First off...
W0W!
Second of all, add me to the list of people hoping for new combat. One thing I would really like to see is more stats than simply the fire, shock, and morale of EU3- true combat is so much more than that. For instance, Gaellic warbands could have incredibly high morale, shock, and fire values, but their fighting style did not fare well against Roman tactics- so in game, maybe a "fighting style" attribute with possibilities like Italian, Hellenistic, Gaelo-Celtic, Steppe, etc., and have each giving bonuses and penalties against certain other types.
As for the original post saying that so far there has not been a challenging Rome game out there. Yes, I know, you've gotta push your product, but anyone who hasn't played RTW: Europa Barbarorum (
here) would be the only one to say that. That game (mod) includes incredibly complex character development- much more detailed than CK- as well as a complex and challenging economic system- whereas in vanilla RTW my strategy involved paying $100,000 bribes to every enemy army that approached, in RTW:EB I have trouble even staying out of debt. Add in incredible accuracy- whenever possible, the factions are refered to as their own people would have known their nation, ie "Karthasdim bi Qarthadast" (or something close) rather than "Carthage" and "Senatus Populusque Qui Romanus" instead of "Rome." Each nation has a very long intro text, giving details on the faction's history, all of which is quite genuine. I have no idea where they got a history of the Casse tribe of southeastern Britain from, but they did. All in all, a great game, although as it is only at version 0.8 right now it does lack polish in some spots.
Finally, I would like to point out that the "hold on to a big empire" scenario which everyone says would make for a crappy game will be present in EU3:R whether you like it or not. In 280 BC, the enormous Seleukid Empire, containing all or part of modern-day Iraq, Iran, Syria, Jordan, Lebanon, Israel, Palestine, Turkey, Afghanistan, Turkmenistan, Pakistan, Kashmir, China (just a tiny little corner though), and India, was struggling just as the Romans would later. Not only did the ruling families fight for control, but every provincial governor (satrap) thought he had the right to sieze power for himself or declare independence. Meanwhile nomadic Parthians, Sauromatae, Alans, Saka-Rauka, and other tribes were breaking through the borders, and the people of the empire offered resistance to greek rule. This is in fact one of the critical elements of any historical Rome game: making the Seleukids unstable. If the seleukids aren't constantly being crushed from all sides in and out, then they will dominate the game simply because they own the entire east.
EDIT: Oh yeah, hyme, I have no idea where the hell you found that quote in your sig, or what comrade Kruschev had been drinking when he said it, but I just spent about 30 seconds laughing my @$$ off at it. :rofl: