Having played a Prussia game where Prussia itself was delayed by over a decade because my allies kept dragging me into different wars - and occasionally being forced to defend my Religious brethren as DotF - I'm noticing an imbalance in how Call to Arms works. Specifically, when I go to war I can see whether my ally will join, and if not, no harm no foul, I can wait or make other arrangements. But the AI can't make this determination. They can only send you an ultimatum of "join the war right now or we're through", frequently interrupting time sensitive stuff I'm doing elsewhere. I'm wondering if there may be a way of changing this so the mechanics are on an even playing field, even to let you get the few days peace you need to do the peace only stuff you need to do like crownland/vassal management and important decisions. Or is this too "analog" a problem because human players' reasons to accept/reject CTA cannot be quantified? I know there's a "no Offensive Wars" checkbox but that carries penalties and risks of ending the alliance regardless.
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