• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

nwinther

Lt. General
8 Badges
Apr 22, 2002
1.676
14
Visit site
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • 500k Club
  • Hearts of Iron II: Beta
I don't know wether this has been suggested before, but here goes.

In HOI1, you can promote your generals, making them able to command larger forces. How about assigning a new trait every time they get promotet (or maybe just a chance for attaining a new trait)? If possible, the trait would be determined from the fighting this person has been involved in, and succeeded in doing. For instance - in a given general has won a province with a fortress - he gets some unknown points as a fortress-buster. If he's been involved in leading armoured troops into battle - he gets points as panzer-leader and so on. Or the easy way - you randomly assigns a new trait to the person when promoted.
 
Apr 5, 2003
0
0
koti.mbnet.fi
Hmm. How about this:
Each general has few traits, all of those traits have a value between 0-100. Everytime he leads units in a combat the points for that trait will go up.

For example Rommel has a "panzer commander" trait, it starts in 10, thus he get's 10% of the full "panzer commander" bonus. He then leads panzer divisions in a battle, thus his get's a few more points for that trait, and the points for that trait raise to 12. Next time he leads a panzer units in a battle he get's 12% of the full "panzer commander" bonus...?
 

nwinther

Lt. General
8 Badges
Apr 22, 2002
1.676
14
Visit site
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • 500k Club
  • Hearts of Iron II: Beta
Could'nt you do it this way then: Every officer has a table of every trait (invisible of course). Some traits they have from the start others are "sleeping". When a given commander is given an assignment and goes into battle - the contents of the battle is recorded into his table (fortress, panzers, mountainous terrain, winter, offensive) all elements having a given value relative to the consentration and duration of the elements and the battle, as well as the success. If the commander didn't secure the province, which held a, say, level 2 fortress the fortress-field in his "battle-score" is zero for this battle. If he succeeded, he get's 1 or 10% for each level of fortress he busted (like you said it). If he's leading a panzer-division, you can take the number of enemies killed minus the number of friendlies killed divided by the number of friendly divisions in the battle multiplied by the number of friendly tank-divisions involved divided by 100.
Mountainous terrain should function like the fortress-code, and offensive/defensive should be determined by wether you're attacking or defending.

When his score in a given field reaches 70%, it is shown in his info-box. Of course, even if he has 60% - he still gets the bonus from that. This way, you can emulate the real world, as when someone is reckognized as having a nack for something.
 
Apr 5, 2003
0
0
koti.mbnet.fi
I thought of that too, but:
1. It would take a gigantic load of computer resources
2. It doesn't work that way:
No commander could master all traits, no matter how much they fought. It's just not possible.
 

Zuckergußgebäck

Den ökända hästen från Troja
11 Badges
Jan 7, 2004
8.851
2
  • Hearts of Iron II: Armageddon
  • Deus Vult
  • Europa Universalis III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Hearts of Iron IV Sign-up
I think that even if the commander desn´t secure the province, he should get a bonus, a smaller one though.

Just look how e learn how to play paradox games: We start up, fail and stats up again, and everytime we do this, we learn something more...
 

unmerged(12303)

The hated one
Dec 3, 2002
5.225
0
Visit site
Perkele said:
I thought of that too, but:
1. It would take a gigantic load of computer resources

yea I would have to agree with you on that. Wouldnt want HOI2 to hang every time it saves due to the huge data like CK does.

Lets keep it simple..

F
 

unmerged(17541)

Colonel
Jun 10, 2003
824
0
Visit site
.

posted this in another thread - but it's better fits in here:



- leaders with more traits, more individual traits (strength and weaknesses) - don't think one nation should get the uber-leaders...-...GER seems to have better land leaders especially for tanks...-...US & UK should have better ones for naval and air - and so on...

EDIT: the skill difference also should be a little bit bigger: Rommel & Guderian (skill 5 = 25%) should be more then 10% better then Hintz & Kuntz (skill 3 = 15%)



...btw. I would really like to see traits like:

- butcher (5% faster movement, 20% higher casualties, 10% higher ORG, 3% dissent, withdraws later) - don't name the leaders just coming in mind to avoid a major discussion...

- humanist (10% lower casualities, -5% movement rate, +2% morale bonus, withdraws earlier)

- and so on...

.
 

unmerged(13933)

General
Jan 20, 2003
1.795
3
www.student.oulu.fi
New traits would definitely be cool addition.

How about
infantry leader: +soft attack, +org.
ground attack specialist: +attack and defence on dive bomber units
air superiority proponent: +attack for fighters
skillful organizer: +org recovery and max org +speed
incompetent: -some stats might be random.
:D
 

loki_poki

Sergeant
59 Badges
Apr 20, 2004
78
0
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Necroids
  • For the Motherland
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
How about an officer training school, like west point. The player would pick what training(Traits) would be on the agenda.

You could assign your leaders to the school. Higher level leaders would take more time to learn the traits cause they´re so stuck in there ways.

This would take care of the need for a huge database monitering all the leaders.

The number of leaders you could train could be tied to IC production, or size or millitary.

This would be simple yet would allow player to mod there leaders to a certain degree. If on the other hand you would want the exp system where you have x amounts of exp for every trait, a school could also come in play where you could plant your leaders during peace time.
 

unmerged(17541)

Colonel
Jun 10, 2003
824
0
Visit site
loki_poki said:
How about an officer training school, like west point. The player would pick what training(Traits) would be on the agenda.

You could assign your leaders to the school. Higher level leaders would take more time to learn the traits cause they´re so stuck in there ways.

This would take care of the need for a huge database monitering all the leaders.

The number of leaders you could train could be tied to IC production, or size or millitary.

This would be simple yet would allow player to mod there leaders to a certain degree. If on the other hand you would want the exp system where you have x amounts of exp for every trait, a school could also come in play where you could plant your leaders during peace time.


don't agree on that...

...you shouldn't be able to create uber-leaders...

what I would like to see would be traits reflecting more the historic skills / traits and personality of the most important leaders of WWII:

...therefore I would suggest the following:


1. ability-skills:

all leaders get a set of basic ability skills (land, air or naval):

- armor
- infantry
- offensive
- defensive
- maneuvre (movement boni)
- logistic (allowed to operate longer cut off supplies without mali)
- commando (when commanding this type of units boni for movement / attacks against obstacles)
- trickster (surprise)

...for these basic skills every leader gets a start value from 0 to 5 and has a chance to increase these ability skills based on combat experience...


2. personality skills: only the historical most important WWII leaders can get 1 to 4 of these traits:

...they should reflect their historical personality giving special boni *and* mali

- butcher
- humanist
- cautious
- agressive
- overambitious
- brilliant tactician
- fragile health
- arrogant
- capricious
- calculable
- politician
- overrated
- underrated
- old guard

- and so on...


...personality skills can't be increased or gained - a leader has them or not...


.
 

GrimReaper

Angel of Death
38 Badges
Jan 4, 2003
3.627
6
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Diplomacy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Naval War: Arctic Circle
  • Semper Fi
  • Supreme Ruler: Cold War
  • 500k Club
  • Stellaris
  • Hearts of Iron Anthology
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
SilverDragon 72 said:
2. personality skills: only the historical most important WWII leaders can get 1 to 4 of these traits:

...they should reflect their historical personality giving special boni *and* mali

- butcher
- humanist
- cautious
- agressive
- overambitious
- brilliant tactician
- fragile health
- arrogant
- capricious
- calculable
- politician
- overrated
- underrated
- old guard

- and so on...


...personality skills can't be increased or gained - a leader has them or not...
This sounds great.

I cant help thinking... should not a leaders fragile health get an increased value if he is in a province that gets nuked? :D

No, seriously. I think of when von Kluge arrived at the West Front in 1944, as Rommels new superior. At first, von Kluge did not believe Rommel when he explained the serious situation in Normandy. The next day he took a trip to the front, changed his opinion :D and apologized to Rommel.

Arrogance goes down from 4 to 1 :rolleyes:
 

Grosshaus

Minister of Peace for Europe
42 Badges
May 14, 2003
10.504
76
Visit site
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • 500k Club
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion 2
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
SilverDragon 72 said:
don't know...-..never played CK...-...not my time period...

All characters in CK had traits, they were added and removed with events. Events were triggered in numerous ways, for instance fighting heathens might make one zealous, or by choosing to trying to grab your neighbour's title you could become reckless while not choosing to you could become moderate. RPGish.

btw. Grosshaus...-...why are you moving to Graz ?

.

Exchange studies.
 

unmerged(26642)

Second Lieutenant
Mar 9, 2004
137
0
SilverDragon 72 said:
all leaders get a set of basic ability skills (land, air or naval):

- armor
- infantry
- offensive
- defensive
- maneuvre (movement boni)
- logistic (allowed to operate longer cut off supplies without mali)
- commando (when commanding this type of units boni for movement / attacks against obstacles)
- trickster (surprise)

...for these basic skills every leader gets a start value from 0 to 5 and has a chance to increase these ability skills based on combat experience...


2. personality skills: only the historical most important WWII leaders can get 1 to 4 of these traits:

...they should reflect their historical personality giving special boni *and* mali

- butcher
- humanist
- cautious
- agressive
- overambitious
- brilliant tactician
- fragile health
- arrogant
- capricious
- calculable
- politician
- overrated
- underrated
- old guard

- and so on...


...personality skills can't be increased or gained - a leader has them or not...


.

Sounds great, but a lot of work for those 1000s of generals we already have in HOI 1. :) And lot of stuff for discussions ("overrated " for example, will be very interesting :rofl: )
 

unmerged(17541)

Colonel
Jun 10, 2003
824
0
Visit site
peter jocsak said:
Sounds great, but a lot of work for those 1000s of generals we already have in HOI 1. :) And lot of stuff for discussions ("overrated " for example, will be very interesting :rofl: )


think you should make a difference between "normal" leaders maybe with historical names: they will only have the basic traits

and a few "important" leaders with more individual traits as add on...

.
 

Grosshaus

Minister of Peace for Europe
42 Badges
May 14, 2003
10.504
76
Visit site
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • 500k Club
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion 2
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
SilverDragon 72 said:
think you should make a difference between "normal" leaders maybe with historical names: they will only have the basic traits

and a few "important" leaders with more individual traits as add on...

.

Then try telling Poles why their leaders weren't classified as important :)
 

unmerged(17541)

Colonel
Jun 10, 2003
824
0
Visit site
Grosshaus said:
Then try telling Poles why their leaders weren't classified as important :)


...hmmm...-...have you known the name of one polish leader before playing HOI ?

...me not...-...but I'm no historican...

but if there is one...-...he could get some of the personality traits...


...what I meant is that not all the thousands of leaders should get them...-...only the historical most important / best known / whatever...

...to reduce the work needed for this suggestion...

...and it would give much flavour to HOI2 if leaders like Montgomery, Guderian, Rommel, Manstein, Zhukov, Nimitz...


.
 

unmerged(26642)

Second Lieutenant
Mar 9, 2004
137
0
SilverDragon 72 said:
...hmmm...-...have you known the name of one polish leader before playing HOI ?

...me not...-...but I'm no historican...

but if there is one...-...he could get some of the personality traits...
...what I meant is that not all the thousands of leaders should get them...-...only the historical most important / best known / whatever...

...to reduce the work needed for this suggestion...

...and it would give much flavour to HOI2 if leaders like Montgomery, Guderian, Rommel, Manstein, Zhukov, Nimitz...
.
Please, please, we need more historical leaders for every country. It is only half the fun to beat nonames. Better is to beat enemy heroes with nobodies :rofl:
BTW, before HOI I have known only 1 Polish leader (Marshal Rydz-Smigly or so...)
 

GrimReaper

Angel of Death
38 Badges
Jan 4, 2003
3.627
6
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Diplomacy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Naval War: Arctic Circle
  • Semper Fi
  • Supreme Ruler: Cold War
  • 500k Club
  • Stellaris
  • Hearts of Iron Anthology
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
peter jocsak said:
BTW, before HOI I have known only 1 Polish leader (Marshal Rydz-Smigly or so...)
Maybe you should get out more ;)