Oops, my mistake."PieDmont" hurts my brain, come on Piemonte![]()
So France started a play while at war, that resulted in a war, and couldn't bother to put any attention to said new war? Maybe they shouldn't have started it. Maybe Piemont should not have supported it since France was distracted elsewhere and they would be the focus of Austria solo.Okay
Piemont supported them because they are allies
They could have had another war, Austria could have had overwhelmed them temporarily, because they were mobilized
Or Austria overwhelmed them for 16 weeks!!! That is not temporarily.
So again in another war, has added distractions. I guess it is relevant since (a) those providing aid need to consider those things when entering the play, and (b) figuring out what is preventing the attacker from removing any gains from the defender for 16 weeks, or 4 month, or 1/3 year.It is advancing towards Galicia, or attacking Denmark, Austrias Ally. How is it relevant? I am talking about a hypothetical problem of game mechanic. Imagine Prussia is a lazy player who takes his time.
I am not seeing the <potential problem>. They have to get to -100 to be forced to capitulate, which takes months. We need to have the 'strong' attacker to be 'absent', a 'weak' attacker that joins, the 'medium' defender that adds the 'weak' attacker as a war goal and the defender is able to run wild for months.Anyway - you seem to be using some game circumstances as a tool to mitigate the problem. This is completely irrelevant, as I am discussing the problem with mechanic itself and potential outcomes. Potential problems might or might not happen, depending on circumstances. But the <potential problem> remains
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