Overall most things look good, though the barely enough officers and not enough (?) leaders can be a problem in the future. Though, I don't know how they compare to other statistics, parameters and modifiers in importance.
Wow! You have really given a lot of attention to details!
Overall most things look good, though the barely enough officers and not enough (?) leaders can be a problem in the future. Though, I don't know how they compare to other statistics, parameters and modifiers in importance.
Your research seems to be getting along nicely and you have just finished some doctrine techs, that's always useful.
If the industrial expansion pays off by May 1941, it will (probably) do so right in time for the Great Patriotic War! Though, two IC isn't that much...But some industry practical can't hurt if you want to expand your IC even further afterwards.
![]()
Construction practical will also be further boosted once I start improving infrastructure (infra has the best construction practical gain / ICday).
Do you know if construction practical reduces build time and cost for things already in production? Because if it doesn't, you might have another reason to wait a little longer before building a lot of IC.
A triple parallel run of L Arm-> Arm upgrades, and two Infantry Division will finish production within the next ten days. Industry officials suggest replacing these with more of the same in our factories. The secret committee will have to voice an opinion on these matters.
With the deployment of our medium tanks we will be infiltrating each Guards Tank Division that receives them.
Army:
Army numbers (Brigades/Personnel) Reserves included:
Frontline troops: 415 / 1.245.000
Support troops: 37 / 37.000
Total fighting troops: 452 / 1.282.000
Headquarters: 52 / 26.000
Total Army Personnel: 501 / 1.301.000
Officers: 50.871 / 50.550 needed / 100,64%
Active Leaders: 121 / 0 Reserve
Added in the last ten days: 1xAC and 4xMot finished upgrading from Cav / 13.000
I say the Red Army must (to start with) be reinforced with infantry/motorised units to provide another (in-game) army. So I'd say, produce 15-20 inf/mot divisions and then focus on establishing the Armoured Army Group, though you can do it in reversed order, I don't think that impacts too much.
(If mountaineers get bonuses/reduced penalties in winter combat, it can be good to get 1-2 corps of those for the Finnish Winter War, but that shouldn't be top priority.)
One thing I did do which proved very useful later was to plan my final line of defence, augmenting some gaps in river lines with fortifications. In particular, I began constructing forts in front of Moscow as I assumed the Germans would break through eventually and would drive hard for Moscow. We just held, and while Moscow was never directly attacked, there were some epic battles in front of it and I'm not sure I would have held it otherwise.
I'd go for normal Art/SP-Art if it's better on the defensive. But smaller harsh terrain penalties can also prove useful, in the Belorussian forests and marshes. And, of course, R Art/SP-R Art are more useful as offensive tools if they're faster.
My suggestion is that you fill out INF units with Art, while ARM and MOT divisions recieve SP-R Art, to work in counterattacks and offensives. Then you get a bit of both.
That would be helpful I think. Perhaps a highlight and if applicable a short comment to say why the change was significant or noteworthy?Quick question, would you like me to highlight in colour the elements of particular interest within the presented data, wherever a trend is broken, or something big happens?