Call Kenny Loggins, you're in the DANGER ZONE...
- Dec 5, 2008
Perhaps, if the resources could be worked, the Soviets could liberate the Scandinavian nations, before dropping into Germany proper from behind?
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Very impressive! Bornholm should indeed provide a good base for further operations, and air operations in particular. It could even act as a forward operation base for marine troops.
It should be noted that in this ATL, the Germans didn't build a cute little Air Base near the town of Rönne, which they did in 1940 OTL (it's still Bornholm's Airport) I should note that I deliberately drew an Air Base where the Soviets would put it, and that I did not copy the layout of the German-built Airport. The layout I propose is loosely based on the runway dimensions and the size of the main buildings of Ostafyevo Airport near Moscow, built in 1934. It served as a Red Army Air Base in WW2. Runway directions were based on the dominant winds... In game-terms I placed the pre-produced Air Base in the province, and the Airfield is taking shape quite quickly. This gives me a bit of a jump start. I believe that, despite the large investments in infrastructure, the supply network will have trouble coping with massive numbers of both Aeroplanes and troops. if necessary, we may have to pull back aeroplanes so that the troops on the front get enough supply. There will be no such problems in Bornholm... It will definitely be a thorn in the side of the Third Reich.This was an interesting little op - hope the base turns into a real thorn in the Hitlerites’ side!
Once again, no panzers were spotted. I did find a 1953 electrical transformator, as well as some rusted oil barrels and an old inner tube for a car tyre, in an overgrown abandoned building, linked to a series of slate-mines near the town of Haybes.Fixed it for you!
This seems like a lovely plan, but before we can do that, we need to secure our way there, and we need to free up a few corps of troops. The added benefit of a Scandinavia first strategy is that it should pull Sweden away from the Axis.Perhaps, if the resources could be worked, the Soviets could liberate the Scandinavian nations, before dropping into Germany proper from behind?
In the Baltic, this is the logical next step. Take Copenhagen, and the island it's on, cutting Germany off from Norway, and thus pretty much trapping German troops in Norway. The added benefit is that this would open up the Oresund, allowing our ships to go in and out of the Baltic, and thus giving us more flexibility with our Navy.And now, it's time for action! What about a next landing in Copenhagen?
This is a risk, though it must be noted that no Kriegsmarine units have been spotted in the Baltic. Off course, our Destroyers do have level 1 ASW equipment, so they should be able do do something in the case of a wolfpack. I'll take this opportunity to remind you that the Baltic Fleet is not a Carrier Group, but a SAG with a few escort Carriers attached to it. The Carrier group is still on it's way back from the Far East, and won't be able to enter the Baltic until we take Copehagen.Ferrying the rifle corps across could also put them at risk from the German Navy. While our carrier group holds the surface, the German wolfpacks could still attempt and, perhaps, succeed, in causing damage to the transports.
This is already underway. After shelling Memel, the Baltic Fleet is on it's way to pick up a Garrison Division in Leningrad.the VDV holding Bornhom must be replaced by a garrison division to free up the Paras.
Another advantage not mentioned in the above operation report is that I can base a fleet in Mythilene, and if the Turks close off the Boshporus (because they foolishly declared war on me...), that fleet isn't locked into the Black Sea. Good to know about the small navies, I knew they didn't have much, but now I know precisely how little they have. In any case, the Black Sea fleet can easily deal with the Transports, and in case the Romanian Navy shows up (which I don't really expect them to do anytime soon), it'll give the Carrier Fleet some nice target practice.Excellent choice of targets! You're not going to have to worry about the Bulgarians -- normally they only have five transport squadrons as I recall -- but certainly the Italians and Romanians if they choose to join the Axis. The Romanians have a few destroyer and submarine groups (named after individual ships), so they might be able to impact the supply going to that island.
It should be noted that the Soviet Navy has done significantly more island-hopping in 3 days than the US Navy has in the entirety of the conflict...The Soviets are grabbing little island bases - very inventive. And finding them empty was lucky. Is that it for now, or are there any further side expeditions planned?
Possibly, but right now it's the Navy's show, as opposed to Bornholm, which is to be under VVS command. There is currently no Air Base on the island of Mythilene, and we didn't have another reserve airfield laying around, so right now the priority for Air Base expansion goes to Bornholm, and that for Naval Base expansion to Mythilene.Also, will the Soviet Air Forces be using it as an Unsinkable Aircraft Carrier to launch attacks against Italian holdings?
Everything except for Romania, which remains neutral (possibly thanks to the fact we didn't take Bessarabia, but the Hungarians did take Transylvania), and Athina, which is still in British hands.I hope the Japanese don’t decide to join in the so far limited war the Germans have initiated. Out of interest, how much of the Balkans is under Axis control at the moment?
Another advantage not mentioned in the above operation report is that I can base a fleet in Mythilene, and if the Turks close off the Boshporus (because they foolishly declared war on me...), that fleet isn't locked into the Black Sea. Good to know about the small navies, I knew they didn't have much, but now I know precisely how little they have. In any case, the Black Sea fleet can easily deal with the Transports, and in case the Romanian Navy shows up (which I don't really expect them to do anytime soon), it'll give the Carrier Fleet some nice target practice.
It should be noted that the Soviet Navy has done significantly more island-hopping in 3 days than the US Navy has in the entirety of the conflict...
Jokes aside, in the Med, there is nothing worth taking as long as the Italians don't join the war, so that's a dead end for now. I would also like some Marines, before we proceed in that direction.
In the Baltic, opening up the Öresund would be great, allowing us to trade more easily with the British and the Americans, allowing our navy free movement in and out of the Baltic, and cutting off German troops in Norway from joining the main fight. I think, as far as side missions go, Copenhagen should be next, but as mentioned before, it will take some time to set up. And then, who knows, maybe liberating Norway, if we can spare a couple more Rifle Corps, and get them there.
Possibly, but right now it's the Navy's show, as opposed to Bornholm, which is to be under VVS command. There is currently no Air Base on the island of Mythilene, and we didn't have another reserve airfield laying around, so right now the priority for Air Base expansion goes to Bornholm, and that for Naval Base expansion to Mythilene.
The decision is coming up soon. I think you're right, I'll think about adding an Air Base sooner rather than later, though for now our 'naval bombers' are land-based CAGs, until we get some serious twin-Engine research in.Sounds like serious effort should go into building some air base capability for naval bombers to base off of Mythilene, to provide some space from which to deal with the Italian navy.
Our H Arm are quite slow, and geared towards defence (priorities are first Armour and reliability, second Main Gun, and third Engine (unless the tank becomes slower than 4 kph, just so you know...). The hitting power is quite good, and defensiveness even better. Right now the plan for the Guards Rifle Corps is that they each have 2 Heavy Tank Divisions and 3 Guards Rifle Divisions. But I'm seriously considering changing that ratio to 3 H Arm Divisions and 2 Guards Rifle Divisions. These corps are not part of the Tank Armies, but I see them as a separate Guards Army in the future, once more Divisions get added.Some impressive new equipment delivered there. I like the HARM, 2xGDS, ART, ENG divisions - good hitting power there for deliberate attacks or defending when it matters.
It's a conscious word-choice, because no matter how good those Destroyers, they will get sunk rather quickly, as soon as they are deployed. Unless, of course, the bulk of the French Navy finally relocates from Dakar to somewhere more useful, like Saigon...Re the French naval program: “sunk” may be an inauspicious term to use when describing the funding they have put into it!
Upgrades are already getting to the front, I foresee a drop in upgrade requirements rather soon as quite a lot of units are pretty close to completing the transition to SVT-40s. I've played through the 10 first days of the war. Casualties are beyond anything we've seen in the Winter War, that said, including Air Strikes, Germany has lost more men, and their units are, on average, more IC intensive, so they're already hurting more than we are, even before our tanks get to the front. The line hasn't held equally well everywhere though, so that might be a bit of a problem, also, despite all the upgrades, the supply network is struggling a little, I've noted a few bottleneck provinces which will definitely be upgraded in the next round of Infrastructure improvements. I still have to crunch some numbers, and there's another update coming today or tomorrow.The level of officer casualties is somewhat concerning, but generally things seem to be going well and while we do have seemingly a decently large amount of casualties, our main forces should be reaching the front shortly. All in all I would say things are going to plan, and the slew of upgrades coming soon to the frontlines should further tip the odds in our favour.
I don't take screenshots of the battles etc. I actually don't take many screenshots period. I play on my desktop, and input all the data I want to track directly into a spreadsheet that's open on my laptop. When the AAR is over (if it ever ends...), I'll post the spreadsheet, so you can see just how massive this whole endeavour is...Great to hear! I'm in the process of doing that myself for the Poland campaign in my AAR... and I'm kicking myself for not a) taking into account the "hour" portion of the clock to really show how long actions went on and b) not taking screenshots of the battle reports for the first part of the war.
That's impressive. It's close... I've got one with 20 tabs, and the other with 3 tabs. (I split them as 23 tabs was a bit much to handle, even with short names for the tabs). I don't even want to imagine how far I'll go if I ever play a game like yours with several computers and several nations...Lol... check this out (notice how many tabs I have going in each of the spreadsheets):