The issue that most wargames, including HOI as far as I have heard (Don`t actually own the game), is that occupying a country does not "cost" anything.
When Germany annexed France, whole divisions were left to France to guard the area, not only from an invasion from the sea, but in order to maintain the occupation. Armies became the police of the occupation. They guarded that resources were used for the benefit of the occupator.
All Strategy games represent this poorly. When armies roll over a country, the only men who are left behind are those who die on the field.
I was thinking of the following:
-All provinces belong to a state (Just like in Vic). (States have been agreed upon already haven`t they? Would seem rather strange to have air missions hit only the small provinces, so I am assuming that we have states in the first place.)
-The minimum occupationary force of a state is a division. Having multiple divisions will reduce the revolt risk, and increase the production efficiency.
-Divisions guarding a state cost less to upkeep than those mobilized for movement and attack.
-In the phase of an attack by invaders, the guarding division becomes a mobilized ( = normal) one.
-Guarding divisions can also be placed into home states (National provinces) and during those times, smaller bonus for production efficiency will be granted. (Soldiers help with field work?)
-Soldiers changing from Guarding/Occupation duties to normal mobile duty or vice versa will have very low organization. However during the mobile or stationary (Guarding/Occupation) the organization will rise. Also when attacked, the organization will not drop even when the troops go mobile. A time of one week is required to change between Guarding/Occupation and mobile states, and after that the organization will begin to accummulate. (This to represent leaving the areas and sharing responsibility, or as in vice versa; organizing the guarding/occupation.)
Also imagine the invasion of Normandy. How is this represented in most war games? By having a minium strenght guards division in every coastal province of Normandy. Is this realistic or acceptable in any respect? No it is not.
Having to watch over for the areas one has conquered will not only make ahistoric and illogical conquests impossible (Sorry, no more conquering the world alone as Estland), but also it will enable the more correct representation of invasions.
How big will the states be? Northern coast of France would be divided to three states. (Bretagne, Normandy, Calais). Holland would be maybe in two or three...
I am most terribly sorry if something similar has already been introduced to the game, but I have not had the privilidge of playing the first HOI.
When Germany annexed France, whole divisions were left to France to guard the area, not only from an invasion from the sea, but in order to maintain the occupation. Armies became the police of the occupation. They guarded that resources were used for the benefit of the occupator.
All Strategy games represent this poorly. When armies roll over a country, the only men who are left behind are those who die on the field.
I was thinking of the following:
-All provinces belong to a state (Just like in Vic). (States have been agreed upon already haven`t they? Would seem rather strange to have air missions hit only the small provinces, so I am assuming that we have states in the first place.)
-The minimum occupationary force of a state is a division. Having multiple divisions will reduce the revolt risk, and increase the production efficiency.
-Divisions guarding a state cost less to upkeep than those mobilized for movement and attack.
-In the phase of an attack by invaders, the guarding division becomes a mobilized ( = normal) one.
-Guarding divisions can also be placed into home states (National provinces) and during those times, smaller bonus for production efficiency will be granted. (Soldiers help with field work?)
-Soldiers changing from Guarding/Occupation duties to normal mobile duty or vice versa will have very low organization. However during the mobile or stationary (Guarding/Occupation) the organization will rise. Also when attacked, the organization will not drop even when the troops go mobile. A time of one week is required to change between Guarding/Occupation and mobile states, and after that the organization will begin to accummulate. (This to represent leaving the areas and sharing responsibility, or as in vice versa; organizing the guarding/occupation.)
Also imagine the invasion of Normandy. How is this represented in most war games? By having a minium strenght guards division in every coastal province of Normandy. Is this realistic or acceptable in any respect? No it is not.
Having to watch over for the areas one has conquered will not only make ahistoric and illogical conquests impossible (Sorry, no more conquering the world alone as Estland), but also it will enable the more correct representation of invasions.
How big will the states be? Northern coast of France would be divided to three states. (Bretagne, Normandy, Calais). Holland would be maybe in two or three...
I am most terribly sorry if something similar has already been introduced to the game, but I have not had the privilidge of playing the first HOI.
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