No, FOARP, i am not really talking about the mobile market. I wouldnt count myself potential part of the target audience for such a DLC, if i was talking about mobile internet devices, since i do not possess one, nor do i intent to do so any time soon.
What i am talking about is people who played HoI1&2, but never developed real interest in 3, because of two mututally amplifying reasons:
- When they did play the classics, they were young - when 3 came out, they simply had less time in RL to devote to it. Jobs, kids, wives... that sort of thing.
- When, on the rare occassion of a totally free weekend or such, they rub their hands and wanna try this new iteration of this series, that always had been time-consuming, and install & load the game, they just find that even a weekend will not be enough to get through this. What´s the point, when you know, you´ll have to stop, when it gets interesting (or when you just got the basics, if it is as complex as it looks...)? ´Nahh´, they say then, ´better get back to another round of civ (f.e.)...´.
I think it´s just a matter of fact, that as a franchise ages, so does its costumer base - and the reduction of avaiable time that usually goes along with that just doesnt match up with an ever increasing complexity of the franchise very well. Not only does it scare newcomers, but it also keeps some of those who would actually keep playing the game through its iteration from doing so. (And it keeps me from even trying MP).
A ´lite-DLC´ would cater to both groups, newcomers and time-contrained veterans (who happen to be have good buying power, mostly, btw ;D ), without having the basegames complexity be limited by their demand.
What i am talking about is people who played HoI1&2, but never developed real interest in 3, because of two mututally amplifying reasons:
- When they did play the classics, they were young - when 3 came out, they simply had less time in RL to devote to it. Jobs, kids, wives... that sort of thing.
- When, on the rare occassion of a totally free weekend or such, they rub their hands and wanna try this new iteration of this series, that always had been time-consuming, and install & load the game, they just find that even a weekend will not be enough to get through this. What´s the point, when you know, you´ll have to stop, when it gets interesting (or when you just got the basics, if it is as complex as it looks...)? ´Nahh´, they say then, ´better get back to another round of civ (f.e.)...´.
I think it´s just a matter of fact, that as a franchise ages, so does its costumer base - and the reduction of avaiable time that usually goes along with that just doesnt match up with an ever increasing complexity of the franchise very well. Not only does it scare newcomers, but it also keeps some of those who would actually keep playing the game through its iteration from doing so. (And it keeps me from even trying MP).
A ´lite-DLC´ would cater to both groups, newcomers and time-contrained veterans (who happen to be have good buying power, mostly, btw ;D ), without having the basegames complexity be limited by their demand.
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