Events
What are events?
Events are written by the game's Event Moderator. When something significant happens in the RPG, an event can be triggered, based on it. Events can give your stories game-mechanical effects, which alter your realm's statistics. If you cooperate with the Event Mod and the events system, you can maximise the potential of events for your benefit.
When should I contact the Event Mod?
When you have a storyline which you want to turn into an event.
Also, when you see something another player does in the game, which you think should be the cause or trigger for an event.
How should I contact the Event Mod?
By sending an email to the current Event Mod at medievalevents@yahoo.co.uk. Please do not send a PM.
How do events work?
Try looking at some older events we've run in the past in the Events Back-Catalogue.
Very pretty, but I still don't understand how events work.
Below, we have had a veteran of the event-system write a short guide. If you follow N Katsyev's suggestions, your event has a much better chance of succeeding.
Good luck! - Katz =)
Background:
Objective:
Expenditure:
Relevant Role-Play:
Flavour Text:
Graphic:
Thank you Katz for your contribution! Hopefully, that should shed some light on the events system, which is really not as complex or daunting as some people think. Got any further questions on the subject? Send 'em to the Inscriptions and General Questions thread, and we'll sort 'em out.
a little clarification:
speaking of EVENTS only. RED means bad. BLUE means good.
Scenario 1:
Germany is played by Ladislav. Belgium is NPC(non-player country).
Ladislav requests an event where Germany gains a province from Belgium. He has done all the RP and is willing to spend eco.
Scenario 2:
Germany is played by Ladislav. Belgium is played by Steve.
Ladislav requests an event where Germany gains a province from Belgium. He has done all the RP and is willing to spend eco.
Scenario 3:
Germany is played by Ladislav. Belgium is played by Steve.
Steve requests an event where Germany gains a province from Belgium.
Scenario 4:
Germany is played by Ladislav. Belgium is played by Steve.
Ladislav scripts the proposal for the event and then emails it to Steve. Steve then requests that event where Germany gains a province from Belgium.
Bottom line is this:
EVENTS
What are events?
Events are written by the game's Event Moderator. When something significant happens in the RPG, an event can be triggered, based on it. Events can give your stories game-mechanical effects, which alter your realm's statistics. If you cooperate with the Event Mod and the events system, you can maximise the potential of events for your benefit.
When should I contact the Event Mod?
When you have a storyline which you want to turn into an event.
Also, when you see something another player does in the game, which you think should be the cause or trigger for an event.
How should I contact the Event Mod?
By sending an email to the current Event Mod at medievalevents@yahoo.co.uk. Please do not send a PM.
How do events work?
Try looking at some older events we've run in the past in the Events Back-Catalogue.
Very pretty, but I still don't understand how events work.
Below, we have had a veteran of the event-system write a short guide. If you follow N Katsyev's suggestions, your event has a much better chance of succeeding.
- Event Request Template -
By N Katsyev
Okies, to begin, this is just my personal favored way of going about writing an event request. There are certainly other ways one can do it, but if to anyone this is a help to at all, if even as just a guide, then I am pleased. Personally, I believe a key to requesting an event is to make sure that the mods can quickly and easily not only understand whatever scheme or project you are proposing is, but be able to research it themselves in an efficient manner. This can be done through good explination, links to relevant on-forum posts, etc... Either way, below is an event I requested with the body of the request edited out and only the outlining remaining + my commentary. Good luck! - Katz =)
Background:
For the background section, I include all relevant information in an overview of what the event is, any relevant history (in game or real life), factors that could (and/or have) effect it, etc. This is often the longest section of my event requests and I make sure I flesh out fully what the event is all about here, to make it understandable to mods who may have no clue or idea to what I may otherwise be alluding to later on.
Objective:
This is where I explain the ultimate, role-play and/or mechanical effect I want this event to achieve. I have even offered sample results tables, to give a more clear idea of what i'm looking to accomplish.
Expenditure:
In the expenditure section, I discuss not only how much game-mechanical resources are going into the event (often something I'll check beforehand via PM), but how this expenditure is justified from a role-play point of view. It is important to know where these resources are coming from. Are they from the coffers of the secular ruler, or maybe something church related? Maybe there is a signficant amount of private venture here, or funds raised from the nobility? It's all worth stating.
Note from JG: Econ points are the most common resource spent to trigger and enhance an event. Land mil and sea mil can also be 'spent' and invested, although again, this needs to be justified by the player.
If you've run related or similar events to the one you are requesting, send links to the posts where they can be found on the forum. Previous attempts (especially successful ones) to acheive the same end massively improve your chances of getting a positive result from future events.
It is not our job to remember past events, though. Remind us, and you will be rewarded.[/JG]
Note from JG: Econ points are the most common resource spent to trigger and enhance an event. Land mil and sea mil can also be 'spent' and invested, although again, this needs to be justified by the player.
If you've run related or similar events to the one you are requesting, send links to the posts where they can be found on the forum. Previous attempts (especially successful ones) to acheive the same end massively improve your chances of getting a positive result from future events.
It is not our job to remember past events, though. Remind us, and you will be rewarded.[/JG]
Relevant Role-Play:
In this section I go through and explain, where and in what manner the basis of the event (if any - though there always is with me) comes from through RP. Oftentimes, I include a list of links to the individual posts themselves for quick reference by the mods so that they can aside from my background above, get a more personal grip on the situation if they so choose or desire. This section has been known to get very long with simple links, some direction by the requestee as to what links go to where, concernign what : i'm sure are appreciated.
Flavour Text:
If you want your event to go through in a lovely and more smooth motion, its a large help to the mods processing your request to include a flavour text that they can use at least as a basis for the text that accompanies each finished event. This can no doubt save the person processing your event a whole lot of time, and therefore make your event that much more attractive when some poor sorry bloke gets home from work and sees it stting in the inbox.
Note from JG: This is more important than you'd perhaps think, folks. A decent flavour text not only shows the Event Mod exactly where you're coming from and where you want to go to, it also helps determine what shape the table of outcomes should take. No-one knows quite what you want out of the event as much as you do.
Chances are, if you forget to include flavour text, your event will be returned with a request from the Event Mod to supply it.[/JG]
Note from JG: This is more important than you'd perhaps think, folks. A decent flavour text not only shows the Event Mod exactly where you're coming from and where you want to go to, it also helps determine what shape the table of outcomes should take. No-one knows quite what you want out of the event as much as you do.
Chances are, if you forget to include flavour text, your event will be returned with a request from the Event Mod to supply it.[/JG]
Graphic:
Again, as above, its polite to provide a possible graphic to go with your event. Our mod-staff does an incredible job at coming up with their own pictures. But at least in this way you can save them the trouble of searching, or give them a better idea of what you are looking for, if not having the picture you provide used anyway. Providing both this and the flavour text is a huge time saver for the one processing your request, and as such you can reasonably expect to see your event run that much quicker.
Final note from JG: Whilst all of the sections pointed out by Katz are useful to the Event Mod, folks, the ones we simply cannot do without are expenditure, objective and flavour text.[/JG]
Final note from JG: Whilst all of the sections pointed out by Katz are useful to the Event Mod, folks, the ones we simply cannot do without are expenditure, objective and flavour text.[/JG]
Thank you Katz for your contribution! Hopefully, that should shed some light on the events system, which is really not as complex or daunting as some people think. Got any further questions on the subject? Send 'em to the Inscriptions and General Questions thread, and we'll sort 'em out.
_
a little clarification:
speaking of EVENTS only. RED means bad. BLUE means good.
Scenario 1:
Germany is played by Ladislav. Belgium is NPC(non-player country).
Ladislav requests an event where Germany gains a province from Belgium. He has done all the RP and is willing to spend eco.
___
Scenario 2:
Germany is played by Ladislav. Belgium is played by Steve.
Ladislav requests an event where Germany gains a province from Belgium. He has done all the RP and is willing to spend eco.
___
Scenario 3:
Germany is played by Ladislav. Belgium is played by Steve.
Steve requests an event where Germany gains a province from Belgium.
___
Scenario 4:
Germany is played by Ladislav. Belgium is played by Steve.
Ladislav scripts the proposal for the event and then emails it to Steve. Steve then requests that event where Germany gains a province from Belgium.
Bottom line is this:
Lands in events
change rarely their lords,
you can only give 'way
what is already yours.
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