That is interesting. My game adds percentages before multiplying the base number. Yours is multiplying percentages. Could you show your picture of the same spot? My game is FTM 3.05.
15-75-3+5+25=-33; 7*.67=4.69
I would also like to point out that there are no units in holland other than 1 island and theres actually very little troops in occupied territory other than china. your scripted tests you first posted had to be fabricated cause theres no troops drawing supply in those lands. The increasing supply numbers is unrelated to our tests, it has to do with the army in china not being fed enough supplies. so the Supply slider says it needs to be increased. The supply is there it just can't travel fast enoughto get through all the low infra. the games starting at war with troops waaaay out in china, over time it will start to correct.
There are troops in BurmaSo no fabrication.
LOL, 95% of the entire japanese army is in manchukuo, china, or Japan. theres a total of 18 combat brigades in occupied territory other than china(9 are in ports so that means no supply increase). You can't count china because my original point stated that active fronts get collaboration government. Technically I also wouldn't have full occupation on the UK either...but ya gotta admit, this scenario was not built for a japanese player, its god awfully screwed up. Regardless, I think my screenshots make it very clear, full occupation and total exploitation is very useful in regions that do not need to be supplied at all. So for germany, denmark, sweden, and norway could do with some total exploitation, maybe even the french coast as well. Technically I only use full occupation if I need resources though, cause I'd rather have leadership as japan.
OK, please bear in mind that I'm still playing SF, but yeah I found Military Government's 2% the highest Partisan supporting setting that I can manage with a Police network. Looking at things that Police network is going to have to be in divisional pairs of MP Bgds, rather than as just as single individual Bgds, which is still fine for Collaboration's 1%. The range is two Provinces from all units which have Suppression, very roughly at 1/3 of the Division I think. May be I'll still set up that net as a double layer of MP Bgds, rather than in paired binary Police Divisions. I'll have to take another look at this.
So mnplastic's assessment of the impact of the FTM high partisan supporting settings is quite accurate. I'm not entirely sure just what exactly this 'Partisan Support' percentage is actually precisely representing in historical terms, but in game terms if it was set at that 4% minimum mnplastic is suggesting as realistic even for Collaboration I reckon that would be unmanageable. It would require players to commit large numbers of units to be able to reduce it effectively over a wide area, garrisoned Pacific Islands excepted.
Interestingly, suppressing units seemed to have boats, because the range of Suppression goes through bodies of water to third and even fourth Provinces to affect them at the same rate. So from a coastally placed unit it conducts itself over the Sea tile as the first Province and reaches any further coastal land Provinces it borders that are beyond its normal two land Province range. See Riga as an example in mid war scenarios.
Guys, things like that should be solved by PM. When you have real data, present it here.
Also I believe somehow, ships cause a suppression effect, I don't know how but docked ships reduced revolt risk in port provinces.