I am aware that the subject more than once rose, but I consider that it is necessary to redo air defense what it could sivat planes what it positively would affect balance and didn't contradict common sense.
I offer
- To make to air defenses tools 2 radiuses in which they could fire:
* small radius (we will call it the radius of dagger fire) - in him air defenses tools work with good accuracy and have quite good chances to shoot down the plane.
* Big radius (suppression radius) - this radius (and work of air defense in him) corresponds to how air defense works in a game now (suppression with small chance of damage).
it is possible to make it a double set of arms with the different range and accuracy (by analogy with tanks which had ATMG in the Wargame series)
Such system will allow to balance flexibly air defenses tools and aircraft, will allow the player to feel with the lost air superiority not so defectively, but in too time will leave an opportunity for the difficult balanced air attack with suppression of air defenses tools.
- To make to all soldiers to the armed with rifles and machine-gun calculations an opportunity to attack planes (100 meters for rifles, 150 meters for manual machine-gun, 250 meters for easel machine-guns, caliber of the 7-8th, 350 meters for easel machine-gun of caliber the 12-15th), but only with a suppression radius, without radius of dagger fire (they have no specialized sights for firing at air targets). In war very many planes in attempt of attack have been hit by fire from guns and manual machine guns (statistically this quantity isn't high, rather specialized anti-aircraft weapons, but absolute figures turn out decent).
In the same way it is worth arriving also with machine guns on the equipment (only a suppression zone without zone of dagger fire) which shoots at planes now, but isn't a specialized anti-aircraft weapon.
- To introduce a booking system for planes. Hs-129 for example is very well armored in a lobby in front from below so when calling the attack (when he
substitutes armor under fire) has to ignore completely any machine guns (both a loss, and suppression) and sometimes to ignore 20 mm shells (only a loss of a part of shells).
Hs-129 not the only plane from a game, in reality have armor, just his example is most indicative.
- To make more effect from the defensive arms of planes, by suppression chasing them the fighter. Now the effect of defensive arms is almost not noticeable.
I offer
- To make to air defenses tools 2 radiuses in which they could fire:
* small radius (we will call it the radius of dagger fire) - in him air defenses tools work with good accuracy and have quite good chances to shoot down the plane.
* Big radius (suppression radius) - this radius (and work of air defense in him) corresponds to how air defense works in a game now (suppression with small chance of damage).
it is possible to make it a double set of arms with the different range and accuracy (by analogy with tanks which had ATMG in the Wargame series)
Such system will allow to balance flexibly air defenses tools and aircraft, will allow the player to feel with the lost air superiority not so defectively, but in too time will leave an opportunity for the difficult balanced air attack with suppression of air defenses tools.
- To make to all soldiers to the armed with rifles and machine-gun calculations an opportunity to attack planes (100 meters for rifles, 150 meters for manual machine-gun, 250 meters for easel machine-guns, caliber of the 7-8th, 350 meters for easel machine-gun of caliber the 12-15th), but only with a suppression radius, without radius of dagger fire (they have no specialized sights for firing at air targets). In war very many planes in attempt of attack have been hit by fire from guns and manual machine guns (statistically this quantity isn't high, rather specialized anti-aircraft weapons, but absolute figures turn out decent).
In the same way it is worth arriving also with machine guns on the equipment (only a suppression zone without zone of dagger fire) which shoots at planes now, but isn't a specialized anti-aircraft weapon.
- To introduce a booking system for planes. Hs-129 for example is very well armored in a lobby in front from below so when calling the attack (when he
substitutes armor under fire) has to ignore completely any machine guns (both a loss, and suppression) and sometimes to ignore 20 mm shells (only a loss of a part of shells).
Hs-129 not the only plane from a game, in reality have armor, just his example is most indicative.
- To make more effect from the defensive arms of planes, by suppression chasing them the fighter. Now the effect of defensive arms is almost not noticeable.
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