Frankly, what I miss in EU4 most, isn't character development. We have a game for that already. It's called "the sims".
No, what I'd like to see is a first-person musket shooter. You could play as part of a unit of pike, or a line of musket infantry.
Beware the cannon, is all I say.
It can't be too hard to implement. They already have a game that sortof does this, and the code should be easily ported with a few weeks of coding at most.
I know this, because I once programmed my C64 using BASIC I copied from the back of a gaming magazine.
I assume this is aimed at me but seriously if we're literally just talking about CK2 in EU4 then they already built CK2. And no one is suggesting it would take a few weeks. And to compare Mount&Blade to CK2 and EU4 is absurd. They're in the same goddamn engine. If you don't understand why it's significantly easier to develop on the same engine then I don't know what to say.
There's a scale of easiness here, no one is suggesting that coding a dynastic system is like coding a flag change mod, but it's not anywhere near coding first person action game in the Clausewitz Engine (I'm not sure that would be possible). They already made a dynastic system. They're not starting from scratch here.
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Again, that is not to say that porting CK2 into EU4 is a good idea at all. Just that adding character development is easy.
Also your comment about the Sims being where you can get character development is kind of absurd. After all, we might as well remove battles from EU4 since you can get battles in other games right?