Old Boardgame Grognard
- Aug 31, 2008
As you say you have plenty of time to develop the HARM capability. Game-consistent trigger could be either saying a Soviet researcher has come up with the idea and the theory and, while not ready for production, it could be useful work to do. Or seeing if your spies can pick up any hints of similar progress in Germany on the research or production front. Failing that, as you say, just keep an eye out for the first HARM the Fascists field and make the arms race argument.That makes sense, I might try to research the preliminary H Arm Brigade tech by the end of 1938, and maybe I'll upgrade just the armour for a couple of years to beef up my TD's (they don't need to be faster than Arm, so H Arm Armour will make them stronger without slowing down my Arm Regiments). Then, maybe present building H Arm as a reaction to the Apparition of Tigers. If they were to be built in the future I think it would ideally be in H Arm, 2xGds, Art/R Art, Eng Divisions.
What's your take on Art vs. R Art? I should make the decision pretty soon, especially if I were to use Art.
Re ART vs RART: not sure: the RART may be better for equipping a large army that is short of artillery quickly and more cheaply, but I think ART is the quality option.
One hybrid approach could be do the minimum for RART and use it for mass production/ when things are desperate but put the main effort into ART for the longer term and use that for equipping your offensive/elite formations (and of course SP versions for the mobile breakthrough divisions). SU is big enough to allow some parallel research, but that can be geared up to the higher end stuff when you are on a war footing and you think you have survived the first difficult year.
But going back to the HARM debate, I reckon "the best way to stop a nazi with a HARM is to have a good guy with a HARM"!