eu4 is way too restrictive in conquests, and i could never figure out how the heck battles really worked and kept losing wars, ck2 is just more fun overall, it dosent bog itself down in stupid restrictions
Different people have different skills. For most, the game is too hard.Sorry but this is bullshit. For me EuIV it's still too easy. I don't know what the heck are you talking about.![]()
Different people have different skills. For most, the game is too hard.
oh joy, another pointless thread pointlessly necroed.
A handful of posters posting something does not equate to "endless posts".
There were endless posts about it, every day (so back then the posters were described as a "vocal minority" and, according to some who wanted to explain why the minority was a majority, "a lot of sockpuppets"), before we all just stopped playing EU4 and therefore stopped browsing this board. There will be a massive influx of players back to EU4 if the game eventually hits the sweet spot of 1.0 and 1.1 again and actually becomes fun. But of course the sycophants will do everything in their hands to stop it (they almost managed to ruin CK2 too in the last patch, by defending an unintended massive imbalance in army sizes as a "wonderful change only hated by noobs").
Endless posts by the same 10 whiners. Every patch, every change, because they aren't allowed to snowball. Please stop playing this game, so you stop spamming these annoying threads. Everyone has heard your whine and rejected it.
Everyone else here (hint: its more than 10 people) is trying to have a valid discussion about their opinions on the game then you and a few others came in trying to dismiss them just because you don't agree. Form a proper argument and contribute to the discussion or don't post, so far the only person whining here is you.
They have to accept that an healthy majority of the players like the game anyway, and they can't sling insults at the other side...Their position - that they really are a majority and that EU4 is losing players because of the newest patches - is untenable.
Not all are taking the stance that 1.2 was the part when things went bad. I've seen many refer to EUIV by itself with no reference to the patches, or simply stating the patches made it worse. I and 2 of my 3 friends who heavily play paradox games have been critical of EUIV from the start, and saw 1.2 not as the beginning, but the further decreasing of player freedoms.
Putting aside that, even if the majority do enjoy the game, why is it fair to lock out a minority who's play style coexisted in previous EU games and in other Paradox series?
Slow/no expansion was just as possible in EUIII for those who enjoyed it, turning AI aggression to low, no inflation and no luckies and the world would remain largely static aside from colonisation, I even occasionally played a few games like this (let alone many mods that increased difficulty of expanding). The possibility of playing a conquest heavy game in no way affected the ability of players to play a peaceful game, so in no way did EUIV require the severe nerfing of expansion methods, which is just exacerbated by the fact most non-warfare parts of the game currently require minimal strategic thought or player interaction.
"Sycophants" was thrown from the other side. Yes, they shouldn't be attacked, but they have to step down as well. They have to accept that an healthy majority of the players like the game anyway, and they can't sling insults at the other side. The most massive decrease in players was under 1.1 itself - an almost vertical fall from 14k or so players to 5k. From there, it slowly bled out players: 1.2 and 1.3 showed no real difference in the decrease. Their position - that they really are a majority and that EU4 is losing players because of the newest patches - is untenable.
I think that's what it comes down to really. Peace in CK2 is just as fun as war. There's a lot of intrigue and backstabbing to be done. Where as in EUIV, peace is rather boring. Only thing you can do is build, and that's just a question of clicking a button and waiting for the timer to go along. Nerfing expansion just cuts out a lot of the really good part of the game.
Plus CK2 is just lighter and sillier. There's humour and drama in CK2. EUIV is just 'blah blah empires blah stability blah'. In CK2 there are actual stories about people.
I don't know where that "healthy majority" thing comes from. Is there some official survey by Paradox about what do EU4 players like and don't like, showing that 51% of them love post-1.2 patch to death?
The only thing we can say for sure is that an overwhelming majority of EUIV players don't play EU4, for X, Y or Z reasons (as happens, in a greater or lesser degree, with any game after release). Anything else is speculation
Someone once said: "Maybe name Paradox is there in honor of its fans?" After all, you are trying to sell a speculation as a fact yourself.
Oh joy, another pointless thread pointlessly necroed.
Very good post. The design philosophy behind EU IV is so poor how they managed to make EU III is beyond me. The only thing I don't agree with is the trade system which I very much enjoy.
EU III let you do stuff and this stuff had consequences but if you managed it you would be very well off. EU IV just spits in your face and says no.
How do I conquer the world when I get 100% OE from about 30 base tax when my empire has a 1000+ base tax? How do I conquer the world when core creation takes 200 months because I already have 300 provinces?
How do I conquer the world when all my neighbors are in a coalition, and despite me beating them only allows me to take 3 provinces from 10+ nations because I can't negotiate a separate peace despite having a 100% individual war score.
The only means of expanding is through returning cores to vassals, but the amount of cores in this game is so few it's ridiculous. Why have byzantium lost cores on a greek greece in the seventh century?
How do I bankrupt a nation when all they have to do is kick out their advisors and free enough cash to field an additional 100k units. How do I convert culture when diplo ideas are far superior to all other tech, how do I convert culture when a peace treaty is 100+ diplo points? Meanwhile admin tech and military tech is 10 years ahead of time because they dont do jack shit besides tech.
Why would I ever again attempt personal unions when I'm claimed 15+ thrones on rulers without heirs that are over 45 years and then miraculously finding a son, forcing me into one less diplomatic relation for a hundred years or so because that's apparently how long people are married. Not that I would know because I STILL CAN'T SEE MY GOD DAMN FAMILY TREE, FIX YOUR FUCKING GAME PARADOX.
Remember when "Believable worlds" was that Bohemia would conquer all of Ukraine because of their strategic location and army strength? Remember when after being destroyed, France would devolve into minor factions never to recover?
This is believable worlds – it could have happened, but it didn't.
"Believable worlds" now is the last king of burgundy dies, burgundy splits between france and austria. Austria gets super powerful, loses the HRE, and gets destroyed – netherlands revolts and starts to colonize. The Iberian wedding happens and Castille chooses to tie their destiny to their own.
Ottomans gets really powerful but stagnates because a core takes 15 years to create.
THIS IS WHAT HAPPENED, NOT WHAT MAY HAPPEN. YOU CAN'T CLAIM TO HAVE BELIEVABLE WORLDS WHEN ALL YOU DO IS RECREATE WHAT HAPPENED WITH SCRIPTS AND RIDICULOUS BONUSES.