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fillap

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First let me say I have no Idea how this could be included in the game but I think it could make the game more realistic.

I thought that it would be a nice touch if it could somehow be made so that offences run out of steam, due to logistical failings after a few hundred kilometers.

I think this would be more realistic on a slightly smaller scale than the HOI2 TC system allows which effected all forces. If it could be made more region specific it could add some interestic factors to the game.

Some justification for this would be this was one reason why Barborosa stopped after Minsk in the centre. It could also lead to the thin front broad front debate as SHAEF had after Normandy, and was a reason why the allies were a little precariously strung out for the battle of the bulge. It could lead to interesting tactical situations with limited counter attacks against offences that have over reached themselves, ala Moskow, Stalingrad and the to and fro North African desert before El Alamein.

Historically rail and sea transport were the only real options for moving the tons of supplies needed to support a war effort over thousands of miles, however truck and horse drawn transport systems were good for around 500 KM.

Is it possible to build up supply dumps at nominated provinces and then once you get further supply efficiency drops, leaving you to either build up more supply dumps further ahead or risk pressing on. I think the former should take time, if you consider the eastern front where railways had to be converted. This could also be influenced by partisan activity.
 

The_Carbonater

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I think that this is simulated via strained TC and org loss for movement.
Although supply dumps would be a good adittion to the game.
 

TeemuL

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I don't think you can even run out of ''steam''. You could run out of coal, but you could even then maybe use wood. And running out of coal would anyway halt your industries and thus cripling your TC.
 

The_Carbonater

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TeemuL said:
I don't think you can even run out of ''steam''. You could run out of coal, but you could even then maybe use wood. And running out of coal would anyway halt your industries and thus cripling your TC.

Touché! :rofl:
 

fillap

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What I am suggesting is that there is a limit to how well and how many offences can be supported which will lead to more decisions needing to be taken. I think this could make the game more realistic and add an interesting level of depth.

It would mean you need to think about where you want your big push. This could simulate the issues around army group centre/south, or the soft underbelly or attack france that confronted the powers. I think TC is a little too big and it needs to be more regoinal.

Maybe you could have a total TC pool, and then have to apportion it around the globe, so that you would also have TC for groupings of provinces. You could then also have a inteligence option of identifying where a country's TC are being spent, giving you an indication of where their effort is going to come.
 

Alex_brunius

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There are several things that could be made to improve this, here are a few I can think off.

* A larger movement bonus for "offensive supplies" and change it so it cannot be granted instantly but supplies for offensives must be build up slowly when stationary and high org. This bonus stockpiles could be used to enable divisions to move a few days or weeks even if cut off (all german divisions carried enough supplies to get cut off or operate behind enemy lines for 1month at the start of a campain). Main point is it cannot be granted amidst an offensive.

* Let org loss be based on current movement speed so that tanks & infantry run out of org after the same distance traveled. It could even be argued that tanks should lose org faster than infantry due to their tendency to break down.

* Enable logistical strike to destroy divisional supply stacks and lower max tc (temporary), more use of logistical strike aircraft = more slowdown of offensives.

* Some way for supplyline distances to be taken into account when calculating TC. A division in Stalingrad should not have the same TC weight as a division in Berlin.

* Borrowed units (military controll or exp force) should lose org when on the move.