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Jazumir

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As Baneslave says, there's a stacking penalty per brigade.

But the mix of combat vs. support brigades also has to be carefully balanced, because if too much of your combat strength is behind the front lines, then you don't have alot of buffer against the enemy plowing through you (even if you're scoring MASSIVE damage on them because of your 4 artillery brigades!). :D

To avoid any misunderstanding and to clear it up once and for all:

´behind the front lines´ != ´in reserve´ here, right?

Here is how i understand it - please correct me on anything that´s wrong:

- As divisions fight as one inseperable unit, a division, including all its combat&support brigades, is either in the fornt-line, or in reserve.

- A division in reserve neither brings its combat brigades nor its support brigades to bear (as long as it is ´in reserve´). If, and only if, a division is ´in the front-line´ do its support brigades (as well as its combats brigades) fire.

- I heard, that ari-brigades have of a frontage of 0. Theoretically, one could bring an infinite number of ari-brigades to the front. The only limitation is, that such ´ari-only-divs´ would shatter or be overrun on hour 1 of the battle pretty much.
 

e-stab

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´behind the front lines´ != ´in reserve´ here, right?

- As divisions fight as one inseperable unit, a division, including all its combat&support brigades, is either in the fornt-line, or in reserve.

- A division in reserve neither brings its combat brigades nor its support brigades to bear (as long as it is ´in reserve´). If, and only if, a division is ´in the front-line´ do its support brigades (as well as its combats brigades) fire.
I think these are true.
 

zeekater

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Nice job Rensslaer, had fun reading it :)

Some observations:

1. (B.5.0) The manual says that Russia can't trade with it's comintern partners at the start of the scenario since those 'are landlocked and on a different continent'.
Does this mean that Europe (Moscow) and Asia (Tannu Nova, Mongolia) are different continents as far as the game is concerned?

2. (F.1.2) What does this 'hidden loyalty rating' for ministers do exactly?

3. (M.1.1) The definition of reserve air units says:
At an Airbase with multiple Airwings of
same-type aircraft, selecting an Airwing for Reserve will
replace a damaged portion of the other Airwings with
the Strength and Organisation of the Reserve Airwing.
Does this mean that reserve for air units is different, and no air units are switched out, but strength and org is switched?

4. (M.3.0)
It is also assumed that not every plane flies on every Mission
– that a proportion of the Airwing is held back and rotated
into whatever continuing Mission they have.
What is the importance of this?
 

ComTrav

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Maybe it's just because I remember submarine superstacks, but is anyone else a little interested to see submarine combat. The manual makes it sound like sub combat will almost always be handled through event boxes (not just convoy raiding, but attacking actual warships.) I always thought submarines vs. warships was tricky to represent without being overpowered, especially since subs tend to be cheaper (and, more importantly, build faster) then most other ships.

I sort-of wonder if Commandos still get a bonus for Marines/Mtns/Paratroopers--although their current trait makes them attractive for paratroops, it seems almost better to put them in charge of armored spearheads.

I'm really interested to see how fast Practical knowledge decays, and what the "minimum effort" to keep practical "even" is. (I'm also interested to see how fast it grows for certain staple units, ie, infantry.)
 

unmerged(35344)

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Just a small question about the theatres. Is it possible to create an own theatre, for example north east front and south east front? I cant find it in the manual :D
No.
In warfare, a theater or theatre is defined as a specific geographical area of conduct of armed conflict, bordered by areas where no combat is taking place.
What you're talking about is probably Army Groups
 

GAGA Extrem

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I hope I understood the part about rockets:

You build the units once, but can use them multiple times.
I imagine them going to ~10% STR after firing and being re-build via reinforcements. Once they are at 100% again you can assign a new fire mission.

That would be great!

With this and subs, I imagine you could bring down the UK by simply taking have of their island... No more journey to their V-provinces all around the world!
 

Polarisan

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Kind of Happy and Dissapointed.

Lots of Pictures of Argentina! Thanks Paradox :D

Well, on the Licensing Capital ships, is where I am dissapointed.

As I remember, MANY minor nations, Argentina Included, couldn't afford to build their own navy, so they bought ships that other nations where scrapping from the first war.

Thats how Argentina has 2 BBs at 1936, It bought them off the US.

The Only CV that Argentina had was a CVL which the UK sold to the netherlands, which, after a fire in the engine room, was sold to argentina.

It was active all through the XX Century, from 1960-1996 Roughly in Argentina.

In 1936, Argentina's submarine program was being built partly at home and partly in the UK, (The Irony...) As Core Correctly depicts.

So, I assume since you people made the whole game from scratch, that you could have thought out a solution to the abuse of this licensing of capital ships, OTHER than just canceling it all together.

You could limit it to licensing capital ships to regional or minor powers, ( Brazil, Australia, Mexico, NZ, Argentina, Netherlands, Belgium )... After all, Australia was in fact sold a couple of CL or CA, I can't remember, in the interwar period by the UK, Brazil also bought a couple of ships, and it also does that now. I'm assuming that Mexico was also offered some ships, and the NZ is part of the commonwealth. The netherlands, as I said, were sold a CV by the UK, which later sold it to Argentina.

That is my insight into the matter.

Cheers,
Nick
 

Baneslave

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Niker117: Ships you mentioned were bought not licensed, yes? I don't know any cases where naval power sold blueprints for and helped another nation to build their own capital ship.
 

Rensslaer

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To avoid any misunderstanding and to clear it up once and for all:

´behind the front lines´ != ´in reserve´ here, right?

Here is how i understand it - please correct me on anything that´s wrong:

- As divisions fight as one inseperable unit, a division, including all its combat&support brigades, is either in the fornt-line, or in reserve.

- A division in reserve neither brings its combat brigades nor its support brigades to bear (as long as it is ´in reserve´). If, and only if, a division is ´in the front-line´ do its support brigades (as well as its combats brigades) fire.

- I heard, that ari-brigades have of a frontage of 0. Theoretically, one could bring an infinite number of ari-brigades to the front. The only limitation is, that such ´ari-only-divs´ would shatter or be overrun on hour 1 of the battle pretty much.
This is correct, except that I don't believe it's legitimately possible to have a "support only" division. You might be able to create one by dismantling existing divisions and combining their support brigades (not sure, haven't tried it), but I'm not even sure if such a division would be allowed on the front, since it has no combat frontage. If caught alone, it would probably instantly shatter. It's certainly not intended that you should have such a unit, and it's impossible to build a division without at least one combat brigade through the division builder.
 

Polarisan

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Niker117: Ships you mentioned were bought not licensed, yes? I don't know any cases where naval power sold blueprints for and helped another nation to build their own capital ship.
So you can still buy ships and stuff?

Cheers;
Nick

PS: Sorry for ranting there.
 

Rensslaer

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Nice job Rensslaer, had fun reading it :)

Some observations:

1. (B.5.0) The manual says that Russia can't trade with it's comintern partners at the start of the scenario since those 'are landlocked and on a different continent'.
Does this mean that Europe (Moscow) and Asia (Tannu Nova, Mongolia) are different continents as far as the game is concerned?

2. (F.1.2) What does this 'hidden loyalty rating' for ministers do exactly?

3. (M.1.1) The definition of reserve air units says:

Does this mean that reserve for air units is different, and no air units are switched out, but strength and org is switched?

4. (M.3.0)

What is the importance of this?
Thanks!

B5.0 - This has been fixed since the Manual went to press (i.e. trade is allowed now between USSR and Mongolia, for instance). But yes, Moscow and Tannu Tuva are considered to be on separate continents.

F1.2 - Honestly, having recently looked through the minister files, I'm not sure this feature made it in. If it still exists, it would have something to do with coups, civil wars or the assignment of ministers after elections. I don't think it's there.

M1.1 - A reserve air unit would wait until a primary air unit is depleted of org, and then would replace that unit while it recovers. I haven't observed this in action, so I can't verify it's operation for certain.

M3.0 - That's my way of explaining why an air unit can be in the air as often as it is, as some air units will be flying 16-20 hours in a day (which would be unrealistic if every plane were flying). There's always a capacity to respond, so long as organisation exists.

Maybe it's just because I remember submarine superstacks, but is anyone else a little interested to see submarine combat. The manual makes it sound like sub combat will almost always be handled through event boxes (not just convoy raiding, but attacking actual warships.) I always thought submarines vs. warships was tricky to represent without being overpowered, especially since subs tend to be cheaper (and, more importantly, build faster) then most other ships.
Submarines exist as naval vessels in ship-to-ship combat, though they may have advantages in positioning. As far as I've seen combat through events for them exists only for convoys.

Just a small question about the theatres. Is it possible to create an own theatre, for example north east front and south east front? I cant find it in the manual :D
You cannot create your own theatres, per se. You can "force" the AI to recalculate theatre borders, though, through a button in the production interface.



Just a note: I can't promise to answer every question, as I'd be here all day. But I'll try to answer when I have time to.

Great to hear your excitement over the release!

Rensslaer

p.s. Niker117 - I played Argentina some in the beta, and it's a fun country to play! :)
 

Amallric

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You cannot create your own theatres, per se. You can "force" the AI to recalculate theatre borders, though, through a button in the production interface.

But is it possible de create as much theater HQs as you want(as stated in the manual), then hit that button so those new HQs are taken into account?
 

zeekater

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M3.0 - That's my way of explaining why an air unit can be in the air as often as it is, as some air units will be flying 16-20 hours in a day (which would be unrealistic if every plane were flying). There's always a capacity to respond, so long as organisation exists.

I was hoping it secretly meant that all air divisions now get reinforced/upgraded at 0.00 hrs each day, even if they are in combat or flying :)

So I guess that's still in. That makes air combat in Asia/America harder because air divisions have to be grounded to reinforce or upgrade...
 

Gargoyle

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Um, then I think thats a big mistake. So the whole eastern front can hold 625 german divisions and 625 russian divisions, because of the HQ limit?

There would be many more than one theater on the eastern front.