First of all, I love the new revamp. The new system with the more advanced economy is definitely a step up, but it has room for improvement.
The biggest problem right now is the way that pops work. Some people have suggested that instead of choosing one pop to grow (based on some alt-right logic that minorities will outbreed us all) then all pops should grow simultaneously and total growth is split between all pops as I believe it was in the old system.
The objection is that this creates the problem that if you have 10 pops on a plant you get no new pops for ages and then suddenly 10 pops.
This can be solved if we just move to pops with numeric styles. Instead of 1 pop representing 1 pop for 1 job. Then 1 full pop is, say, 1000 people. What currently provides 1 job now provides 1000 jobs and so on.
Total pop growth per planet would be calculated as:
base growth * modifiers * pop_weight
So if we pretend that base growth is 50 and we use 1000 pop size one example of could be.
Notice that we get a fractional number in the growth in the example, this could be solved if we moved to 10,000 per 1 current pops.
Besides from the obvious traits like rapid breeder and slow breeder and modifiers from buildings habitability should also play a role. Instead of modifying pop growth speed habitability should modify the weighting of how much of the total pop growth that species gets. At 0% habitality you get 0% of the growth. Such pop could exist there if forcefully relocated, but would migrate away over time if they had better alternatives. Also that way rapid breeder tundra species do not outbreed desert pops on a desert planet.
The current system is just untenable, you colonize a desert planet and through migration treaty or refugees you get tundra pops who decide to settle on that planet and breed like crazy even though they hate it. Causing ever-growing resource drain.
Output from jobs would then be the weight of the pops working that job times their modiers. If there would not be enough pops to fill a full then the final output would be weighted in that way. So if there were 900 pops then output would be 90% of normal output.
I think it would not only solve a lot of the wonkiness with the system because only one pop can grow at the time, but it would also improve immersion. Imagine all the possibilities it opens up.
Mandate: Create 10,000 new jobs.
Mandate: Create 5,000 new units of housing.
Upgrading buildings that produce more per filled job, but provides fewer jobs in total; pushing some pops out of a job.
The biggest problem right now is the way that pops work. Some people have suggested that instead of choosing one pop to grow (based on some alt-right logic that minorities will outbreed us all) then all pops should grow simultaneously and total growth is split between all pops as I believe it was in the old system.
The objection is that this creates the problem that if you have 10 pops on a plant you get no new pops for ages and then suddenly 10 pops.
This can be solved if we just move to pops with numeric styles. Instead of 1 pop representing 1 pop for 1 job. Then 1 full pop is, say, 1000 people. What currently provides 1 job now provides 1000 jobs and so on.
Total pop growth per planet would be calculated as:
base growth * modifiers * pop_weight
So if we pretend that base growth is 50 and we use 1000 pop size one example of could be.
Notice that we get a fractional number in the growth in the example, this could be solved if we moved to 10,000 per 1 current pops.
Besides from the obvious traits like rapid breeder and slow breeder and modifiers from buildings habitability should also play a role. Instead of modifying pop growth speed habitability should modify the weighting of how much of the total pop growth that species gets. At 0% habitality you get 0% of the growth. Such pop could exist there if forcefully relocated, but would migrate away over time if they had better alternatives. Also that way rapid breeder tundra species do not outbreed desert pops on a desert planet.
The current system is just untenable, you colonize a desert planet and through migration treaty or refugees you get tundra pops who decide to settle on that planet and breed like crazy even though they hate it. Causing ever-growing resource drain.
Output from jobs would then be the weight of the pops working that job times their modiers. If there would not be enough pops to fill a full then the final output would be weighted in that way. So if there were 900 pops then output would be 90% of normal output.
I think it would not only solve a lot of the wonkiness with the system because only one pop can grow at the time, but it would also improve immersion. Imagine all the possibilities it opens up.
Mandate: Create 10,000 new jobs.
Mandate: Create 5,000 new units of housing.
Upgrading buildings that produce more per filled job, but provides fewer jobs in total; pushing some pops out of a job.