I have seen many a map discussion thread get pretty heated over whether or not PTI is justified in a given mountainous area due to the existence of passes here and there and such-and-such a province really should be able to touch so-and-so province and so on or that, while inhospitable, movement was possible through a given area.
In that light, what do you all think of this:
Where mountain passes exist, let them be represented by a small province (think the size of one of the Dutch or other lowland provinces on vanilla EU2 map) bridging the PTI of a given area.
A mountain pass province would have:
The province would be mountain (of course).
Maybe even add the "river" attribute to it's borders, which I believe affects movement and combat?
Perhaps give it a level three or four fortress to start with...do fortresses give defenders in a province a combat bonus, or is it strictly seige-related?
0 tax base, 0 manpower and the least valuable trade good conceivable to the region.
Perhaps tag it so as to make it exempt from random events which would increase its taxes or manpower, or script regular (every 50 or 100 years ought to do it) events which give a -2 to both taxes and manpower, just to be sure the provinces stay "worthless" aside from their strategic location.
EDIT: maybe also start them out as 0 pop unclaimed provinces with maximum inhospitality?
Is there any worth to this idea, or am I just wacked-out on sugar and caffine? :wacko:
In that light, what do you all think of this:
Where mountain passes exist, let them be represented by a small province (think the size of one of the Dutch or other lowland provinces on vanilla EU2 map) bridging the PTI of a given area.
A mountain pass province would have:
The province would be mountain (of course).
Maybe even add the "river" attribute to it's borders, which I believe affects movement and combat?
Perhaps give it a level three or four fortress to start with...do fortresses give defenders in a province a combat bonus, or is it strictly seige-related?
0 tax base, 0 manpower and the least valuable trade good conceivable to the region.
Perhaps tag it so as to make it exempt from random events which would increase its taxes or manpower, or script regular (every 50 or 100 years ought to do it) events which give a -2 to both taxes and manpower, just to be sure the provinces stay "worthless" aside from their strategic location.
EDIT: maybe also start them out as 0 pop unclaimed provinces with maximum inhospitality?
Is there any worth to this idea, or am I just wacked-out on sugar and caffine? :wacko: