...And, for my two cents, I think if Germany had thrown much of their (with hindsight) pointless research out the window (for instance subs and super-heavy tanks)...
Their sub research wasn't really pointless...
...And, for my two cents, I think if Germany had thrown much of their (with hindsight) pointless research out the window (for instance subs and super-heavy tanks)...
Cardus, do you have an online link source for that research halt order?
Also, I do not disagree with you about the potential...I think especially in HoI if you want to focus on something like rocketry or nuclear weapons, that should be allowed. I just think that the earliest a nation could get it, maxing out all their leadership and money into the project would be 1943-4...otherwise everyone will have nukes in a multiplayer game, or there will be some imbalance of some kind. It took the US four years of dedicated research and the use of great resources to make a bomb...so since that is our standard, from the 1939 discovery of fission as a baseline, 1943 would be the earliest...how does that sound?
A kiloton of TNT is ~4*10^12 Joules. A single gram of mass could theoretically equal ~9*10^13 Joules. (E=MC^2) So only about 5-10 grams or so of that nuke was converted to energy. So why not just drop the 10 grams of nuke that gets converted to energy?Please refer to this http://forum.paradoxplaza.com/forum/showpost.php?p=9423496&postcount=113. The nuke part of the gadget was less then 4 kg for a picture please refer to this
http://en.wikipedia.org/wiki/The_gadget.
Their sub research wasn't really pointless...
I think he means pointless on the overall outcome of the war, and that all the investment into subwarfare would have been better off invested elsewhere.
I guess that this point is not clear: the nuke part should be still 5 grams. Is not one gram more or less that it makes the difference. What it does, for example, is the conventional explosive that you should add. I was wondering if less conventional explosive still starts the nuke reaction.
Nitpick- AFAIK, the most common thermonuke material used for delivery-capable weapons would be a compound of lithium deuteride. The lithium is Li-6, chosen to emit deuterium upon fusion, thus getting your fusion material in a nice, stable form suitable for long-term storage.Depends on what kind of nuke you're going for: a 'simple' nuclear device (which the first examples were extremely inefficient at using their energy envelope because of the experimental nature of the weapons) or a thermonuclear device capable of several... 'layers' of detonation would be the best way to simply describe it (a primary and secondary reaction enhanced with tritium or palladium).
I think I confused Cardus(the guy you replied to) even further. You got ~1 gram of energy out of a 4 kilograms of fissionable material with Little Boy,(rechecked my numbers) and physics makes it unlikely you could reduce that ratio to anything close to 1:1, or even 1:10. (without 'cheating' and going thermo-nuclear; the reaction material in that case is not the fissionable material, anyways) Anti-matter would get perfect efficiency, of course, but that stuff is ridiculously expensive and tough to contain, anyways. For the foreseeable future, nukes and thermo-nukes are the cheapest way to level a city, and the ongoing argument is that it is *tough* to miniaturize that stuff to fit on a V2, even, in the WW2 timeframe.Anyways, the general response is that 5 grams of fissonable material is rather small; the expense in developing the appropriate detonation proceedure for something that small would be better spend in delivering conventional munitions.
Nitpick- AFAIK, the most common thermonuke material used for delivery-capable weapons would be a compound of lithium deuteride. The lithium is Li-6, chosen to emit deuterium upon fusion, thus getting your fusion material in a nice, stable form suitable for long-term storage.
I think I confused Cardus(the guy you replied to) even further. You got ~1 gram of energy out of a 4 kilograms of fissionable material with Little Boy,(rechecked my numbers) and physics makes it unlikely you could reduce that ratio to anything close to 1:1, or even 1:10. (without 'cheating' and going thermo-nuclear; the reaction material in that case is not the fissionable material, anyways) Anti-matter would get perfect efficiency, of course, but that stuff is ridiculously expensive and tough to contain, anyways. For the foreseeable future, nukes and thermo-nukes are the cheapest way to level a city, and the ongoing argument is that it is *tough* to miniaturize that stuff to fit on a V2, even, in the WW2 timeframe.
If I were to look at how fast you *could* miniaturize warheads, I'd look into when the first sub-launched stuff started showing up. Here's a few links...
http://en.wikipedia.org/wiki/Regulus_missile
http://en.wikipedia.org/wiki/Mark_5_nuclear_bomb
So...the first system proposed used a warhead just a little too big for a V2, and a cruise missile with almost three times the range, but they didn't show up until 1952 and 1951, respectively. You might argue that there was no 'push' to miniaturize, but think for a minute: SOV first demonstrated nuclear capabilities in 1949. Even with the threat of a 'decapitation strike', it takes another 3 years to miniaturize enough to fit on a V2-type weapon, and this is with 4 extra years of experience since Hiroshima.
Paradox is being *generous* when they gave Miniaturized Fission bomb a 1948 tech date. They basically assumed nuclear research came to a halt between 1945 and 1949, when SOV catches up to USA. Reality would probably give it a later tech date, but gameplay considerations make it much earlier than it should be...
Jonathan Fisher
given the relatively weak nature of the dropped nukes, and their dirty/inneficient nature, im inclined to believe that much more than a few percentage points of decrease and you might not even get a reaction, just a conventional bang and a rather radioactive mess.
Im not certain of the specifics, but alot of the purpose behind the explosives was to drive the material into a superdense state, forcing the atoms closer together, making it aqs likely as possible that emitted particles will collide at least once on the way out, and with that, really go bang. while i won't argue that decreasing the conventional explosives will result in no reaction occuring, as i just don't know neough to say, i will say i'd find it somewhat unlikely.
think of it like starting a cranky lawnmower, you could pull half as hard, and it just might still start, but its gonna take a second or two longer to reach full power, on the other hand, if you didn't pull hard enough, its gonna turn over a couple times and quit, thats it. find the happy medium and not only do you not work too hard, but you aren't waiting for it to get going either.
The conventional explosive does not affect the end reaction. I'd suggest reading "Sum of All Fears" (Tom Clancy) for anyone who would like to know more. While not entirely accurate, it does give an adequate description of how the bomb works.
The conventional explosive does not affect the end reaction. I'd suggest reading "Sum of All Fears" (Tom Clancy) for anyone who would like to know more. While not entirely accurate, it does give an adequate description of how the bomb works.
This is true, as the saying goes we have the benefit of looking back in hindsight, but at the time the submarine war was very damaging to Britain and at least in theory it could have capitulated. It's those chances that grand strategies are made against other powers.Counter-argument: This type of argument though assumes because X amount of research failed X+anything would also fail, which is not necessarily the case (not that it is provable 1 way or the other) I.E. Had Doenitz had his way, more money would have gone into R&D and construction and the war in the atlantic turn out different.
EDIT: And this applies to nuclear or any other research, you just can't ACTUALLY know, just pretend and simulate
does anybody know it for sure? if the conventional explosive is dropped to 1 ton is the blast reduced by the half?
Actually, the relationship between mass, energy and fissionable portion is more complicated- sorry for confusing you.Hi Wraith11B, as it seems that you know something about could you please explain what accounts for in terms of weight?
We know that the fissile part is few grams, but the total weight was about 4 tons so do you know the difference by material/component? For example:
plutonium 8 g
case 1 t
conventional explosive 500 kg
etc
Actually, the relationship between mass, energy and fissionable portion is more complicated- sorry for confusing you.
In a nuclear reaction, some proportion of your plutonium/uranium is fissioned into 'waste products'.
In the same reaction, some smaller proportion of mass is converted totally into energy.
The amount of mass converted to energy is the difference between the mass of plutonium and the mass of the 'waste products.'
Even if you cause fission in all your plutonium, you won't convert all of it into energy.
Also, if this site is correct, roughly half of the weight of Fat Man was conventional explosives.(5300 lbs)
They also make the mistake of confusing amount fissioned with the amount converted to energy, so you're in good company.![]()