) But then again, the Total War series is not 100% my cup of tea. It's nice and stuff but never grips my attention for a very long period of time (like Pdox games do).

There is a simple reason for this too...TURN BASED really crap....Paradox is the ONLY way foward!!! Real time :) :cool:

(Speaks a die-hard HoI1/HoI2 fan)
 

kierun

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DivineShadow said:
There is a simple reason for this too...TURN BASED really crap....Paradox is the ONLY way foward!!! Real time :) :cool:

(Speaks a die-hard HoI1/HoI2 fan)

I do like AGEOD's approach of simultaneous turn based.
 

Amob_m_s

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Master of Obliv said:
I wonder how they will handle nomads.

Probably (but hopefully not) the same as in EU3: make them exactly the same as every other nation, then say, "Hey, we can't do it all!"
 

poseur

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Hi, I just checked by for fun, although I haven't been playing anything for a while. Now what do I see - paradox is working on a game that is set before the crusaderkings era!
I was always desperate for such a game, that isn't like realtime-action-ageofempires!
But there's also chance that I might be disappointed for that reason (because I was longing so much).
What I see on the screenshot gives me hope that it might turn out to be a good game in the nice tradition of paradox games.
But please, you will make this roman-soldier figures somewhat smaller and more icon like, won't you?
I couldn't play EU3, because my hardware's too old, but I might even think about a new graphic card for the EU-Rome release...

*excited*

poseur



P.S.: anyone remember "centurion" for amiga? I downloaded it some days ago and played with UAE :). No better rome game around, so far.
 
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fiskbulle

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First punic war 264 to 241 BC
The Roman Empire at it's biggest 117 AD

Seems short to me but I obviously haven't played it so wth do I know :) I'd have hoped the "decline time period" would be included too.