• Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Eurasia

HoI3 AI ExperimentAAR
43 Badges
Jun 21, 2014
3.001
2.093
  • Crusader Kings II
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Rome: Vae Victis
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
Seeing you seem to have some experience with this. How did you organise this? what setting did you put the AI too? What level of HQ did you use? Did you create a separate Theatre for Anti-Partisan operations in order to make sure the Anti-Partisan troops remain within a certain territory?
.

For the best coverage, FIRST, you want to put Garrisons (with artillery and/or Military Police) in any VP province you REALLY want protected. That way if a Revolt pops up it is unlike to pop up there. And with the Military Police added the Revolts may not even pop up NEAR the Garrisons as MP have a certain amount of coverage. Also put them where your supplies flow through (which is a good idea when advancing into enemy territory) as MP units and Garrisons can do a good job at defending supply lines from Revolts.

Then, SECOND, assign a Army HQ (with AI on) with a few cavalry units and, if available, some TAC Wings. Don't give it control of the Garrisons because it will try to move them around but DO tag those VP provinces so it knows to protect them. It may move the units around a LOT if it feels it is under-powered so you may need to experiment.

By doing the first you protect anything you feel is too important to be left unguarded. And the second allows you to have a reactionary force that can deal with Revolts or just contain them for a moment while you decide what to do. German players have been known to let AI's defend all of France while focusing on the USSR.
 

roverS3

General
20 Badges
May 24, 2013
1.885
991
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • For the Motherland
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
Indeed. It was just a whimsical non-suggestion ;)
It was somewhat funny though, so I'll give you a pass on this one...;)

For the best coverage, FIRST, you want to put Garrisons (with artillery and/or Military Police) in any VP province you REALLY want protected. That way if a Revolt pops up it is unlike to pop up there. And with the Military Police added the Revolts may not even pop up NEAR the Garrisons as MP have a certain amount of coverage. Also put them where your supplies flow through (which is a good idea when advancing into enemy territory) as MP units and Garrisons can do a good job at defending supply lines from Revolts.
These Garrisons (Garx2 and Garx3, Art depending on strategic importance) were put in place shortly after the Winter war was won. As all strategic VPs are on the coast, they needed to be protected from the possibility of a surprise naval invasion anyway. As for supply routes, everything that matters in Finland can be supplied through naval convoys from Leningrad or Archanglesk, so only minor disturbances are to be expected, even with a full scale insurrection. Considering the mild occupation policy, I did make the assessment that MP's would be unnecessary. And suppression from Garx3 does keep revolt risk very low in and around strategic locations. That's probably why this happened in the middle of nowhere...

Then, SECOND, assign a Army HQ (with AI on) with a few cavalry units and, if available, some TAC Wings. Don't give it control of the Garrisons because it will try to move them around but DO tag those VP provinces so it knows to protect them. It may move the units around a LOT if it feels it is under-powered so you may need to experiment.
Interesting... so an Army HQ with adequate defensive objectives should do the job...

And the second allows you to have a reactionary force that can deal with Revolts or just contain them for a moment while you decide what to do. German players have been known to let AI's defend all of French while focusing on the USSR.
And this has been tried and tested many times...

Thanks for the information. It's often easier to learn from other people's experiences than to figure everything out for yourself...
 
5th of March 1941, 'Odin', 10-day report #152

roverS3

General
20 Badges
May 24, 2013
1.885
991
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • For the Motherland
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
The 5th of March 1941, Vologda, -10,1°C, 10am Moscow Time,

Report on the state of the Soviet Union for the ten day period between the 24th of February and the 5th of March 1941,

by 'Odin'

Army:
No changes in Army numbers for the last 10 days
Officers: 82.019 + / 89.810 needed / 91,325 %
Training has started for another Rifle Division (Infx3, AT, Art),108. SD will be join XXXI SK in Wilno upon deployment.
A new Division of Partisan-hunting men on horseback Cavx2, has started training, a suitable acronym, or name will be determined by the time they are deployed to Finland.
As more and more existing Artillery Regiments have received their complement of the new 152mm ML-20 guns, two more Artillery Regiments have started training while the factories keep churning out the guns.

Air Force:
100 La-5 Multi-Role Fighters have been delivered to the VVS, they will form 104. IAD-PVO, and are to serve as escorts to the Yak-4's of III. ShAK
Aeroplane Numbers (Wings/Planes):
Interceptors: 23 / 2.300
Multi-Role Fighters: 4 / 400
Close Air Support: 6 / 600
Carrier Air Groups: 6 / 600
Single Engined: 38 / 3.800
Tactical Bomber: 4 / 400
Total Bombers: 10 / 1.000
Transport Planes: 2 / 200
Total VVS: 39 / 3.900
Total Navy: 6 / 600
Total Airplanes: 45 / 4.500
Active Leaders: 14 / 28 Reserve
Production continues. The next 100 La-5's will form 125. IAD-PVO.
Navy:
No changes in the Navy for the last 10 days.
Politics / International:
Rebels in Finland
41-03-02AttackOnPartisansKiuruvesi-min.jpeg

CAGs bombing Kiuruvesi, and I. TrAD on it's way to deliver it's cargo of Elite Airborne Riflemen.
The 8.992 Paratroopers of 1. VDD successfully landed in the Forests of Kiuruvesi at 8am on the 2nd of March. Shortly after landing it was discovered that the rebels found a commander to lead them. It seems Maj. General Talvela, SK3, OD formerly of the Finnish Army, and veteran of the Winter War, managed to escape captivity and reach the rebellion. Things were even further slowed down when Maj. General Galanin grew inpatient and ordered an entirely ineffective Shock attack. The partisans just hid, offering no resistance while the Paratroopers charged, then retaliated by ambushing those who got split up from their platoons. Despite the fact that the Finns have the tactical upper hand, the insurgents are in trouble. On their own, faced with constant bombing runs and elite Paratroopers, they are getting to terms with the fact that no matter how hard they try, they won't win this one. Tired and ever more demoralised, they won't last long.
In 17 Bombing missions 1 KPA, and 2 KPA, flying off the decks of Escort Carriers Moskva and Leningrad, have managed to neutralise 390 Partisans.
The Norwegian Front
Norway (Surrender Progress / NU): 0,00 / 85,0
Germany (Surrender Progress / NU): 0,0 / 83,1 (-0,1)
GNW41-03-05-min.jpeg

Germany continues slowly taking over Norwegian territory at a rat of one province every 8-10 days. This time, the Mountains in
Tyin were overrun by the Wehrmahcht, securing the possibility of German supply routes to
British North Africa Front
United Kingdom (Surrender Progress / NU): 0,0 / 77,7
Italy (Surrender Progress / NU): 0,00 / 79,5
BNAF41-02-13-min.jpg
This Front remains immobile, with neither side willing to commit the necessary troops to break the stalemate, for now. there has been no movement in the last 10 days.
French North Africa Front
France is a Government in exile.
Italy (Surrender Progress / NU): 0,00 / 79,5
FNAF41-03-05-min.jpeg

The Italian advance continues, they have taken over the Grand Erg Occidental, a big patch of empty Desert to the South of the Atlas Mountains, directly south of Oran. The Regio Esercito also moved further to the West, along the coast and the Atlas Mountains, they are closing in on Melilla, with only 130km to go before the birth of an Italian-Spanish land border.
East Africa & Ethiopia Front
Ethiopia (Surrender Progress / NU): 0,00 / 76,0
France is a Government in exile.
United Kingdom (Surrender Progress / NU): 0,0 / 77,7
Italy (Surrender Progress / NU): 0,00 / 79,5
EEAF41-03-05-min.jpeg

The British continue their campaign in Ethiopia, taking the province of Jimma, which contains some manufacturing facilities set up by the Italians during their brief dominion over the city. It's hard to tell how long things will take, but Ethiopia is definitely on the way out. On the East-African Coast, The British captured Brava, they are again closing in on the strategic Italian port of Mogadiscio, now 250km away.
The Greek Front
Greece (Surrender Progress / NU): 28,60 / 87,2
Bulgaria (Surrender Progress / NU): 0,00 / 71,9
Italy (Surrender Progress / NU): 0,00 / 79,5
GRF41-03-05-min.jpeg

Italian units have managed to cut off the Bulgarian Army, grabbing Gardiki, and Amfissi from right under their noses. This means that Athina will inevitably fall into Italian hands. At the same time, the Regio Esercito has crossed the Strait of Patra into the province of the same name, on the Peloponnesos. The Axis is running out of Greek land to overrun...
Yugoslavia
Yugoslavia (Surrender Progress / NU): 87,1 / 65,6 loss of Split.
Germany (Surrender Progress / NU): 0,0 / 83,2
Bulgaria (Surrender Progress / NU): 0,00 / 71,8
Italy (Surrender Progress / NU): 0,00 / 79,5
Against all odds, the Germans have beaten the Italians to Split., going around the Italian base in Zara. The Wehrmacht's lightning fast advance continues, reaching the Outskirts of Sarajevo.
YNSF41-03-05-min.jpeg

The Italians are pushing north-westward along the coast, towards Dubrovnik, now only 120km away, but the Germans are closer to the port, approaching from the other side. The Bulgarian offensive really accelerated, they made large gains to the south-East of Beograd, now only 70km from the front. Both fronts are now only 160km apart in the Sarajevo area, there isn't much Yugoslavia left, and it won't be long before the last of it is squeezed to the breaking point between German and Bulgarian hordes.

Industry:
24 Infrastructure improvement projects were completed, 20 projects were started or continued. (See infrastructure update)
Izborsk now sports concrete-reinforced trenches and a few Artillery bunkers. (Level 2). No follow-up project as resources and manpower are diverted to Infantry Weapons production.
Working Industrial Capacity / available capacity: 238 / 321
IC Usage: ( Allocated IC / Need )
Upgrades: 31,00 / 33,44
Reinforcement: 0,65 / 0,66
Supplies: 37,50 / 36,76
Production: 222,97 / 224,90 (the Licensed MP remains mostly unfunded)
Consumer Goods: 28,89 / 28,89​
Stockpiles:
Energy: 99k tonnes +
Metal: 94.932 tonnes +
Rares: 34.248 tonnes +
Crude: 98.629 barrels -
Supplies: 27.091 tonnes +
Fuel: Maximum barrels +
Money: 2.327 +
Intelligence:
Spy numbers, spies in (active / added / lost / caught by us)
France (Supporting our Party / Counterespionage): 5 / 0 / 0 / 0
{ Germany (/): 0 / 0 / 0 / 0 }
{ Japan (/): 0 / 0 / 0 / 0 }​
UK (None) : 7 / 1 / 0 / 0
Other: 0 / 0 / 0 / 0
Total: 11 / 0 / 1 / 0
Reserves: 0
Spy training leadership expenditure: 0,49 (a new spy every 14 days)
We have so far recruited 16 like-minded Covert Operatives in our French sleeper cell.
Laying low is working, again, and Leadership expenditure has been increased to try and replace all the losses within a couple of months. Our spies will continue laying low until further notice.
Research:
A new Armoured Car Gun (Level 4) design is ready to be mounted on all of our existing Armoured Cars.
The engineers who designed it are now working on improvements that would make our KV-1 Heavy Tanks more Reliable (Level 1).
New and improved Heavy AA Guns (Level 2) are being installed in all of the fixed AA installations across the Soviet Union.
Top secret research into Isotope Separation has started, but with only three quarters of the team the lead scientists asked for. This is another step towards mastering the awesome power of the Atom.

LS Distribution:
Research: 18,75 (-0,25)
Espionage: 0,49 (+0,25)
Diplomacy: 2,10 =
Officers: 10,00 = (50 officers / day)
Total: 31,33 =
See Intelligence
Statistics:
National Unity: 83,143 (+0,01)
Neutrality: 0,00 =
Dissent: 0,00 =
Manpower:
Available: 2.088.000
Men To reinforce(need): 1.280
Men To mobilise(need): See above
Monthly gain: 48.200 Men (1 fully mobilised Infx3, AT Division every 7 days)​
Party Popularity:
- Communist Party: 48 (-6)
- Trotskyite: 10 (+1)
- Bukharinite: 0 (-1)

- Octobrist: 11 (+1)
- Social-Revolutionary: 4 (+4)
- Trudoviks: 0 =
- Kadets: 6 (+3)

- Tsarists: 8 (+2)
- NTS: 0 (-2)
- POA: 11 (-4)
The Communist Party, and it's vaguely Leninist-Trotskyite wing are now the only Communist factions with any popularity. More people are turning towards the Capitalism, both from the Communist and the Fascist side of the spectrum. On the right, the National-Socialists are loosing ground, and the Fascist have become entirely unpopular. Hopefully people will turn back to Communism once it becomes clear that openly turning away might result in Paratroopers and bombs coming your way....
Party Organisation:
- Communist Party: 76,40 =
- Trotskyite: 10,10 =
- Bukharinite: 5,20 =

- Octobrist: 5,70 =
- Trudoviks: 2,50 =
- Social-Revolutionary: 0,00 =
- Kadets: 0,00 =

- Tsarists: 0,00 =
- NTS: 0,00 =
- POA: 0,00 =
This Information is accurate on the morning of the 5th of March 1941, I hope it serves you well in fine-tuning your possible suggestions.

'Odin'​
 
Last edited:

Finshades

First Lieutenant
69 Badges
Jun 28, 2015
201
34
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Magicka
  • Leviathan: Warships
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III
  • Dungeonland
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Mount & Blade: Warband
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Shadowrun: Dragonfall
  • Prison Architect
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome
  • Stellaris: Federations
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • The Showdown Effect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Common Sense
  • Warlock: Master of the Arcane
  • Europa Universalis 4: Emperor
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Synthetic Dawn
Another excellent update! The Greeks and Yugoslavians really are taking a beating, soon that powder keg of the Balkans will be firmly in Axis hands.
 

Bullfilter

Old Boardgame Grognard
29 Badges
Aug 31, 2008
7.075
3.264
  • Crusader Kings II
  • Europa Universalis: Rome
  • Hearts of Iron III
  • Hearts of Iron IV: Cadet
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Rome Gold
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
The success of the Axis campaign in the Balkans (despite some tough resistance) this early in the year could be bad news for the Soviet Union. There's a chance they could be in place for Barbarossa earlier than in OTL, meaning they may have another month or two of decent campaigning time before General Winter comes into the Soviet orbat.

The hour of truth approaches. It will be fascinating to see how your AI defence goes and I hope to pick up quite a few pointers about using it. The next HOI3 project I have in mind would see heavy reliance on an AI command system, as I seek ways to 'even up the game' for the AI vs human player for a major power. I've been playing a rapid test game on the side to get more familiar with it and the various automated options, which I've only used sparingly in the past.
 

roverS3

General
20 Badges
May 24, 2013
1.885
991
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • For the Motherland
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
Another excellent update! The Greeks and Yugoslavians really are taking a beating, soon that powder keg of the Balkans will be firmly in Axis hands.
Thanks, Yugoslavia is not long for this world, while Greece may remain a distraction by relocating to Crete. A lingering question is what will happen with Romania. They have remained quite neutral until now, despite occasional Axis influencing. They are the only 'loose end' for the Axis in the Balkans... it seems that by not claiming Bessarabia, we have convinced Romania that the Soviet Union isn't as big of a threat, and Germany as good of a friend as OTL. Romania is by no means close to the Soviet Union, but they're also not a threat right now, and they have no real motivation to join the Axis once the Germans attack us, as they don't have territory they want to recuperate. The biggest question here is: Will the Axis leave Romania alone militarily and keep trying to convince them with diplomats, or will they attack Romania?

The success of the Axis campaign in the Balkans (despite some tough resistance) this early in the year could be bad news for the Soviet Union. There's a chance they could be in place for Barbarossa earlier than in OTL, meaning they may have another month or two of decent campaigning time before General Winter comes into the Soviet orbat.
It's a real risk, but there is also a chance that Germany will want to tie up the Romania loose end before attacking... Maybe we should Guarantee Romanian independence...
As for German preparations on our border, the next update will be about that.

The hour of truth approaches. It will be fascinating to see how your AI defence goes and I hope to pick up quite a few pointers about using it. The next HOI3 project I have in mind would see heavy reliance on an AI command system, as I seek ways to 'even up the game' for the AI vs human player for a major power. I've been playing a rapid test game on the side to get more familiar with it and the various automated options, which I've only used sparingly in the past.
Interesting... I'm curious to see how the AI Red Army will do too... Another Bullfilter AAR? count me in...

Don't forget to vote for your favourites in The 2017 Yearly AARland Year-end AwAARds, the deadline has been extended to the 31st of March 2017.
 
Last edited:

Finshades

First Lieutenant
69 Badges
Jun 28, 2015
201
34
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Magicka
  • Leviathan: Warships
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III
  • Dungeonland
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Mount & Blade: Warband
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Shadowrun: Dragonfall
  • Prison Architect
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome
  • Stellaris: Federations
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • The Showdown Effect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Common Sense
  • Warlock: Master of the Arcane
  • Europa Universalis 4: Emperor
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Synthetic Dawn
Personally I'm hoping the Fascists are foolish enough to attack Romania. There is little to be gained, considering the revolt risks and the need to garrison, and probably the only semi-useful option would be to install a puppet government, which would still be weak and require considerable German or Italian reinforcements to keep that front from collapsing. It would increase the width of the front, true, but considering the vastness of the Red Army and our impressive defensive works, an increase in width should prove more problematic to the invader. Not to mention Germany prosecuting a war in Romania would waste valuable campaigning weeks and months before the onset of winter.

I wouldn't recommend guarantees (after all, if the Germans take over, we can pry it from their hands later on), but rather I would advocate for diplomatic measures if necessary to prevent Axis diplomatic pressure forcing them to fold.
 

Eurasia

HoI3 AI ExperimentAAR
43 Badges
Jun 21, 2014
3.001
2.093
  • Crusader Kings II
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Rome: Vae Victis
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
Comrades, while I watch the Axis advance onto Athens and the fighting in Africa I still could not help but focus my attention on Finland. I fear I can't help wonder at the state of our military training if our Glorious Paratroopers were having trouble with a bunch of local farmers and lumberjacks armed with hunting rifles and rusty shotguns. I understand that the rebels, in the end, will be defeated with the help of our Glorious Soviet Air Force. But this is NO Excuse! I would like a review of either our method of training OR some way to change how we use our Glorious Paratroopers. Forever me for my negative views at this time but I feel it needs the attention of the Committee before our Major War Against The Evil Axis.
 

roverS3

General
20 Badges
May 24, 2013
1.885
991
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • For the Motherland
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
Personally I'm hoping the Fascists are foolish enough to attack Romania. There is little to be gained, considering the revolt risks and the need to garrison, and probably the only semi-useful option would be to install a puppet government, which would still be weak and require considerable German or Italian reinforcements to keep that front from collapsing. It would increase the width of the front, true, but considering the vastness of the Red Army and our impressive defensive works, an increase in width should prove more problematic to the invader. Not to mention Germany prosecuting a war in Romania would waste valuable campaigning weeks and months before the onset of winter.
The ideal would be for Romania to remain neutral, anything else will be a mess of complications. But if the Germans want messy we can give them messy. Considering the best defences are in front of the German Border, and less in front of the Romanian Border, things could go badly... As for front width, I'm not so sure the increase in width would be such a problem for the Germans... (more on this after the next report, this response was edited to provide more nuance...)

I wouldn't recommend guarantees (after all, if the Germans take over, we can pry it from their hands later on), but rather I would advocate for diplomatic measures if necessary to prevent Axis diplomatic pressure forcing them to fold.
That probably won't be necessary, as both Hungary and Bulgaria have territory claimed by Romania, some of it was even taken very recently under threat of war. This means that Axis influencing efforts are quite a bit less effective. Romania is naturally drifting towards the Allies right now, and every so often the Axis tries to drag them back towards the Axis, but they usually give up before Romania gets too close...

Comrades, while I watch the Axis advance onto Athens and the fighting in Africa I still could not help but focus my attention on Finland. I fear I can't help wonder at the state of our military training if our Glorious Paratroopers were having trouble with a bunch of local farmers and lumberjacks armed with hunting rifles and rusty shotguns. I understand that the rebels, in the end, will be defeated with the help of our Glorious Soviet Air Force. But this is NO Excuse! I would like a review of either our method of training OR some way to change how we use our Glorious Paratroopers. Forever me for my negative views at this time but I feel it needs the attention of the Committee before our Major War Against The Evil Axis.
Many factors contributed to the poor performance of our Glorious Paratroopers, and training is surely one of them. There will be a breakdown of why it took so long and what went wrong in the next update. (this update will also include info on the German border, as things have been happening, and appearing, there as well...)
 
Last edited:
8th of March 1941, Nikolaj to Afnasy #4, Kiuruvesi battle review, Wargames, New panzers on the border.

roverS3

General
20 Badges
May 24, 2013
1.885
991
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • For the Motherland
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
The 8th of March 1941, Minsk, 3,1°C, 6pm Moscow Time,

Dear Afnasy Fyodorovich, dear brother,

I've been very busy lately, and I'm sure you have been too. If I took the time to write now, it is because of a series of important developments. To get all of the top brass ready and used to the new command structure and deployment of the Red Army on the Western front, war games were organised in Minsk. Now, normally, I wouldn't have been invited, but I would have gotten the reports and discussed them with Lt. General Popov M.M. The planned list of participants was simply composed of all of the full Generals in the 2nd Army Group, the 3rd Army Group, the Armoured Army Group, and the Reserves. Additionally, all Lt. Generals of Guards, Cavalry, and Tank Corps were also invited. The games were planned for the 1st of March, but with the Partisan uprising, they were postponed to the 8th.

OOB41-08-03-min.png

A schematic of the Red Army Command structure on the German Border tells us who the main players are, both in the war games, and in the coming war. (This schematic was provided by 'Dva', as no schematic was included in the original letter...)
Due to the Kiuruvesi debacle and the generalised feeling that 1. VDD under-performed in the quashing of Finnish peasants, Maj. General Galanin I.V. Was driven to Oulu, and flown to Minsk immediately after the partisans had surrendered. To review the situation, several Veteran commanders from the Winter War were called in to evaluate his performance and that of his Paratroopers. Maj. Generals Eremenko, Biriuzov, and yours truly were added to the list to form the review board, under the leadership of Lt. General Popov, M.M. So that's how I got here, now for what happened in Minsk...

In the morning, the Review of General Galanin's performance was held:

Lt. General Popov M.M. Started the questioning :

Maj. General, walk us through the battle, tell us what happened, and why you believe it took our elite 1. Airborne Division so long to overpower these peasants.”
Maj. General Galanin, not especially flustered by the suggestion that this was his fault, went into a long explanation of what happened, according to him, that is...

We jumped at 11am on the 2nd of March. It was freezing out there, -10°C. Soon after the jump, the lack of training for Airborne Assaults became painfully obvious, as most men struggled with their parachutes, many landed in trees, and my Division was spread out over a very large area. Upon landing, I gathered what troops I could and moved to attack the Partisans, with little success, as the partisans were well dug in and most of my men were still fumbling about and looking for each-other over a wide surrounding area.

By the next morning, most of my Division had regrouped and was ready for a real Division-size attack, but as they attacked carefully and methodically, we found that the peasants had changed up on us, their trenches were found empty, many of the more exposed locations bombed to rubble by the Red Navy, and every once in a while I would get word that one of my platoons was caught in an ambush. Thanks to their training and superior weapons, most of these ambushed did relatively little damage, and several times my men arrived while Finns were setting up an ambush, making the peasants into easy targets. Carefully coming through the forests was taking a lot of time, so on the 4th, I ordered the entire division to move more aggressively through forests, hoping to catch more partisans off guard with shock tactics. During the night, however, the Finns had set up many more ambushes and traps, and the shock attacks had to be called off as the number of wounded on our side kept mounting. Most of the casualties were only lightly wounded, but that was enough to make the entire advance grind to a halt as they licked their wounds. At this point, I believed this could take weeks, but the spread out nature of the enemy forces made it hard to assess their overall morale. During the night, I had my men continue putting pressure on the partisans, and finally, at 11am on the 5th, Talvela, their leader was seen walking towards our main camp, arms raised, his second in command, a local hunter, carrying a white shirt on a stick, during the following hour, Finns were surrendering all over the place.

In the end, we lost 48 good men while 78 Finnish peasants are confirmed to have been killed by our Paratroopers. The Navy's bombs killed another 390 Partisans, but more importantly, they made every clearing, every road, every gap in the foliage, into a potential death zone for the Finns, making it so much harder for them to coordinate. We captured another 8.431 partisans."

Eremenko was the first to react to this:

"I understand that not enough research was put into Airborne Assault tactics, but that only really explains the ineffective first day of the offensive. Your men have a higher level of training in both conventional and Guerilla tactics than your everyday Rifle Division, let alone some Finnish peasants, not to mention the rigorous selection process and the large number of NCO's. The prolongation of the battle past the second, and especially the third day of fighting is, in my opinion, entirely your fault. During the winter War, many units on both sides have used Ambush-style tactics, and these tactics slow down any offensive. However, you should have read up on your battle reports. I imagine you know of the 2nd Battle of Suomussalmi, where shock tactics were used by Maj. General Gorbatov to try and dislodge Finnish Infantry setting ambushes... This was less than a year ago, so you should know about it..."

Galanin was quick to reply:

"Suomussalmi 2 was a resounding success though, if anything, that battle justifies my use of such tactics, even though they were ineffective in retrospect..."

I had enough and cut him off,

"Those tactics were more than ineffective, they were downright counterproductive, giving the enemy time to regroup, while your men kept getting wounded, charging head first into improvised traps and ambushes. You're lucky they were only facing peasants, as a real Infantry Division would have had the equipment to make these ambushes into real deathtraps, and instead of a lot of lightly wounded soldiers you would have had a lot of heavily wounded and dead soldiers. But to your point on the 2nd battle of Suomussalmi, Gorbatov stated in his report that victory was won despite the tactics used, as the enemy was famished, out of ammunition, facing twice their own number and repeated aerial bombardments. Taking this into account, that battle should have been a walk in the park, instead it took 20 hours and 76 casualties... now, Gorbatov was the first to try the use of Shock tactics..."

Before I could continue, Lt. General Popov M.M. Replied

"Neither of us was there, and Talvela is a tough opponent to face, but Maj. General Galanin's failure to learn from the previous war has lead to unnecessary casualties and delays in this battle. Of course, we can't publicly admit that this battle was so hard fought, and demoting or transferring him so soon after it's conclusion would indicate that it didn't go as smoothly as planned."
Then directly to Galanin:
"Therefore I hope that you learned your lesson Maj. General, and you can look forward to being transferred to a standard rifle Division as soon as public interest dies down a little. The Party wants to showcase it's version of the battle in the press to discourage rebellion. The article will of course say that it was over in a single day."
To everyone:
"Maj. General Galanin's failures shouldn't distract us from other important lessons to be learned:

Firstly, the training level of the Red Army could be better, even elite units receive little more than Basic Training. This, of course cuts down on training time and cost, and I'm sure that this allows for the training of many more Divisions, as long as everyone is conscious of the limited combat-effectiveness of fresh units, as proven once again in this battle.

Secondly, the total lack of specialised equipment, and more importantly, dedicated tactics for our Airborne Units is a disaster for their effectiveness, Maj. General Galanin's report leads me to believe that dropping a fresh Airborne troops on a well-equipped and well-trained enemy force would result in massive casualties and have little chance of victory. Therefore I will put forward the recommendation that these units be renamed, or at least used as light Rifle Divisions, until they receive the proper specialised training. This means, no Airborne Assaults, and only ever dropping them into unoccupied territory until further improvements have been made. All right gentlemen, thanks for your input, this debriefing was instructive, it's a shame 48 paratroopers had to be lost to learn these lessons. I encourage all of you to study past battles so you can avoid making the same costly mistakes again. All right, you're all dismissed, let's go into the dining room for lunch with the Field Marshalls."

After lunch, once the top brass arrived, there was an overview of border forces with some slightly worrying estimates on German numbers, specifically where tanks are concerned...

GermanFront41-03-08-min.jpeg

In the last few months many panzers have made it to the border...

The estimates, given by Field Marshall Konev, are somewhat worrying but not (yet) entirely alarming:

2nd Army Group (North), with 7 full Rifle Corps (a total of 35 Rifle Divisions and 7 Reinforced Rifle Corps HQs) faces:
1 Heavy Panzer Division, 4-5 Panzer Divisions, 1 Cavalry Division, a Gebirgsjäger Division and 17-18 Infantry Divisions, of which at least 2 are fully motorised.

3rd Army Group (South), with 4 full Rifle Corps (a total of 20 Rifle Divisions and Reinforced Rifle Corps Hqs) faces:
2 Panzer Divisions, 2 Light Panzer Divisions, 1 Waffen-SS Division, and 7 Infantry Divisions, of which 2 are fully motorised.

Moreover, we believe another Heavy Panzer Division is somewhere in the Balkans wreaking havoc.

If we consider the number of men, the Red Army border forces (66 Divisions) outnumber German border forces (37 Divisions) by almost two to one.

If we add in forces Garrisoning the first layer of Cities, the ratio goes up to 2,6 to 1.

Moreover, the Red Army currently has 11 Medium Tank Divisions, of which 5 are Guards Tank Divisions with 2 Tank Regiments each. We also have one Heavy Tank Guards Division with KV-1's and 10 Cavalry Divisions with T-60 Light Tanks, as well as 15 Motorised Divisions. All of these formations are some way behind the border, with most not being visible on the map above.
To add to the problems we face, a new type of medium Panzer has been spotted, and is appearing in ever greater numbers:

298px-Panzer_IV-min.jpg

A picture taken over the border of a Panzerkampfwagen IV. They look somewhat more threatening than the Pzkpw IIIs previously spotted, especially considering the Red Army is still using improved BT-7 variants for it's regular Tank Regiments.

The it was time for the War games, I wasn't invited, but Lt. General Popov told me during the break that General Zukhov was winning that particular game. The General was playing as Commander of the Wehrmacht AG North, in fact it seems his panzers were outside Smolensk before the game ended. With that ominous performance by one of our top Generals, the brass looked worried as they got into their cars. I will be flying back to Lwow with Lt. General Popov.

While this wasn't discussed during the Red Army meetings, the VVS has been moving thousands of Aeroplanes to Air Bases near the German border, and when we were boarding the Lt. General's Li-2, at Lwow Air Base early this morning, we noted the presence of hundreds of shiny LaGG-3 Fighters while Air Lt. General Astakhov saw us onto the aeroplane. At Minsk Air Base, we were greeted by Air Lt. General Golovanov, a fellow winter war veteran, and the Li-2 was parked alongside combat-ready Yak-4 bombers.

Considering the German reinforcements on the border, the improving weather, and the fact that the Axis wars in the Balkans are nearly wrapped up, I do believe we're inevitably headed to war, very probably around mid 1941. At least the Red Army seems capable of holding it's own, especially if we consider the numbers deployed...however... the recent experience with those Finnish partisans and the War games have rattled at least some of the top brass though.

I just hope that you won't have to face the Japanese soon, as I do realise that the line is quite a bit thinner over there. All the best,

Nikolaj Fjodorovich Vatutin
Maj. General, commander of 3. Tyazhelaya Tankovaya Gvardeskaya Diviziya and your dear brother.
For those who like that sort of thing... here is a legendary tribute song to the VDV by Alex Buinov...
VDV Russian Airborne Song with ENGLISH SUBTITLES - YouTube
Our paratroopers haven't quite reached that level of awesome yet...
edit: there was a small mistake in the initial OOB schematic... 1ya Armiya reports to 2nd Army Group and not to Moskva HQ directly. It has now been rectified.

 
Last edited:

Bullfilter

Old Boardgame Grognard
29 Badges
Aug 31, 2008
7.075
3.264
  • Crusader Kings II
  • Europa Universalis: Rome
  • Hearts of Iron III
  • Hearts of Iron IV: Cadet
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Rome Gold
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Ah, the geostrategic barometer indicates war-bearing clouds approaching. I reckon Odin and the rest now just want things to get going and the nervous waiting to be over. Have all those efforts to prepare been enough to prevent as disastrous collapse when Barbarossa strikes? Or will the AI commanders bungle the initial defence and seek the safety of a fighting withdrawal? I’m now itching for the phoney peace to be over and see what happens. If Japan joins in, it could get ugly there.
 

Eurasia

HoI3 AI ExperimentAAR
43 Badges
Jun 21, 2014
3.001
2.093
  • Crusader Kings II
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Rome: Vae Victis
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
Well, my Comrades...er..let me slip out of character for a second because this is not something I could word in character. Have the AIs been assigned targets behind enemy lines? Defense or offense they will need to have something tagged to set up their fronts properly. Also keeping units BEHIND the border is a good idea - enemy AI will decide its own placement along the lines based on your units it can SEE.

In other words I am wondering less about units and more about what you have told the AIs in charge.

PS - Also wondering if we know just how MANY Heavy Tanks the Germans have because those things are like right out of a Bolo novel and if they have a lot of those....doom!
 

roverS3

General
20 Badges
May 24, 2013
1.885
991
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • For the Motherland
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
Ah, the geostrategic barometer indicates war-bearing clouds approaching. I reckon Odin and the rest now just want things to get going and the nervous waiting to be over. Have all those efforts to prepare been enough to prevent as disastrous collapse when Barbarossa strikes? Or will the AI commanders bungle the initial defence and seek the safety of a fighting withdrawal? I’m now itching for the phoney peace to be over and see what happens. If Japan joins in, it could get ugly there.
The war is fast approaching... and we don't know when the Germans will attack. Crucially we don't know if and when the Japs will join in... ugly makes for a good story...

Well, my Comrades...er..let me slip out of character for a second because this is not something I could word in character. Have the AIs been assigned targets behind enemy lines? Defense or offense they will need to have something tagged to set up their fronts properly. Also keeping units BEHIND the border is a good idea - enemy AI will decide its own placement along the lines based on your units it can SEE.

In other words I am wondering less about units and more about what you have told the AIs in charge.
Both front line Army Groups are currently preparing (prepare stance), but once the Germans start attacking they will be switched to Attack.
The objectives are:
2nd Army Group (North): Memel, Königsberg, Warszawa and Brzesc Litewski
3rd Army Group (South): Krasnytstaw, Krakow, and Warszawa.​
As for units behind the border, 2ya Tankovaya Armiya is 200km behind the front, so there is that nice little surprise for the Hun... As seen in the OOB, everything in the Armoured Army Group and in the Reserves AG is behind the front...

PS - Also wondering if we know just how MANY Heavy Tanks the Germans have because those things are like right out of a Bolo novel and if they have a lot of those....doom!
As far as we know, they have 2 Divisions containing Königstigers, but they may have a third somewhere in Yugoslavia, further from the coast when I. Avianosets Flote sailed past.
 
8th of March 1941, 'Tri', Call about the Fall of Addis Ababa and the end of Ethiopia.

roverS3

General
20 Badges
May 24, 2013
1.885
991
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • For the Motherland
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
The 8th of March 1941, Moskva Airport, -0,7°C, 9pm Moscow Time,

I made my way to Moskva to get my hands on the Vatutin letter. Whilst I was in a nondescript office in one of the small administrative buildings of the main Moskva Airport, reviewing the intercepted letter and preparing it to be sent off to Committee members far and wide, the telephone on the desk rang... Considering the hour, it could only be for me as no one in their right mind would call a bureaucrat's desk at 9 in the evening... It was, of course, 'Tri':

"Well, they've finally done it! The British took Addis Ababa yesterday, and just now, I received the news that the Ethiopian puppet government has unconditionally surrendered to them. This has to be the end of the Italians in Eastern Africa. Now, does this matter very much? I don't think so... maybe once they wrapped up the Area the British will be able to put more of their attention and resources into North Africa, that would be helpful of course...

Ethiopia41-03-07-min.jpeg

Ethiopia, 24 hours ago, after the British Royal Army captured Addis Ababa, peace talks were held in the province of
Dibre, north of the capital.
It also seems some Italian unit overstayed it's welcome in the country, and now they are surrounded by British territory... in any way, it now seems very unlikely that any Italian unit in the area will be able to escape British captivity.

Ethiopia41-03-08-min.jpeg

After the papers were signed and the Ethiopians surrendered, some stubborn Italians remained in
Imi, refusing to join the Ethiopians in their surrender, they are pretty much doomed anyway...
Let's hope this distraction is soon dealt with and the British can finally concentrate where it really matters, (well, sort of), North Africa and South-East Asia." and he hung up.
So, there you go, Ethiopia is no more... one fewer Axis nation to deal with. I also received a picture from one of 'Tri's mysterious aides, she showed up minutes after 'Tri' hung up the telephone:

FallOfAddisAbaba06-04-41-min.jpg

British forces march into Addis Ababa.
I'll be on a train to Vologda in the morning, but for now, that's all, until the next report that is...

Greetings,

'Odin'
Interestingly, OTL Addis Ababa fell on the 6th of April, only 2 days off, impressive historical accuracy from paradox right here... or maybe just a lucky coïncidence...
 
Last edited:

Bullfilter

Old Boardgame Grognard
29 Badges
Aug 31, 2008
7.075
3.264
  • Crusader Kings II
  • Europa Universalis: Rome
  • Hearts of Iron III
  • Hearts of Iron IV: Cadet
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Rome Gold
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Addis Ababa has fallen - the Axis is doomed! ;):D
 

Eurasia

HoI3 AI ExperimentAAR
43 Badges
Jun 21, 2014
3.001
2.093
  • Crusader Kings II
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Rome: Vae Victis
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
Addis Ababa has fallen - the Axis is doomed! ;):D

More likely Africa is doomed. :( No matter who wins in Africa the Imperialists, the Allies or the Axis, will continue to abuse their power in Ethiopia. We must help them!
 
15th of March 1941, 'Odin', 10-day report #153

roverS3

General
20 Badges
May 24, 2013
1.885
991
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • For the Motherland
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
The 15th of March 1941, Vologda, -10,1°C, 10am Moscow Time,

Report on the state of the Soviet Union for the ten day period between the 4th and the 15th of March 1941,

by 'Odin'

Army:
No changes in Army numbers for the last 10 days
Officers: 82.519 + / 89.810 needed / 91,882 %
Training has started for another Rifle Division (Infx3, AT, Art),108. SD will be join XXXI SK in Wilno upon deployment.
A Infx2, TD unit has started training and Su-122s are being produced, this unit will give XXXI SK HQ some staying power of it's own.
Air Force:
No changes in the VVS, nor the Navy Air Fleet for the last 10 days
Navy:
No changes in the Navy for the last 10 days.
Politics / International:
The Norwegian Front
Norway (Surrender Progress / NU): 0,00 / 85,0
Germany (Surrender Progress / NU): 0,0 / 83,0 (-0,1)
GNW41-03-15-min.jpeg

No movement for the last 10 days.
British North Africa Front
United Kingdom (Surrender Progress / NU): 0,0 / 77,7
Italy (Surrender Progress / NU): 0,00 / 79,5
BNAF41-03-15-min.jpeg

Italian reinforcements seem to have arrived in Egypt as the Regio Esercito has broken the stalemate once again. Along the coast, the British have held the line at Abu Haggag, but further inland, Italian forces have taken Bi'r Abu al Hudum, 150km from El Iskandarîya. Let's hope the British manage to push back this latest advance before it reaches the Nile, or worse, the Suez Canal.
French North Africa Front
France is a Government in exile.
Italy (Surrender Progress / NU): 0,00 / 79,5
FNAF41-03-15-min.jpeg

Here, the Italians seem to have slowed down, taking only the coastal province of Ghazaouet, 90km from the Spanish border.
East Africa & Ethiopia Front
Ethiopia (Surrender Progress / NU): 0,00 / 76,0
France is a Government in exile.
United Kingdom (Surrender Progress / NU): 0,0 / 77,7
Italy (Surrender Progress / NU): 0,00 / 79,5
EEAF41-03-15-min.jpeg

In addition to capturing Addis Ababa and taking over all of Ethiopia save for the province of Imi, still stubbornly held by a few Italians, the Brits have reached the outskirts of Mogadiscio. Both the main Italian Naval Base, and the sole remaining Italian Air Base in the region are located in this province, once the Allies take the city, all Italian troops that remain in the area will run out of supplies very quickly, and we'll see the Allies mopping up their remaining territory with ease.
The Greek Front
Greece (Surrender Progress / NU): 86,10 / 87,1 Fall of Athina
Bulgaria (Surrender Progress / NU): 0,00 / 71,9
Italy (Surrender Progress / NU): 0,00 / 79,5
GRF41-03-15-min.jpeg

Athina, and most of the Peloponnesos peninsula have been overrun by Italian forces. The Greek government has moved to Irakleio on Crete. Time will tell whether they are safe on their island. All of mainland Greece will soon be Axis territory.
Yugoslavia
Yugoslavia (Surrender Progress / NU): 87,1 / 65,6
Germany (Surrender Progress / NU): 0,0 / 83,0
Bulgaria (Surrender Progress / NU): 0,00 / 71,9
Italy (Surrender Progress / NU): 0,00 / 79,5
YF41-03-15-min.jpeg

Both Axis fronts are now a mere 40km apart in some places. Dubrovnik finds itself with Italians directly to the East, and Germans directly to the West. Bulgarian forces have reached the outskirts of Beograd. The Wehrmacht still hasn't taken Sarajevo, but that's only a matter of time. People are rumoured to be placing wagers on the amount of days Yugoslavia will continue to exist as a country...
Industry:
Concrete trenches and Artillery bunkers (Level 2) have been completed in Maloryta and Vladivostok.
In Moskva work has started on another layer of fortifications, including Heavy Artillery Bunkers, more underground Ammunition and food stockpiles, and another ring of Machine-Gun Bunkers.

Working Industrial Capacity / available capacity: 238 / 321
IC Usage: ( Allocated IC / Need )
Upgrades: 16,64 / 36,32
Reinforcement: 0,80 / 0,84
Supplies: 37,00 / 36,29
Production: 237,66 / 239,60 (the Licensed MP remains mostly unfunded)
Consumer Goods: 28,89 / 28,89​
Stockpiles:
Energy: 99k tonnes +
Metal: 95.482 tonnes +
Rares: 34.619 tonnes +
Crude: 99.734 barrels +
Supplies: 29.834 tonnes +
Fuel: Maximum barrels +
Money: 2.334 +
Intelligence:
Spy numbers, spies in (active / added / lost / caught by us)
France (Supporting our Party / Counterespionage): 5 / 0 / 0 / 0
{ Germany (/): 0 / 0 / 0 / 1 }
{ Japan (/): 0 / 0 / 0 / 0 }​
UK (None) : 4 / 0 / 3 / 0
Other: 0 / 0 / 0 / 3
Total: 11 / 0 / 3 / 4
Reserves: 0
Spy training leadership expenditure: 0,49 (a new spy every 14 days)
We have so far recruited 16 like-minded Covert Operatives in our French sleeper cell.
Things are getting worse in the UK, as seemingly all allied nations have their own spy hunters in the country, three spies were caught laying low in their safe-house by a joint team of Nepalese, Kiwi, and Canadian spy hunters... As far as we know 'Odinatsat' hasn't been captured, but the lack of news is alarming...
Research:
The nation's Electronical Engineers have been busy, they have delivered a brand new Electronic Computing Machine (Level 1), which will help all other researchers speed up their calculations.
Moreover a new Decryption Machine (Level 2) has also been delivered.
The rotation of Researchers continues as another team gets to work on improving the VVS's Tactical Air Command (Level 2).
Development of even better Heavy AA guns (Level 3) has also started.
For the VVS, the Soviet Union's first Small Air Search Radar (Level 1) is ready for production and installation in our single Engine Aeroplanes. This will make it easier for our pilots to locate enemy Aeroplanes, thereby making avoiding unfavourable engagements and provoking favourable ones easier. A significant advantage.
These engineers have now started working on a Small Navigation Radar (Level 1), this one will allow our planes to detect ground targets more easily.
Our tank Designers have come up with better Armour (Level 1) for our KV-1 Heavy Tanks, the sloped 90mm Armour should really help to shrug off enemy projectiles, both on the offensive and on the defensive.
Now they are looking into the possibility of adapting our 122mm Artillery Gun (Level 2) for use in a Heavy Tank design, it's not clear yet whether a new heavy tank will have to be designed from scratch to accommodate the weapon, but they are all in agreement that a Heavy tank with a 122mm gun is what we will need in the near future.

No changes to LS Distribution​

Statistics:
National Unity: 83,153 (+0,01)
Neutrality: 0,00 =
Dissent: 0,00 =
Manpower:
Available: 2.088.000
Men To reinforce(need): 1.280
Men To mobilise(need): See above
Monthly gain: 48.200 Men (1 fully mobilised Infx3, AT Division every 7 days)
No changes in Party Popularity for the last 10 days
Party Organisation:
- Communist Party: 76,72 (+0,32)
- Trotskyite: 10,00 (-0,1)
- Bukharinite: 5,10 (-0,1)

- Octobrist: 5,70 =
- Trudoviks: 2,40 (-0,1)
- Social-Revolutionary: 0,00 =
- Kadets: 0,00 =

- Tsarists: 0,00 =
- NTS: 0,00 =
- POA: 0,00 =
This Information is accurate on the morning of the 15th of March 1941, I hope it serves you well in fine-tuning your possible suggestions.

'Odin'​
 

roverS3

General
20 Badges
May 24, 2013
1.885
991
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • For the Motherland
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
Addis Ababa has fallen - the Axis is doomed! ;):D
Now there's only some mopping up left to do, so I've started writing a fitting epilogue...

More likely Africa is doomed. :( No matter who wins in Africa the Imperialists, the Allies or the Axis, will continue to abuse their power in Ethiopia. We must help them!
We'll deal with the warmongering fascists on our borders first, but after that, we absolutely need to free the world's proletariat from Capitalists, Imperialists and Fascists alike, Ethiopia is certainly no exception!
 

serutan

Major
4 Badges
Jun 7, 2009
579
263
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Europa Universalis III
  • 500k Club
Secondly, the total lack of specialised equipment, and more importantly, dedicated tactics for our Airborne Units is a disaster for their effectiveness, Maj. General Galanin's report leads me to believe that dropping a fresh Airborne troops on a well-equipped and well-trained enemy force would result in massive casualties and have little chance of victory. Therefore I will put forward the recommendation that these units be renamed, or at least used as light Rifle Divisions, until they receive the proper specialised training.


So that happens over 2 years early in this timeline...

The it was time for the War games, I wasn't invited, but Lt. General Popov told me during the break that General Zukhov was winning that particular game. The General was playing as Commander of the Wehrmacht AG North, in fact it seems his panzers were outside Smolensk before the game ended. With that ominous performance by one of our top Generals, the brass looked worried as they got into their cars. I will be flying back to Lwow with Lt. General Popov.

Nice to see you cite this. If memory serves, IRL Zhukov also won as the Soviets at this wargame, and Stalin decided not to act
on the result Zhukov achieved as the Germans.
 

roverS3

General
20 Badges
May 24, 2013
1.885
991
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • For the Motherland
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
So that happens over 2 years early in this timeline...
Well, at least there is no doubt about the capability, or lack thereof, of our paratroopers and we won't be sending them on what would prove to be near-suicide missions... Maybe it's a good thing those partisans rebelled, as it may save us a lot of pointless VDV losses later on...

Nice to see you cite this. If memory serves, IRL Zhukov also won as the Soviets at this wargame, and Stalin decided not to act
on the result Zhukov achieved as the Germans.
I don't know which wargames you're referring to exactly, but from what I could find out online, two wargames were held in January 1941. In one of them Zhukov was decisive in securing a German side win in the northern sector. In the other, the Soviets won, with Zhukov on the Soviet side... Zhukov really made an impression at these war games, as this is the time Stalin started to take a personal interest in the General. Now, I should point out that the participants in these ATL wargames aren't exactly the same as in the OTL ones, but I remembered that Zhukov had made a big impression at wargames, so I thought I might as well add a little nod to that fact... thanks for noticing...