The number of building slots in a province is mainly related to terrain and development. As such, a richer province will have more building slots than a poor province. Isn't this a contradiction?
I suppose the purpose of the number of building slots is to give the player a choice in prioritizing different buildings. However, you should focus your investments in rich provinces, because they will give the most returns. And in rich provinces, you have plenty of building slots, you have enough space to build every building that is worth. On the other hand, you can only build very few buildings on poor provinces, but you shouldn't build much there because the returns for must buildings are crap.
In the end, you can customize your rich provinces with as many buildings as you want and in poor provinces you have space to build, not that you should use it.
However, the AI doesn't understand the game this way and spams buildings in every province by mid game, so you end up with all building slots filled with worthless buildings. So you have to scan every province you conquer trying to make space for good buildings (manufacturies), and if you conquer a lot this process is excruciating.
Anyway, the idea I want to put forward is why not remove the number of building slots? If you could build every building in every province, you should still have to prioritize. Buildings are very expensive, and their returns are not worth in most provinces. Moreover, in the new update there will be even more buildings. So, what do you think?
I suppose the purpose of the number of building slots is to give the player a choice in prioritizing different buildings. However, you should focus your investments in rich provinces, because they will give the most returns. And in rich provinces, you have plenty of building slots, you have enough space to build every building that is worth. On the other hand, you can only build very few buildings on poor provinces, but you shouldn't build much there because the returns for must buildings are crap.
In the end, you can customize your rich provinces with as many buildings as you want and in poor provinces you have space to build, not that you should use it.
However, the AI doesn't understand the game this way and spams buildings in every province by mid game, so you end up with all building slots filled with worthless buildings. So you have to scan every province you conquer trying to make space for good buildings (manufacturies), and if you conquer a lot this process is excruciating.
Anyway, the idea I want to put forward is why not remove the number of building slots? If you could build every building in every province, you should still have to prioritize. Buildings are very expensive, and their returns are not worth in most provinces. Moreover, in the new update there will be even more buildings. So, what do you think?