• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Cardus

Field Marshal
15 Badges
Feb 11, 2007
4.681
793
  • Hearts of Iron Anthology
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron IV Sign-up
No its not irrelevant at all.

To get 5 times the payload moved the same distance you need 5 times more work done or thrust, very basic physics. If the rocket have 5 times the volume we can be sure that the requirements to fit these are met.

Why wouldn't they build the engine 5 times as large aswell? Or use 5 same size engines running parallel?
Why would not 5 x thrust be able to "lift itself" or 5 x weight(including fuel)?

If using Bullfrog ICBM (A9) as example it sacrificed payload for range. 10 times range but no increased payload still requires roughly 10 times more work done (10 x thrust, weight and fuel).

So what kind of rocket will we be looking at if we only want a Short range one? Using simple math for volume, area and lenght scale and extrapolating V2 values the rocket would be.

5 x Volume/Weight (62.5 metric tons)
sqrt(5) = 2.34 x Mantle area, this would likely reduce weight some due to more efficient use of the shell and structure supports.
cuberoot(5) = 1.71 x Lenght = 24 meters long, Diameter of 2.8 meters.

So "5 times as large" only ends up beeing 1.71 times as long and wide. A 5 times as long rocket would have 125! times the payload.

The Little boy bomb actually only got a diameter of 0.7 m. So its no troubles fitting it into a Aerodynamic rocketcone. To make it clear as to what kind of rocket im talking about the Little boy would almost fit crossways into it (lenght 3meters as compared to 2.8meter required diameter of rocket). Also take a close look on this picture.

Now tell me how much of that 4000kg weight do you think is steel casing, release mechanism, supports and fins? The weight of such features is already included in the rocket structure and can thus be subtracted. When talking about V2 payload we are measuring effective weight for the explosives. It should be compared to effective weight of the warhead, not warhead + casing.

This is why I can say for sure that 5 times V2 is an exaggeration to be on the safe side, 3 - 4 times is more likely values making the rocket even smaller. A very general principe that applies to ALL travel is the bigger you build the more efficient it gets. Thats why we got jumbo jets and huge oil tankers/container ships today. Unless they are earning more money (efficiency) they wouldn't be building these things.

Do you really think it would be impossible to design, build, transport and launch a single rocket thats only (max by generous estimates) 24 meters long? If you had 6 years to do it in and the worlds leading rocket scientists?

Very interesting post...
I have a question for you, please, do you think that a smaller bomb like the gadget may fits in a V2?
 

Porkman

Field Marshal
20 Badges
Nov 4, 2006
3.219
1.410
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Arsenal of Democracy
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
Well a little off topic but which I believe is very important.

Would the allies have used Nukes on Germany ?

I dont believe so, for the simple reason of the threat of Chemical warfare retaliation. Germany would have defenately replied to a Nuke attack with Chemical weapons, and vice a versa if Germany attacked England or Russia with Nukes.

The only reason USA used it care free I believe was because Japan was in no state to retaliate with Chemical weapons, and they didnt know about the after effects of Radiation.

I dont know if this has been discussed earlier but, its something I cant quite understand.

The bomb was developed specifically because American scientists were afraid that the Germans were building one themselves. As for Japan, they were the only major belligerent to use Chemical weapons during WW2.

Look at this http://en.wikipedia.org/wiki/Einstein-Szilárd_letter
 

unmerged(134054)

Corporal
Feb 6, 2009
39
0
The bomb was developed specifically because American scientists were afraid that the Germans were building one themselves. As for Japan, they were the only major belligerent to use Chemical weapons during WW2.

Look at this http://en.wikipedia.org/wiki/Einstein-Szilárd_letter

As for the Nuke - yes, US and Germany tried to build them and even though Hiltler started it ealrlier, US - in the end - had much more human ("brains") resources available.

As for chemical weapons - no, Germany used a lot of them (mostly gas) on the Eastern Front.
 

unmerged(112834)

Second Lieutenant
4 Badges
Aug 30, 2008
155
0
  • Hearts of Iron II: Armageddon
  • Deus Vult
  • Hearts of Iron III
  • Victoria: Revolutions
there is a significant issue that isn't being understood regarding trying to simply enlarge the missile.

yes, you are right, to move 5 times the payload, you need to exert 5 times the effort, this requires 5 times to fuel to maintain nominal range. to keep the issues as they appear as simple and uncomplicated as possible, this will be done one step at a time, starting with the default V-2 specs.
weight 12,500kg, warhead 980kg, fuel 8720kg, 206km max range.(have you noticed your fuel is 9 times heavier than your warhead?) the missile isn't noted individually for its weight, just the combined weight, so, 12,500-980-8720=2800kg, just for the missile.
ok, so, lets double the size of the missile, to accomodate a warhead twice as large
missile 2800kg*2=5600kg, warhead 980kg*2=1960kg, fuel 8720kg, total weight 16280kg. your thrust to weight ratio, which determines your acceleration, is now 77% of what it was. to stick to simple math, moving a mass from point A to point b requires work, this is your fuel expenditure, which we did not increase. since 8720kg can move 12,500kg a distance of 206km, it follows that it should move 16280 something approximately near 160km. we have lost range AND acceleration, this isn't good. it gets worse, your missile has a larger internal volume, which results in greater drag as it must move more air out of the way to move forward, so we have now lost speed as well, this too will reduce range and acceleration, compounding the performance losses.

but all is not lost, we can always add more fuel, after all, this missile is twice as big, and we didn't give fuel its share. in so doing, we will now weight in at 25,000kg, we have accomplished our doubling completely. and now resumes the problems. we haven't redesigned the throttle assemblies, or the fuel injectors/inputs/feeds, or the nozzle. so we aren't generating any more thrust than before, but weight twice as much now. so, on with it, we are back to 206km range thanks to increased fuel you might think, this is not so, we can't maintain the speed that gave us this range for that fuel ammount because of our increased drag, so range is still down. we weight twice what we did before reducing thrust/weight to a mere 50%, acceleration further penalised by drag as before.

but so what, we can always burn more fuel in the same time period right? it stands to reason that if we consume more energy in the same time period, we have more energy to work with, and can rectify this thrust problem!. this is true, to a point. how much of a pressure increase can your manifolds take, can your fuel pumps give you the increased flow(or should we replace them for larger more powerful models even tho they are both bigger, increasing drag when the missile is enlarged to make room, and reducing acceleration), can the fuel lines handle the newly increased pressures. suppose all of this is true, you can handle the larger pressures, then we can easily double the fuel, to burn it twice as fast and our range will remain, right? wrong, double the fuel, and you increase the weight of the missile by ALOT. but lets ignore that, there is another more pressing issue looming now. if you do double the fuel rate, can sustain the pressures and keep from exploding, then you will oxidize twice as much fuel in the same period of time, ths releases twice as much energy, this includes heat. can the metals that compose your missile handle temperatures twice as much without weakening which is really bad, or melting, which would be catastrophic?

any redneck can understand that twice as much is just that, and if it needs something, then being twice as much means it needs twice as much, so supplying twice as much will solve that problem. but Nasa doesn't eploy rednecks, they never have. if rednecks could grasp rocket science, there would still be highly gifted persons at nasa, as there is alot of complicated maths that occur there not directly related to rocketry, and the rednecks would be involved with that. Nasa employs the best and the brightest because the straight forward lets just make it bigger pilosophy fails far more often than it succeeds.

The titanic wasn't much more than a massively larger motorboat, and any idiot could build something that will float, and strap a motor to it and sit a fuel tank in it, and have a motor boat, some will even achieve some decent performance. none of these people stands much chance at getting something on the scale of titanic going, and more, at that scale, its an entirely different ballgame. And rocketry is no different.

You can't simply make it bigger and get better from that. the problems that arrise become monstrously huge faster than you approach your goals. This is why miniturisation is the godsend it is, same performance from this part, at a fraction of the size/weight. Higher temperature and strength limits allow to withstand those higher pressures/temperatures. better fuel compositions to provide greater endurance and thrust at the same volume. and so on.

All of these factors combined with significantly greater understanding of the forces at work is what lead to the Saturn-V rockets, from the early days of the V-2. Do you understand ther basic concepts of a combustion engine? if your answer is yes, then you are effectively on the same page as von Braun was with rocketry, now, could you build a 400 horsepower motor on your own, no store bought parts(tools permitted obviously), that would fit under the hood of a car? this is the leap that a few decades of intensive research and miniaturisation resulted in.

bigger is not always better.
 
Last edited:

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
Cardus said:
I have a question for you, please, do you think that a smaller bomb like the gadget may fits in a V2?
Is the gadget so much smaller? I though It was only a prototype for fat man. If you can find the weight of it you can know if the V2 got enough thrust to carry it. I doubt it however since V2 got a diameter of 1.65 meter and the gadget looks to end up around 2m diameter.


it gets worse, your missile has a larger internal volume, which results in greater drag as it must move more air out of the way to move forward, so we have now lost speed as well, this too will reduce range and acceleration, compounding the performance losses.
Actually drag isn't such a major problem you want to make it. Two reasons:

# Alot of Fuel is burned during liftoff where drag is negligable.
# The Volume to Area scale still applies. A Rocket of x2 Size will only Increase drag by sqrt(2) = 1.41

Ofcourse its still a factor.

we have accomplished our doubling completely. and now resumes the problems. we haven't redesigned the throttle assemblies, or the fuel injectors/inputs/feeds, or the nozzle. so we aren't generating any more thrust than before, but weight twice as much now. so, on with it, we are back to 206km range thanks to increased fuel you might think, this is not so, we can't maintain the speed that gave us this range for that fuel ammount because of our increased drag, so range is still down. we weight twice what we did before reducing thrust/weight to a mere 50%
Why I need to ask you again would you not put two engines (or one twice as large) on the rocket? Without doing that I will argue that "accomplished our doubling" is in no way complete. Two Identical Engines sitting next to each other would be even easier to acomplish from an engineering standpoint (and a popular solution too, Saturn V had 5 engines instead of V2 that had a single one).

Now don't start arguing two engines are hard to balance, our original example called for three, four or five that can easilly be arranged symetrically.

then you will oxidize twice as much fuel in the same period of time, ths releases twice as much energy, this includes heat. can the metals that compose your missile handle temperatures twice as much without weakening which is really bad, or melting, which would be catastrophic?
This is the only Engineering problem I will really admit to beeing critical.

We have twice the amount of heat generated with only sqrt(2) = 1.41 surface area to let it escape through. Thats the core of the problem here.

Does this mean it can't be solved in 6 years? I have a hard time believing that.

But If the single engine can cool itself enough to not affect outside components, then it should not affect nearby engines much either. Once again a multi engine approach seems to be the best solution.

The hardest part for me is how Germany would be able to fund both a Nuclear and a Rocket program enough for both to have results. I hope the rocket one requires a little more research effort in HoI3. I think we both have shown that there is a reason we call something "Rocket Sience". But Its quite fun, and IMO It warrants a little more than 2-3 techs (thats very quick with rocket test facilities)

Developing a short/medium range nuke delivery rocket is much easier then developing a ICBM, And this is what I hope we also can get. As research in rocketry advances several parallel models become more efficient. I belive a Short range, Medium range and Long range(ICBM) variant is warranted. Where its only feasable to arm the short or medium range one with a nuke before 1948.
 
Last edited:

Cardus

Field Marshal
15 Badges
Feb 11, 2007
4.681
793
  • Hearts of Iron Anthology
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron IV Sign-up
Is the gadget so much smaller? I though It was only a prototype for fat man. If you can find the weight of it you can know if the V2 got enough thrust to carry it. I doubt it however since V2 got a diameter of 1.65 meter and the gadget looks to end up around 2m diameter.

Please refer to this http://forum.paradoxplaza.com/forum/showpost.php?p=9423496&postcount=113. The nuke part of the gadget was less then 4 kg for a picture please refer to this
http://en.wikipedia.org/wiki/The_gadget.

My point is that if you have the air superiority and long range bombers (like USA) then you can design a bomb without being so much worried about its weight. On the other hand if you have V2 rockets its better that the bomb fits the rocket instead of to wait for the development of the improved version of the V2. So, instead of a blast of 20 kilotons maybe you can be still happy with the half.

Does this makes sense to you?
 

Bullfrog

General der Tso's Chicken
25 Badges
Mar 11, 2005
5.978
421
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • Arsenal of Democracy
  • 200k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Darkest Hour
  • Hearts of Iron II: Armageddon
The hardest part for me is how Germany would be able to fund both a Nuclear and a Rocket program enough for both to have results. I hope the rocket one requires a little more research effort in HoI3. I think we both have shown that there is a reason we call something "Rocket Sience". But Its quite fun, and IMO It warrants a little more than 2-3 techs (thats very quick with rocket test facilities)

Developing a short/medium range nuke delivery rocket is much easier then developing a ICBM, And this is what I hope we also can get. As research in rocketry advances several parallel models become more efficient. I belive a Short range, Medium range and Long range(ICBM) variant is warranted. Where its only feasable to arm the short or medium range one with a nuke before 1948.

Yes this is what I was thinking. If the rocket and nuke can be researched, built and deployed together before Dec. 31st 1947 then I would hope that Germany's research over the last 11 years has almost entirely been focused on these two and related techs. Not to say that they could not research other things, but the leadership points and money involved should make such a strategy questionable at best.
 

Cardus

Field Marshal
15 Badges
Feb 11, 2007
4.681
793
  • Hearts of Iron Anthology
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron IV Sign-up
Yes this is what I was thinking. If the rocket and nuke can be researched, built and deployed together before Dec. 31st 1947 then I would hope that Germany's research over the last 11 years has almost entirely been focused on these two and related techs. Not to say that they could not research other things, but the leadership points and money involved should make such a strategy questionable at best.

Hi Bullfrog, please note that Hitler stopped all not immediately applicable research for 3 years. This means that you have to cut about 2 years from the development of "special techs".
 

Bullfrog

General der Tso's Chicken
25 Badges
Mar 11, 2005
5.978
421
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • Arsenal of Democracy
  • 200k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Darkest Hour
  • Hearts of Iron II: Armageddon
Hi Bullfrog, please note that Hitler stopped all not immediately applicable research for 3 years. This means that you have to cut about 2 years from the development of "special techs".

Even so, the inclusion of nuclear armed rockets before the 1948 end date would be cutting 5 years off of the historical timeline for such a weapon. Therefore, regardless of your decision to not cut unvital research as Germany, the tech rushing would be fairly cost inefficient.
 

Cardus

Field Marshal
15 Badges
Feb 11, 2007
4.681
793
  • Hearts of Iron Anthology
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron IV Sign-up
Even so, the inclusion of nuclear armed rockets before the 1948 end date would be cutting 5 years off of the historical timeline for such a weapon. Therefore, regardless of your decision to not cut unvital research as Germany, the tech rushing would be fairly cost inefficient.

I'm sorry because I cannot get you. Earlier you said "If the rocket and nuke can be researched, built and deployed together before Dec. 31st 1947" and now you says end of 1948? Which one is the right date to you?
 

Battlecry

Field Marshal
16 Badges
Feb 22, 2007
2.528
4
  • Arsenal of Democracy
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
Well they've stated the timeline as 1936-1948...does anyone know if they mean the end of 1948 or the beginning?

And, for my two cents, I think if Germany had thrown much of their (with hindsight) pointless research out the window (for instance subs and super-heavy tanks), it's feasible that they might have a) developed the A-10 (a multi-stage intercontinental V-2) and b) developed an atomic warhead for it by 47/48. The reallocated money just might have been enough, even with the comparative lack of physicists.
Purely conjectural, of course. There's no telling what the situation in Europe and/or Germany might have been had the war continued until 1947/8 - but, had the war with Russia been avoided somehow, there would have been a whole hell of a lot more resources to go around. Even half (or less) of the 1941/2 Wehrmacht could have easily stopped any invasion of Europe by the Western powers.
 
Last edited:

Cardus

Field Marshal
15 Badges
Feb 11, 2007
4.681
793
  • Hearts of Iron Anthology
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron IV Sign-up

Myth

Strategy Cognoscenti
33 Badges
Jul 8, 2005
7.277
7
  • Shadowrun Returns
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Hearts of Iron II: Armageddon
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Knights of Pen and Paper 2
  • Crusader Kings II: Horse Lords
  • Europa Universalis III: Collection
  • 500k Club
  • Semper Fi
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
Paradox. And IIRC the original HoI2 ended on new year's eve '47, as it had the same timeline.
 

Bullfrog

General der Tso's Chicken
25 Badges
Mar 11, 2005
5.978
421
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • Arsenal of Democracy
  • 200k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Darkest Hour
  • Hearts of Iron II: Armageddon
I'm sorry because I cannot get you. Earlier you said "If the rocket and nuke can be researched, built and deployed together before Dec. 31st 1947" and now you says end of 1948? Which one is the right date to you?

Sorry for not being clear. I meant Dec.31st, 1947. But we tend to use that date and 1948 interchangeably.
 

Cardus

Field Marshal
15 Badges
Feb 11, 2007
4.681
793
  • Hearts of Iron Anthology
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron IV Sign-up
Sorry for not being clear. I meant Dec.31st, 1947. But we tend to use that date and 1948 interchangeably.

So for Paradox the timeline is end of 1947. Is that correct?

Regarding the cost of the nuke development program within the Axis please find below some comments

1) Germany and Italy were technologically far ahead in nuke research respect then the Allies. This wasn't anymore true after:
a) Fermi left Italy
b) an Hitler order to stop all researches not immediately applicable issued after the France's defeat
2) It seems that the cost was 1/3 of the cost of all tanks produced by the USA between 1942 and 1945. Please see:
http://virtualology.com/MANHATTENPRO...anproject.net/

The Manhattan project was 6% of the total cost substained by the United States for the World War II.

3) According to this site http://encarta.msn.com/encnet/refpag...61563737&pn=15
Germany and Italy together spent $366 so 6% more than USA ($341 millions including $50 billion for lend-lease supplies).

4) The Axis had the greatest scientists in physics: Fermi (but he left Italy), Bohr (but he escaped in 1943), Heisenberg, etc.. The great potential of the Axis should be discussed: if we leave out of the game "bad things" that we cannot mention here then the Axis would keep all the scientists they had (for example the Axis will keep Einstein as well) plus a % of the scientists/leadership in the conquered countries (we can still assume that a French scientist is not very happy to work for the occupier).
 
Last edited:

Bullfrog

General der Tso's Chicken
25 Badges
Mar 11, 2005
5.978
421
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • Arsenal of Democracy
  • 200k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Darkest Hour
  • Hearts of Iron II: Armageddon
Regarding the cost of the nuke development program within the Axis please find below some comments

1) Germany and Italy were technologically far ahead in nuke research respect then the Allies. This wasn't anymore true after:
a) Fermi left Italy
b) an Hitler order to stop all researches not immediately applicable issued after the France's defeat
2) It seems that the cost was 1/3 of the cost of all tanks produced by the USA between 1942 and 1945. Please see:
http://virtualology.com/MANHATTENPRO...anproject.net/
1. Maybe in 1939, but after 1941 when the US started the Manhattan project, they had unlimited manpower, funds and proper facilities to work with, where the German team had a lack of all those things.
1.b. You keep using this 3 year setback to augment your ideas. I do not agree. What I think you are talking about is Goering's order to halt weapon development that would not be able to go into production in 1941. While this set some projects back, most R&D deemed necessary was back in full swing in 1941, AFAIK. Do you have a source?
2. What is your point here?

3) According to this site http://encarta.msn.com/encnet/refpag...61563737&pn=15
Germany and Italy together spent $366 so 6% more than USA ($341 millions including $50 billion for lend-lease supplies).
Fine, I don't see the lend lease connection, and this link does not work.
4) The Axis had the greatest scientists in physics: Fermi (but he left Italy), Bohr (but he escaped in 1945), Heisenberg, etc.. The great potential of the Axis should be discussed: if we leave out of the game "bad things" that we cannot mention here then the Axis would keep all the scientists they had (for example the Axis will keep Einstein as well) plus a % of the scientists/leadership in the conquered countries (we can still assume that a French scientist is not very happy to work for the occupier).
The Axis scientists might have discovered fission, but after that they did not do much toward getting the bomb. Was there potential? Sure...but I still think that the bomb should not be attainable before 1944, maxing out the necessary techs. There should also be a random factor, just as the teams involved did not know everything, the player should not necessariily know the linear progression of techs that will produce the fastest bomb. Perhaps secret weapon techs could have a lesser chance of firing as unlock events?
 

DocMorningstar

Second Lieutenant
50 Badges
Sep 5, 2008
180
241
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • Surviving Mars: First Colony Edition
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Shadowrun: Dragonfall
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Arsenal of Democracy
More payload

Yes, effectively, if you 'double' the rocket (strap 2 V-2s together) you could carry the payload...the same distance as a regular V2s (you could probably do better if you got efficient with your packaging and saved a little weight - meh)

The issue is RANGE - not payload. Building a bigger rocket, as has been said, is easy. Building a rocket that can fly FARTHER is way, way harder. If you think about what a rocket REALLY has to carry, it is this:

The 'real' payload + the 'unburned fuel payload'

So if you wanted your 'super V2' to be able to fly 2x as far as the V2, you effectively need a rocket that can deliver an ENTIRE V2 to the '1st' halfway point. lets think about it in 2 stages. Stage 2 is a 'regular' V2 capable of flying a 980kg warhead to a range of 206 KM - stage 1 is a rocket capable of delivering itself + stage 2 to a range of 206km.

Here are your V2 specs: (stolen from a previous poster)
weight 12,500kg, warhead 980kg, fuel 8720kg, 206km max range. The missile isn't noted individually for its weight, just the combined weight, so, 12,500-980-8720=2800kg, just for the missile.

so your '2nd stage' weighs 12,000 KG - which is ~12 times the weight of the payload on the 'regular' V2.

And from what I talked about earlier, you can 'roughly' assume a linear increase in payload over the same distance for a straight scale up (if you tie 2 V2s together, you get 2x the payload - rocket scientists, I know it isn't that simple, but I'm painting with broad strokes here).

So, without improving the TECHNIQUE and EFFICIENCY of your rocket design, you need 12x the rocket to deliver the same 980Kg warhead to only double the distance. Or, you need a rocket that weighs ~
150,000Kg (or about 5% of the size of a Saturn V moon rocket . . .)

if you wanted to fly ANOTHER 206KM you would have to multiply by 12 AGAIN (since your 1st + 2nd stages now become the payload for the boost stage) - this would give you an all up weight of 1.8 million KG - giving you a rocket damned near the size of the largest rocket ever built to put a lousy 1000 KG bomb 600 KM away - you couldn't even fricking hit moscow with that. To do THAT - you would need to fly 1600 KM (which is 8x the ORIGINAL RANGE) so you would need to multiply the BASE WEIGHT of the rocket by 12^8 - or a factor of ~400 billion (making your 'rocket' something like 1/50th the size of mount everest. . . .)


Please note that there are alot of things left out of this explanation (like the true effects of accelartion, fuel consumption ETC - its only a simplification to give a general picture of WHY it works this way)

And there, in a nutshell is why it is almost all efforts to get 'more' range by making the rocket bigger don't work - the only practical way to increase RANGE is to improve your rocket's efficiency - the first us ICBM (Atlas) was capable of delivering a 1,363 kg payload almost 16,000 Km. If you notice they payload isn't much better than the V2 payload. ICMBs could do this because they could reach orbital/suborbital altitudes, and let ballistics, unhampered by wind resistance, do the 'work' of moving the payload so far.

Once you can get your projectile into space, you can effectively deliver it anywhere (with accurate guideance) so, once your efficiency is there (ratio of rocket to payload) you can probably put any size package you want, wherever you want it. The corallary is that until your efficiency goes up, is that you can't put ANY package outiside a maximum practical range. And this doesn't even take into acount the difficulty of HITTING a target (there is a reason that that there aren't conventional warheads on ICBMS - it is ()&)@# expensive to deliver a payload via ICBM, and hitting the right CITY is considered about right for accuracy).

So, to get back to the idea of nukes, Germany, WWII, and ICBMs.

'Yes' Germany could have made a 'nuclear payload' version of the V2 (strap 4 V2s together and away you go!)

'No' they couldn't have reached very far with it (they could have nuked the crap out of London, or put it on a train, driven it to the east front, and nuked Moscow - New York would be safe though)

'No' you couldn't have had a true ICBM in the timeline of WWII -it took the US another 12 YEARS to make an ICBM - and to do that, the ENTIRE SCIENTIFIC ESTABLISHMENT needed to advance for 12 years (not just the field of rocketry). We were working on it pretty damned hard at the time, too.

'No' you can't have half the 'boom' for half the payload - nukes are NOT conventional weapons - they are sort of a yes/no question. 12 Kg of fissionable material = A giant kaboom. 5 KG of fissionable material = no kaboom. Also, it really only takes like 10-30 KG of acutal fissionable material, the rest is all packaging, detonators, etc - so you need to haul that stuff along wether you are setting off a 'little' bomb or a big one.
 

Cardus

Field Marshal
15 Badges
Feb 11, 2007
4.681
793
  • Hearts of Iron Anthology
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron IV Sign-up
1. Maybe in 1939, but after 1941 when the US started the Manhattan project, they had unlimited manpower, funds and proper facilities to work with, where the German team had a lack of all those things.
No, you have the figures regarding money/resources and leadership....

1.b. You keep using this 3 year setback to augment your ideas. I do not agree. What I think you are talking about is Goering's order to halt weapon development that would not be able to go into production in 1941. While this set some projects back, most R&D deemed necessary was back in full swing in 1941, AFAIK. Do you have a source?

Please refer to RAYMOND CARTIER, LA SECONDE GUERRE MONDIALE, LAROUSSE

2. What is your point here?
The point is that the Manhattan project was expensive but affordable by USA as well as by the Axis.

Fine, I don't see the lend lease connection, and this link does not work.
Regarding the link please try this http://encarta.msn.com/encyclopedia_761563737_15/World_War_II.htm
Regarding the connection I'm talking about money/resources. I'm comparing the expenditures between the Axis and USA and I'm including the lend lease in this comparison.


The Axis scientists might have discovered fission, but after that they did not do much toward getting the bomb.

Obviously, this because the Axis was not committed in that research but the scientists that worked on the Manhattan project believed that Germans were far ahead.
 

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
So, to get back to the idea of nukes, Germany, WWII, and ICBMs.

'Yes' Germany could have made a 'nuclear payload' version of the V2 (strap 4 V2s together and away you go!)

'No' they couldn't have reached very far with it (they could have nuked the crap out of London, or put it on a train, driven it to the east front, and nuked Moscow - New York would be safe though)

'No' you couldn't have had a true ICBM in the timeline of WWII -it took the US another 12 YEARS to make an ICBM - and to do that, the ENTIRE SCIENTIFIC ESTABLISHMENT needed to advance for 12 years (not just the field of rocketry). We were working on it pretty damned hard at the time, too.

'No' you can't have half the 'boom' for half the payload - nukes are NOT conventional weapons - they are sort of a yes/no question. 12 Kg of fissionable material = A giant kaboom. 5 KG of fissionable material = no kaboom. Also, it really only takes like 10-30 KG of acutal fissionable material, the rest is all packaging, detonators, etc - so you need to haul that stuff along wether you are setting off a 'little' bomb or a big one.
I agree with all this even if your simplification in the beginning to have 12 x V2s to double the range is a little flawed. Mostly because a mutli stage rocket got alot of other advantages because its much much easier (read requires less thrust/fuel) to keep a constant speed already attained then to accelerate. Another reason is that the second stage would start around V2s maximum altitude of 88km where air is so much thinner resistance is much lower.

Thus we should also note that its the V2s max vertical range thats 206km, Its parabolic range is 320km. Its horizontal range (if not needing to gain altitude at all, what we should be worring about when increasing range) is even longer.


Edit: Sorry if I turned this into a rocket thread :p
 

Bullfrog

General der Tso's Chicken
25 Badges
Mar 11, 2005
5.978
421
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • Arsenal of Democracy
  • 200k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Darkest Hour
  • Hearts of Iron II: Armageddon
Cardus, do you have an online link source for that research halt order?
Also, I do not disagree with you about the potential...I think especially in HoI if you want to focus on something like rocketry or nuclear weapons, that should be allowed. I just think that the earliest a nation could get it, maxing out all their leadership and money into the project would be 1943-4...otherwise everyone will have nukes in a multiplayer game, or there will be some imbalance of some kind. It took the US four years of dedicated research and the use of great resources to make a bomb...so since that is our standard, from the 1939 discovery of fission as a baseline, 1943 would be the earliest...how does that sound?