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Hockeystop

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I have not downloaded the latest DLC La Resistance. Occupations with Germany always devolve into rebellion regardless of Garrison composition. I have cavalry and MP. I am literally spending way too much time dealing with this problem. It does not seem to get better regardless of the settings I use. and I do not have enough army experience to buy any more additional cavalry to update the division plan.
 

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Goshawk

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What is the problem? Are your factories keeping getting sabotaged? High resistance will just keep killing garrison troops before sabotaging factories. You can lower resistance strength by changing policies away from civilian oversight without La resistance.

If your factories are not getting sabotaged or garrison getting slaughtered (which is such a joke), why do you even care about resistance.
 

Hockeystop

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What is the problem? Are your factories keeping getting sabotaged? High resistance will just keep killing garrison troops before sabotaging factories. You can lower resistance strength by changing policies away from civilian oversight without La resistance.

If your factories are not getting sabotaged or garrison getting slaughtered (which is such a joke), why do you even care about resistance.
They are getting sabotaged and I have had it all the way up to martial law. It just keeps rising. If it gets too high you lose the country to rebellion.
 

Goshawk

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There is an alert for lacking garrison troops or equipment. Do you have that alert? Not quite sure how its icon look like. In theory, your factories should not be sabotaged too often if u dont have that alert because resistance attack garrison troops before sabotaging factories. You might just be lacking infantry equipment in your stockpile since u have plenty of manpower.
 
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GrandVezir

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53% stability seems low for Germany. Resistance/compliance is better with higher stability.

You can also appoint "Prince of Terror" Himmler to a minister slot; that should reduce partisan effects.
 
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FindFloppies

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Keep an eye on garrisons. Make sure you have a template with no support groups attached, except MP if you have it. I use a 4-cavalry battalion one. I add MP to it if I have time later, but that's the only addition. In your Recruit and Deploy screen, set garrisons to high priority. Make sure you can make plenty of guns and support equipment, or a stockpile of same. (I know, some say you get more out of your MP with a bigger group, but, it's a one-time expense, really. You're going to get the same percent boost once it's researched from 4 battalions or 16)

If you don't let your resistance get out of control, just put it on Local Police Force till Compliance hits 40%, and then Civilian Oversight after that. Easy.

Easy if you don't let it get out of control by ignoring it.

The fastest cure is high priority garrisons, easy to make garrisons, and lots of guns and support equipment handy. Also intelligence agents can suppress resistance in a radius. Don't forget defense in your Intelligence Agency, either. Can stop other nations from growing your resistance higher...
 
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Zauberelefant

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I have not downloaded the latest DLC La Resistance. Occupations with Germany always devolve into rebellion regardless of Garrison composition. I have cavalry and MP. I am literally spending way too much time dealing with this problem. It does not seem to get better regardless of the settings I use. and I do not have enough army experience to buy any more additional cavalry to update the division plan.
There are tooltips on the resistance in states If you use the resistance map mode or check the resistance bar on standard mode.

Often, there are resistance hubs (high VP states) that spread out to neighbouring states.
In a nutshell, crack down on resistance in Paris and warsaw with Military governor, and use local police forces as standard in non compliant states, until compliance goes up high enough to switch to secret police in Hotspots and civilian oversight in other areas.
Your Czech and Danish subjects can have civilian oversight.
 
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Simon_9732495

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I have not downloaded the latest DLC La Resistance. Occupations with Germany always devolve into rebellion regardless of Garrison composition. I have cavalry and MP. I am literally spending way too much time dealing with this problem. It does not seem to get better regardless of the settings I use. and I do not have enough army experience to buy any more additional cavalry to update the division plan.
The key to reduce resistance is compliance.
With The La Resistance DLC you do "Collaboration Government" mission with your Agents to increase the compliance in the countrys you are going to invade.

If you don't have La Resistance do it that way:
  1. Always have full equipped garrisons.
  2. Try to get garrison manpower from your allies.
  3. Use Cav if you can afford mapower and equipment losses or a big cav template with MP if you can afford the research for MP, and the XP for the tamplate. (If you don't want to get bothered with resistance produce armored cars and mix them in your CAV+MP template) Edit: Armored Cars are La Resistance DLC only. If you want to reduce losses in equiment and manpower further, you need some hardness in your garrison template. I'm not sure what's the best way to do this without LaR.
  4. Always use Civilian Oversight (or maybe Local police force if you really can't deal with the losses) and don't use higher laws.
  5. Maybe use Himmler to reduce losses or the permanent focus for resistance reduction
  6. Don't care too much for resistance below 75%. The damage to buildings is not too bad. The losses in manpower and equipment are bad. But if you followed the points before you can have 70% resistance and not a big problem.
Biggest mistake in long term dealing with resistance is using strict occupation laws that reduce compliance.
 
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Mister Analyst

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If you don't have La Resistance do it that way:
  1. Always have full equipped garrisons.
  2. Use Cav if you can afford mapower and equipment losses or a big cav template with MP if you can afford the research for MP, and the XP for the tamplate. (If you don't want to get bothered with resistance produce armored cars and mix them in your CAV+MP template)
  3. . . .

I don't believe that armored cars are available unless you have the La Resistance DLC. Did you mean light tanks?
 

Simon_9732495

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I don't believe that armored cars are available unless you have the La Resistance DLC. Did you mean light tanks?
Thank you, my mistake. I edited it.

What is the best way to get hardness in your template without La Resistance?
Suppression of Self propelled Arty, Self propelled AT and Self propelled AA was reduced with patch 1.9.3.
 
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marcelo r. r.

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u are letting revolting becoming too higher. i normally dont let it get more than 25%. u map are all near 40%.

if u are letting it to raise up compliance, the trade-off is a good template, need produce armored cars too.
 

Mister Analyst

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Thank you, my mistake. I edited it.

What is the best way to get hardness in your template without La Resistance?
Suppression of Self propelled Arty, Self propelled AT and Self propelled AA was reduced with patch 1.9.3.

@Simon_9732495 ,

The charts below are to act as a framework for recommending HOI4v 1.9.3 (no DLC) garrison templates. Both a low resistance garrison template (such as 1 CAV division) and a high resistance garrison template (such as 1 Light Tank division) are recommended. The high resistance garrisons should only be targeted for high resistance provinces where manpower losses will be greatest.

Motorized garrison templates make sense later in the game once the Mechanized I Tech has been unlocked (indicated by the double asterisks ** in the charts).

Minimum production costs were obtained by using 1918 Basic Infantry Equipment, 1918 Light Tank, and 1934 Tank Variants (TD, SPA, SPAA) as indicated by the single asterisk * in the charts. To force the garrison template to use the cheapest equipment, select the desired template, click the "Equipment" button, then uncheck the "Use new equipment" box and all of the advanced equipment boxes. Note - There have been some complaints that unchecking the various equipment boxes does not work and that the templates use the latest equipment.

See screenshots below.

Equipment button.png


Uncheck Equipment.png


Basic Garrison Templates
Garrison CompositionHardnessHardness**SuppressionManpowerEquipmentManpower per SuppressionMinimum Production Cost*Minimum Production Cost per Suppression*
1 INF001.501000100 Infantry Equipment666.6743.028.67
1 CAV002.001000120 Infantry Equipment500.0051.625.80
1 MOT10202.201200100 Infantry Equipment & 50 Motorized545.45168.076.36
1 Light SPAA50500.7550015 Light SPAA666.67150.0200.0
1 Light SPA50501.2550036 Light SPA400.00288.0230.40
1 Light TD80801.0050030 Light TD500.00240.0240.0
1 Light Tank80802.5050060 Light Tank200.00420.00168.00

Composite Garrison Templates (without Military Police Company)
Garrison CompositionHardnessHardness**SuppressionManpowerEquipmentManpower per SuppressionMinimum Production Cost*Minimum Production Cost per Suppression*
1 CAV + 1 Light Tank40404.501500120 Infantry Equipment & 60 Light Tank333.33471.6104.80
2 CAV + 1 Light Tank26266.502500240 Infantry Equipment & 60 Light Tank384.62523.280.49
3 CAV + 1 Light Tank20208.503500360 Infantry Equipment & 60 Light Tank411.76574.867.62
4 CAV + 1 Light Tank161610.504500480 Infantry Equipment & 60 Light Tank428.57626.459.66
1 MOT + 1 Light Tank45604.701700100 Infantry Equipment & 50 Motorized & 60 Light Tank361.70588.0125.11
2 MOT + 1 Light Tank33406.902900200 Infantry Equipment & 100 Motorized & 60 Light Tank420.29756.0109.57
3 MOT + 1 Light Tank27359.104100300 Infantry Equipment & 150 Motorized & 60 Light Tank450.55924.0101.54
4 MOT + 1 Light Tank243211.305300400 Infantry Equipment & 200 Motorized & 60 Light Tank469.031092.096.64

Composite Garrison Templates (includes Military Police Company)
Garrison CompositionHardnessHardness**SuppressionManpowerEquipmentManpower per SuppressionMinimum Production Cost*Minimum Production Cost per Suppression*
1 CAV + 1 Light Tank + MP40405.402000160 Infantry Equipment & 60 Light Tank & 10 Support Equipment370.37528.897.93
2 CAV + 1 Light Tank + MP26267.803000280 Infantry Equipment & 60 Light Tank & 10 Support Equipment384.62580.474.41
3 CAV + 1 Light Tank + MP202010.204000400 Infantry Equipment & 60 Light Tank & 10 Support Equipment392.16632.061.96
4 CAV + 1 Light Tank + MP161612.605000520 Infantry Equipment & 60 Light Tank & 10 Support Equipment396.83683.654.25
1 MOT + 1 Light Tank + MP45505.642200140 Infantry Equipment & 50 Motorized & 60 Light Tank & 10 Support Equipment390.07645.2114.40
2 MOT + 1 Light Tank + MP33408.283400240 Infantry Equipment & 100 Motorized & 60 Light Tank & 10 Support Equipment410.63813.298.21
3 MOT + 1 Light Tank + MP273510.924600340 Infantry Equipment & 150 Motorized & 60 Light Tank & 10 Support Equipment421.25981.289.85
4 MOT + 1 Light Tank + MP243213.565800440 Infantry Equipment & 200 Motorized & 60 Light Tank & 10 Support Equipment427.731149.284.75
 
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Mousetick

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@Mister Analyst

Thank you for this, very well done.

Two comments, for whatever they're worth:
1. I guess you included the self-propelled tank variants for the sake of completeness, otherwise I don't see how they could be recommended due to their poor suppression and high cost.
2. Any particular reason why pure CAV or pure MOT templates with MP are not considered?
 

Mister Analyst

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@Mister Analyst

Thank you for this, very well done.

Two comments, for whatever they're worth:
1. I guess you included the self-propelled tank variants for the sake of completeness, otherwise I don't see how they could be recommended due to their poor suppression and high cost.
2. Any particular reason why pure CAV or pure MOT templates with MP are not considered?

Thank you.

Correct assumption on item 1.

Item 2 was in response to the post that I was answering. Specifically, "What is the best way to get hardness in your template without La Resistance? " Cavalry and Military Police do not add hardness. Motorized hardness starts at 10 hardness and deteriorates with the addition of Military Police. It doesn't get to 20 hardness until Mech I tech is researched. The addition of Military Police would drop the garrison below the 20 hardness cutoff value that I was attempting to maintain. I was also trying to keep the tables below the 10 x 10 size as I had no confidence that additional rows could be added beyond 10. I had already lost confidence in their table tools when I had to delete my first table; I could find no way to get beyond the table when the table occupied the last line.
 
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