Running a game to test the balance of 1.07 (plus custom mod) I made some observations that should affect everyone:
1. Playing Germany (all events happened like in real history), it's end 1940 I realized that my Italian ally had kicked the British nearly out of Africa. When I looked into the UK-save I realized he had maybe three divisions in Egypt, so no miracle he get's smashed. Then I realized the Canadians have sent not a single division for help, all 15 of them stand in Canada and protect crucial places like Baffin Island and some Polar Bears (no offense please if you're a bear or from Baffin Island, but it's likely not the place evil Adolf will land to conquer the free world). If anyone knows how to change this pleeeeeease share your wisdom.
2. The AI promotion is a mess compared to 1.05 promoting nobodies to Great Admirals. I think it has to do with the initial deployment of officers at the beginning of the scenario, who are mostly of lowest ranks and these are being auto-promoted, ignoring the leader files. If you know how to get rid of this I'll praise your name. It's sad they changed it cause it worked just fine before.
3. Subs sink a little bit too easily, though having researched all doctrines. As of now it's not worth building them. What could be changed? Reducing visibility?
4. The AI is much better than ever before!!! I really had fun so far. After the fall of France I tried to move my fleet from the North Sea to Brest and Bordeaux. He blocked me with a superb fleet, and immediately pulled out every bomber he had. I loved it!!!
1. Playing Germany (all events happened like in real history), it's end 1940 I realized that my Italian ally had kicked the British nearly out of Africa. When I looked into the UK-save I realized he had maybe three divisions in Egypt, so no miracle he get's smashed. Then I realized the Canadians have sent not a single division for help, all 15 of them stand in Canada and protect crucial places like Baffin Island and some Polar Bears (no offense please if you're a bear or from Baffin Island, but it's likely not the place evil Adolf will land to conquer the free world). If anyone knows how to change this pleeeeeease share your wisdom.
2. The AI promotion is a mess compared to 1.05 promoting nobodies to Great Admirals. I think it has to do with the initial deployment of officers at the beginning of the scenario, who are mostly of lowest ranks and these are being auto-promoted, ignoring the leader files. If you know how to get rid of this I'll praise your name. It's sad they changed it cause it worked just fine before.
3. Subs sink a little bit too easily, though having researched all doctrines. As of now it's not worth building them. What could be changed? Reducing visibility?
4. The AI is much better than ever before!!! I really had fun so far. After the fall of France I tried to move my fleet from the North Sea to Brest and Bordeaux. He blocked me with a superb fleet, and immediately pulled out every bomber he had. I loved it!!!