I don't have sources on the claims. They're based on my observations that if the developers cared highly about the issue and it were that easy to address, it would have been addressed by now. How long has it been since players started complaining about the stupid frontline management? And based on my educated guesses, having a professional background in technical software engineering, if you must know.If your whole argument is "this is too hard for the devs" and "it's not important enough for the devs", you should provide a source on the claim.
And "take it or leave it" isn't an argument, more so when you're not even on the development team.
Those are the kind of arguments that are made internally and never communicated to the customers. It all comes down to cost and profit, unsurprisingly. It's a lot easier and more profitable for Paradox to deliver content packs and minor balance patches, than to spend 6 months or more, designing and testing a competent 'AI' by a staff of highly skilled developers, with no clear and immediate impact on sales.
Some here will say "release the improvements as a DLC, I'll gladly pay for it!" That's not possible, nobody except the most hardcore fans would buy that. After the initial flop of Imperator: Rome, did Paradox release the redesigned version as a paid upgrade? No.
"take it or leave it" isn't an argument, it's an advice (that you can take or leave,
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