My first post here on this forum: hi guys!
Nice to have so quickly found a thread on "Odds and Ends I Would Love to See in FTM/HoI3" when I searched for it ;-). I was looking for it because I was thinking about a few little things.
1. (Seen this one already a few times on the forums) the option to
relocate some of your convoy lines manually. Could be done by simply having the ability as a player to designate certain sea areas where NO convoy may pass -ever. For example a few sea areas around Gibraltar, so that the convoys are forced to go around africa instead of through the med (Particularly after Italy enters the war). Or, perhaps more complex, ad a button to each existing convoy displayed in the production tab to bring you back to the map (in naval or supply view) to allow you to add waypoints for that particular convoy line. Or just drag and drop every convoy line -including its starting and end ports- with the mouse pointer when in the naval or supply view.
2. Related to number one above: I'd like to be able to click on the start and destination port of a convoy and change them. That is, when in that particular convoy-menu (the one where you can also cancel it). I would love to easily move all existing convoys that have, say, Dover as starting point to Liverpool if I think that is best (Allies also did some of those relocations during WW2).
3. Could the AI be made aware of player-made trade deals? I mean so that it does not cancel any player-made deal when trade is on AI-Control. I love to let the AI handle my trades because it does that quite satisfactory. However, I make trades myself as well. The trades I make are good enough trades...-but-... also for relation-making (I can ask 10 oil from venezuala in one trade, only gaining 15 relations but if I have enough diplomacy points, why not ask 5 oil twice...gives me 30 relations with them ;D). AI often cancels my trades when I switch on AI-trade again after my trades.
4. In all 3 games I played (european nations), Japan completely conquered all and everything of China. In just less than a year after the marco-polo bridge incident. And there was nothing any1 could do to help China. Nor were there any (visible) consequences to Japan in the form of worsened relations with the USA (remains at +200) or having it's threat increased faster the more it takes out of the China's. Wouldnt it be fair to say that the more aggression against China (definately its surrender) should really damage Japans relations with the USA (perhaps even to the point of an advanced embargo and freezing of Japans' assets in USA)?
Relating Japanese threat to it's aggression in China could mean an early US-entry into the war I reckon, if Japan is played by an unwary AI. So perhaps the Japanese AI could be made more reluctant to be aggressive enough to take -all- of China. To at least succumb a little for US pressure before the day of infamy comes.
5. Related to point 4 above. I was thinking that the UK could recieve a decision to construct the Burma-road when Japan blockades any trade with China. That is how the so-called allies historically bypassed Japans blockade of China and this was even the Major reason for Japan to attack Rangoon after december 7 1941 (to close this land-route permanently). Japan diplomatically forced the closure of the burma-road as well but it was only 3 months closed because of this pressure (maybe a possible decision for japan too, some 3,5 years after the opening of the road

.
So those are my 5 cents. I greatly enjoy playing HoI3 so far but any or all of these changes -especially the convoys!- would just make it perfect for me.