There was an element of realism in the officer training (and thus generating a pool of officers which were distributed to all divisions) linked to organisation in HoI3. I am assuming Paradox has made the decision to include officer training alongside the training of the troops. But considering that the training of an officer in real terms is more involved than an Infantryman wouldn't it still be applicable to seperate them into their own resource bucket. According to the Paradox model the officers are trained alongside the infantryman, so if you pull them out of training early they are green Lieutenants - though you still need the full chain of Captains, Majors, Colonels etc
I still feel they should be kept to a seperate resource bucket much like they were in the HoI3 with mechanisms from the War Ministry on training rates. The fact that there is no Leadership counter which existed in HoI3 then a mechanism would need to be developed. It could be seen that units have a % of their total organisation influenced by the officers present as a general percentage. Thus the more officer attrition the worse off the division gets in its ability to reorganise. It is a known fact that german officer casualties were relatively high during the war due to their 'leading from the front' methods.
General Infantry are replaced via one pipeline (which has a sliding bar of training depending on the general standard of training you are wanting to create - which can lead to interesting scenarios where an army rushes poorly trained units to the field initially only to replace losses with better trained infantry later on).
Officers would fall into a seperate pipeline as well, similar with longer training times.
As a secondary I am thinking that Paradox could have two modes for the game:
- Arcade game, for those who are new and want an easier pathway to play more accessible for new members of the franchise.
- Realistic game, which has all realism settings switched on including but not limited to supply chains familiar to HoI3, officer distribution, and generally involving the best attributes from HoI1 to HoI4.
I still feel they should be kept to a seperate resource bucket much like they were in the HoI3 with mechanisms from the War Ministry on training rates. The fact that there is no Leadership counter which existed in HoI3 then a mechanism would need to be developed. It could be seen that units have a % of their total organisation influenced by the officers present as a general percentage. Thus the more officer attrition the worse off the division gets in its ability to reorganise. It is a known fact that german officer casualties were relatively high during the war due to their 'leading from the front' methods.
General Infantry are replaced via one pipeline (which has a sliding bar of training depending on the general standard of training you are wanting to create - which can lead to interesting scenarios where an army rushes poorly trained units to the field initially only to replace losses with better trained infantry later on).
Officers would fall into a seperate pipeline as well, similar with longer training times.
As a secondary I am thinking that Paradox could have two modes for the game:
- Arcade game, for those who are new and want an easier pathway to play more accessible for new members of the franchise.
- Realistic game, which has all realism settings switched on including but not limited to supply chains familiar to HoI3, officer distribution, and generally involving the best attributes from HoI1 to HoI4.
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