Used to write AARs
- Sep 14, 2014
I agree with Bullfilter on that point, it would be easier to see what's happening and give suggestions out of that.
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
That makes sense, I might try to research the preliminary H Arm Brigade tech by the end of 1938, and maybe I'll upgrade just the armour for a couple of years to beef up my TD's (they don't need to be faster than Arm, so H Arm Armour will make them stronger without slowing down my Arm Regiments). Then, maybe present building H Arm as a reaction to the Apparition of Tigers. If they were to be built in the future I think it would ideally be in H Arm, 2xGds, Art/R Art, Eng Divisions.You asked before about heavy tank development: I know it's expensive, but you may really want it later in the war. Good for cracking tough nuts on the offensive. Maybe not seriously yet, but you may want to do some preparatory research at some point. HARM + GDS + ART divisions? I bet you'd like a few of those in a couple of years.