Where is HBS pulling the numbers of the weapons and mechs from?
They've changed the damage of the lighter autocannons (upgraded), increased the heat of lasers (nerfing), reducing crit spaces in arms and side torsos while increasing legs and center torsos.
I guess I could understand the multiplication of damage (and armor) by 5 and heat by 3, IF it were bloody consistent, but nope, it's like they have biases for (and against) certain equipment.
Movement conversion is haphazard at best considering the speed of the Spider and the Shadow Hawk, the walk of the Spider should equal the run of the Shadow Hawk, but it doesn't, it tapers off at 1 "hex" per 3 turns (yes I have been playing this game too much I think.)
To make matters worse, the "SLDF" mechs that you get to play in the campaign are pretty much all impossible builds (base tonnages don't make sense, incredible # of DHS in the legs, etc etc), I mean come on, let the conversion be consistent.
They've changed the damage of the lighter autocannons (upgraded), increased the heat of lasers (nerfing), reducing crit spaces in arms and side torsos while increasing legs and center torsos.
I guess I could understand the multiplication of damage (and armor) by 5 and heat by 3, IF it were bloody consistent, but nope, it's like they have biases for (and against) certain equipment.
Movement conversion is haphazard at best considering the speed of the Spider and the Shadow Hawk, the walk of the Spider should equal the run of the Shadow Hawk, but it doesn't, it tapers off at 1 "hex" per 3 turns (yes I have been playing this game too much I think.)
To make matters worse, the "SLDF" mechs that you get to play in the campaign are pretty much all impossible builds (base tonnages don't make sense, incredible # of DHS in the legs, etc etc), I mean come on, let the conversion be consistent.