I've been playing around with my settings in my Nvidia control panel and I think I have found a sweet spot in terms of balancing performance and quality of image... Just thought I'd share and maybe compare with others to try and help find optimal settings.
I am turning Anisotropic filtering and Antialiasing OFF in the game menu.
In the Nvidia control panel I have a custom program setting for CS as the following;
Ambient Occlusion : greyed out /not supported
Anisotropic Filtering : 4x (16x max)
Antialiasing FXAA : On
Antialiasing Gamma Correction : On
Antialiasing Mode : Override application setting
Antialiasing Setting : 16x CSAA (32x max)
Antialiasing Transparency : Off
CUDA - GPU's : All (I only have 1 anyways)
Max Pre Rendered Frames : 4 (max)
Multi-Display: Single Display Performance (I use 1 monitor)
Power Management Mode : Prefer Performance
Shader Cache : On
Texture Filtering (anisotropic sample) : Off
Texture Filtering (negative LOD bias : Allow
Texture Filtering : Quality
Texture Filtering (trilinear optimization) : On
Threaded Optimization : On
Triple buffering : Off
Vertical Sync : Use application setting
Virtual Reality Pre rendered frames : 4 (max)
This is on a 560ti gtx, kinda old, playing on almost maximum settings in game (texture quality and shadow's on high/far rather than very high/very far).
Most configurations I have made almost all had about 10 less fps than what I am getting like this, and the textures look smooth enough to not bother me. Zooming and scrolling is pretty good, not always completely smooth though.
Some things I have noticed; Triple buffering on seemed like it made the screen stutter and the fan run constantly. Shader cache on is a no brainer, especially for older pc's that have a good gfx card swapped into them.
The higher you put the anisotropic filtering and antialiasing the better it will look at a cost of performance, so that is best weighed on an individual basis.
Locking the negative LOD bias to Allow rather than Clamp seemed to yield a performance boost, at no visual cost, though I am speculating.
Vertical Sync, any setting but that one seems to hurt my fps pretty bad.
Thoughts?
I am turning Anisotropic filtering and Antialiasing OFF in the game menu.
In the Nvidia control panel I have a custom program setting for CS as the following;
Ambient Occlusion : greyed out /not supported
Anisotropic Filtering : 4x (16x max)
Antialiasing FXAA : On
Antialiasing Gamma Correction : On
Antialiasing Mode : Override application setting
Antialiasing Setting : 16x CSAA (32x max)
Antialiasing Transparency : Off
CUDA - GPU's : All (I only have 1 anyways)
Max Pre Rendered Frames : 4 (max)
Multi-Display: Single Display Performance (I use 1 monitor)
Power Management Mode : Prefer Performance
Shader Cache : On
Texture Filtering (anisotropic sample) : Off
Texture Filtering (negative LOD bias : Allow
Texture Filtering : Quality
Texture Filtering (trilinear optimization) : On
Threaded Optimization : On
Triple buffering : Off
Vertical Sync : Use application setting
Virtual Reality Pre rendered frames : 4 (max)
This is on a 560ti gtx, kinda old, playing on almost maximum settings in game (texture quality and shadow's on high/far rather than very high/very far).
Most configurations I have made almost all had about 10 less fps than what I am getting like this, and the textures look smooth enough to not bother me. Zooming and scrolling is pretty good, not always completely smooth though.
Some things I have noticed; Triple buffering on seemed like it made the screen stutter and the fan run constantly. Shader cache on is a no brainer, especially for older pc's that have a good gfx card swapped into them.
The higher you put the anisotropic filtering and antialiasing the better it will look at a cost of performance, so that is best weighed on an individual basis.
Locking the negative LOD bias to Allow rather than Clamp seemed to yield a performance boost, at no visual cost, though I am speculating.
Vertical Sync, any setting but that one seems to hurt my fps pretty bad.
Thoughts?
Last edited:
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