I realize that things are still under development and there may be plans to change this already, but I wanted to point it out just in case. The livestream shows some Panzer IIs being produced.
Here are things before anything is ordered:
Note that we have 60 Iron, 2 Oil, and 0 Tungsten.
When the first factory is assigned, we have this:
The Iron and Oil requirements are fulfilled, but we are missing Tungsten. Even though we are missing Tungsten, the Iron and Oil costs are still being deducted from our available resources. The single factory is producing 6.82 tanks per year.
Now podcat ramps the factories up to 15:
Now we have 1.96 tanks per week. Multiplying by 365 / 7 weeks in a year and dividing by 15 factories gives us 6.81 tanks per year per factory, which is pretty much the same even though we are now also short on Oil.
What's the problem with this? We have no Tungsten, but we are still spending Iron and Oil. Yet the the production rate is the same whether we are also short on Oil or not. This suggests that we are not getting any faster production out of that Iron and Oil expenditure. I think it would make more sense if a) being short of just one strategic resource affected the production speed less than being short of multiple strategic resources or b) the consumption of the non-bottlenecking resources was scaled down to match the proportion of the bottlenecking resource.
Just for fun, here's a screen of the production when all strategic resources are fulfilled:
That's 34.07 tanks per year per factory, which is pretty much exactly 5 times as much.
Here are things before anything is ordered:
Note that we have 60 Iron, 2 Oil, and 0 Tungsten.
When the first factory is assigned, we have this:
The Iron and Oil requirements are fulfilled, but we are missing Tungsten. Even though we are missing Tungsten, the Iron and Oil costs are still being deducted from our available resources. The single factory is producing 6.82 tanks per year.
Now podcat ramps the factories up to 15:
Now we have 1.96 tanks per week. Multiplying by 365 / 7 weeks in a year and dividing by 15 factories gives us 6.81 tanks per year per factory, which is pretty much the same even though we are now also short on Oil.
What's the problem with this? We have no Tungsten, but we are still spending Iron and Oil. Yet the the production rate is the same whether we are also short on Oil or not. This suggests that we are not getting any faster production out of that Iron and Oil expenditure. I think it would make more sense if a) being short of just one strategic resource affected the production speed less than being short of multiple strategic resources or b) the consumption of the non-bottlenecking resources was scaled down to match the proportion of the bottlenecking resource.
Just for fun, here's a screen of the production when all strategic resources are fulfilled:
That's 34.07 tanks per year per factory, which is pretty much exactly 5 times as much.