As far as I know when country X release country Y, Y 'inherit' all technologies of X. What happens if X has locked technology (let's say it isn't doctrine or secret weapon tech)? Does Y inherit also 'lock' on this technology?
It may be whatever you want, but if it's initially locked, it's considered 'secret'. Secret technologies may be allowed to get inherited by changing a variable in db\misc.txt:
Code:
# On new country release - allow known secret techs to be given to the new country: 0 - No, 1 - Yes
0 #0
hey does any one know how to make battle scenario
Battle scenarios only have a few differences from regular scenarios.
First, you need to add a few lines:
- "combat = yes" in the header section
- and this:
Code:
rules = {
diplomacy = no
production = no
technology = no
}
in the rules section.
Then you have to create alliances. The attackers should be part of the Axis, and the defenders part of the Allies. This only affects the way their flags are shown in the game menu. It doesn't mean that they'll be at war at the start of the scenario. If you want them to be, you'd have to set up that war in the scenario file.
The map goes next. There're two ways of excluding provinces:
- a "no = all" line in the map section excludes all provinces. You can re-include any province by adding "yes = X", where X is that province's ID.
- similarly, all provinces are included by "yes = all" line, and then some of them can be excluded by adding "no = X", where X is that province's ID.
Everything else works just like in a regular scenario.