After the first thread fell by the wayside, a new thread can best put aside the old issues and concentrate on the issue concerning the game.
At present, nukes can be lobbed right, left and center with no real concequences for the user, which is quite rediculous. In order to make using nuclear weapons slightly more of a tricker decision than a giant 'I win the war' option, I propose -
1. A increase in threat per nuke launched - At the end of WW2, nukes were scary. A single bomb that could level a city inspired more fear than anything else.
2. Penalty to diplomatic relations across the board - A simplified way of modeling the fact that everyone in the world looked at America in a different light after using the bomb.
3. Events in case of failure of the nuking mission. The American atom bombs were dropped amidsts total control of the air, thats not to say that a few Japanese fighters could have intercepted it, downed the plane and the bomb recovered by the Japanese. For flavour mostly.
Thoughts?
Game mechanic stuff only, people. I do not want to hear about the history or morals of war/a-bombs. -Darkrenown
Hi,
as nukes had an obviously HEAVY impact on decisions, of even an well known inveterate foe like Japan, it should have heavy effects.
Already in game:
1. Effecting NU of target country.
2. Devastating effect on buildings,infra and stored Ressources(! Capital hit is deadly !) in that provinces hit.(Remember: Diameter of Prov ~30Km*30Km.)
3. Light to Medium damage done to troops in that target province.
4. ? Did I miss something? Please add in an answer!
My proposal:
1. Effect of NU should be modable!

Else a higher effect as strategic bombing as it is a "little differnt story" as with conventional stuff.
2. Effect on buildings and infra should last longer as the prov(parts of it) is contaminated and thus "going back to live" is harder. (Additional value for "hit with super-cruel weapons"- would make tactical stuff also possible if available for the whole game..)
3. Effect of Ressources should be not that heavy, as with the current economy model the hit of the capital is to severe IMHO.
3. Damage to land troops is ok, but maybe an additional modifier for attrition of provinces is nice to have, so that the contamination of that prov could be modeled. These additional modifier should be time dependent. So it would last only a time that is given by the effect of being nuked or even weather?
Damage against naval target should be devastating..
Also against massed Bombers it should work "wonders".. (But that could fell apart maybe.. :wacko
4. A new value for "super-cruel weapons" use like threat. That effects the diplo like threat does it now already.
Or just raise the threat for everyone. Just a bit higher as much military stuff would do already. So some nukes count for x Divisions and nukes used even more.
And please stay on topic!
Kind regards,
Chromos