• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(23821)

Second Lieutenant
Dec 22, 2003
105
0
Hey. I just read the FAQ on using atomic weapons in Hearts of Iron. I'd suggest that they be made reasonable, not these giant province erasers. I never liked that.

Advanced Third Reich / Empire of the Rising Sun was very good. A lot of damage in the hex, but atomics were more realistically portrayed. Let's face it, Little Boy didn't even wipe Hiroshima off the map, it's still there. Do we really think that in a World War II game that such a bomb be allowed to destroy everything, absolutely?

I hope not.
 

M@drox

Inanimate Carbon Rod
35 Badges
Nov 19, 2003
378
1
Visit site
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Darkest Hour
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Majesty 2
  • Semper Fi
  • Arsenal of Democracy
  • Rise of Prussia
  • Mount & Blade: Warband
  • Achtung Panzer
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
Gunnl said:
Hiroshima is still there ... but does anyone live there ?

Yes, I have been there. How can I convince them to hit Detroit (without killing people) so it can be built new like Hiroshima? Japan is amazing after being reconstructed. Even Germany is similar. There high levels of infrastructure today are due to the allies reconstruction projects.
 

seattle

Field Marshal
49 Badges
Apr 2, 2004
5.037
4.225
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Majesty 2 Collection
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Cities in Motion
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
Another topic related question:

What is the difference of the various atomic bombs?

Does not every kind of bomb destroy the whole province and each unit in it?

I couldn't figure out a difference yet.
 

unmerged(14683)

HoI2 Shtrafnik
Feb 12, 2003
5.432
0
Visit site
New models of bombs not affect level of destruction at all - they affect production speed only.


I agree, damage shouldn't be so total as it currently is. Pretty good solution would be:

1) on the province - all stats (except from infra) of the province drop to zero temporarily, then regain initial value with 8-10x slower rate compared to the conventional strategic bombing. Infra drops to 20, then regains initial value with 4-5x slower rate compared to the conventional strategic bombing.

NOTE: Initial drop of the province stats is caused more by total communication disruption and panic in the bombed area then by direct damage.

2) on the province defensive improvements - random chance to loose up to 80% land forts/coastal forts/AA.

3) on units present in the area - random chance to loose up to 100% of the units (minimal losses - 40%?).

NOTE: Units should be lost as whole divisions, in current system there is no sense to loose part of the division (reinforcing is too easy).


The main problem is that with realistic level of damage from nuclear weapons, there is no sense in developing them. :rolleyes:
 

Mike von Bek

Lt. General
95 Badges
Jun 28, 2002
1.472
0
Visit site
  • Crusader Kings II: Way of Life
  • Europa Universalis: Rome
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Victoria: Revolutions
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Necroids
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Ancient Space
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis III Complete
zq84trex said:
Let's face it, Little Boy didn't even wipe Hiroshima off the map, it's still there.

Judging by what I saw in the Hiroshima museum, Id say 'wiped off the face of the planet' would be a very apt description. Little Boy didnt even hit the ground, but after it was done, the city was gone. It was flattened rubble.

Nobody was going to be making any use of Hiroshima until years afterward.

For the purposes of the game, a nuke should destroy a province entirely.
 

supergamelin

Captain
5 Badges
Feb 11, 2003
421
1
Visit site
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis III: Collection
Copper Nicus said:
Provinces in HoI are much bigger then one city. Most of the provinces got 100+ km radius.

No bomb in the time period we talk about had power of destruction to "knock out" such a big area.

The effect of the bomb was that of a medium sized strategic raid.
Larger raids were more devastating. However the effect was reached with a single bomb, instead of 200 or 300 bombers.

The area of effect was fairly small. Enough to destroy the center of a city but pretty much useless against units deployed in the field. Enough to badly damage 2 or 3 divisions but certainly not anihilate 50 or 60 divisions at once.
 

unmerged(14683)

HoI2 Shtrafnik
Feb 12, 2003
5.432
0
Visit site
I know that.
Still, nuclear weapons should have at least SOME effect, otherwise whole nuclear research in game got no sense at all. Developing weapon 5-7 years to get equivalent of 6 basic tactical bombers or 3 strategic ones? No way! :rolleyes:

All the dissent or "war result" ideas are good to balance nuclear weapons somehow...

EDIT: BTW, I suggested on the other thread some sort of max. troop capacity in the provinces (similar to the limits in EU - every unit above the limit affects supply/oil costs and combat efficiency). If implemented (and by implemented I mean "AI understands those limits as well") that should deal with 60+ divisions sitting in the one province.
 

supergamelin

Captain
5 Badges
Feb 11, 2003
421
1
Visit site
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis III: Collection
Copper Nicus said:
I know that.
Still, nuclear weapons should have at least SOME effect, otherwise whole nuclear research in game got no sense at all. Developing weapon 5-7 years to get equivalent of 6 basic tactical bombers or 3 strategic ones? No way! :rolleyes:

All the dissent or "war result" ideas are good to balance nuclear weapons somehow...

EDIT: BTW, I suggested on the other thread some sort of max. troop capacity in the provinces (similar to the limits in EU - every unit above the limit affects supply/oil costs and combat efficiency). If implemented (and by implemented I mean "AI understands those limits as well") that should deal with 60+ divisions sitting in the one province.

I believe the effect should be something like a hit on the infra and ressources and some damage to the units stationed in the province.
Incidentally there should be a dissent hit on the target country and a smaller one on the bombing country. Say 10% for the target and 5% for the country that bombs. Maybe adjusted by the political sliders.
 

javiermcabo

Captain
5 Badges
May 19, 2004
376
0
  • For the Motherland
  • Hearts of Iron III
  • March of the Eagles
  • Victoria 2
  • 500k Club
I believe that an option
Atomic Bombs On/Off
shoud be in the game
I don't like them.
Yesterday I was playing with Germany. In june/1944 I was expecting a nuke attack (hard level) so I placed fighters on every important city.
USA dropped it on.... Paris!!!
Come on... I can't eat that!
 

seattle

Field Marshal
49 Badges
Apr 2, 2004
5.037
4.225
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Majesty 2 Collection
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Cities in Motion
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
javiermcabo said:
I believe that an option
Atomic Bombs On/Off
shoud be in the game
I don't like them.
Yesterday I was playing with Germany. In june/1944 I was expecting a nuke attack (hard level) so I placed fighters on every important city.
USA dropped it on.... Paris!!!
Come on... I can't eat that!

You should position the fighter stacks along the coast line from Bordeaux to Hamburg.
Then set each stack on "intercept", thus each stack covers its two adjacent provinces.
In other words, you won't need too much fighters to protect your possessions.

Won't help against rockets though...
 

Orthank

Public Enemy
14 Badges
Jul 15, 2003
2.314
0
Visit site
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
The question is if ever ever Americans would have dropped atomic bomb on Paris or other occupied city or even in Europe.

Atomic weapon should be changed somehow, perhaps giving extra victory points or so.
 

Dawnfire

Second Lieutenant
62 Badges
Apr 21, 2004
175
33
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Ancient Relics
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
A few IC lost, Some of the Infrastructure permantently (for the game duration) lost, 30% dissent hit for the target nation.

Isn't something like that the most sensible?

If so, the level of their building need to be toned down so that only a few can be made, by US or by anyone. In some games, 6 major cities in western germany glow green, as do Paris, Moscow and Stalingrad. (under Axis control.)
Which is immensely funny if you think about it. The game just look on about what are the IC capabilities of a province, not its original owners.
Once even Copenhagen was destroyed by a nuke.

Some explaining for the americans after the war if they win.
 

mvsnconsolegene

Console Generale
30 Badges
Jun 25, 2003
1.240
0
Visit site
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Necroids
  • Battle for Bosporus
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2: A House Divided
  • Victoria 2
  • Rome Gold
  • Hearts of Iron III
zq84trex said:
Hey. I just read the FAQ on using atomic weapons in Hearts of Iron. I'd suggest that they be made reasonable, not these giant province erasers. I never liked that.

Advanced Third Reich / Empire of the Rising Sun was very good. A lot of damage in the hex, but atomics were more realistically portrayed. Let's face it, Little Boy didn't even wipe Hiroshima off the map, it's still there. Do we really think that in a World War II game that such a bomb be allowed to destroy everything, absolutely?

I hope not.

I agree; make it a temporary zero to simulate the complete disaster and collapse of infrastructure as federal services are diverted...then it should climb back up to 50% or something.

- MVSN
 

unmerged(14683)

HoI2 Shtrafnik
Feb 12, 2003
5.432
0
Visit site
Dawnfire said:
A few IC lost, Some of the Infrastructure permantently (for the game duration) lost, 30% dissent hit for the target nation. (...)

So dropping A-bomb on 3-4 backwater provinces (even national ones) in Scotland, Montana or Ulan-Ude can result in knocking out of war whole nation? :rolleyes: Even 40% of dissent is enough to practically stop most of the economies of the big countries...

I don't think such high dissent hit is good idea. Something like "War Score" from EU/Vicky/CK fit here much better. We have seen second screenshot - it appears that diplomacy in HoI 2 will be much more detailed... A-Bomb attacks can fit in new diplomacy system as well.
 

mvsnconsolegene

Console Generale
30 Badges
Jun 25, 2003
1.240
0
Visit site
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Necroids
  • Battle for Bosporus
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2: A House Divided
  • Victoria 2
  • Rome Gold
  • Hearts of Iron III
Copper Nicus said:
So dropping A-bomb on 3-4 backwater provinces (even national ones) in Scotland, Montana or Ulan-Ude can result in knocking out of war whole nation? :rolleyes: Even 40% of dissent is enough to practically stop most of the economies of the big countries...

I don't think such high dissent hit is good idea. Something like "War Score" from EU/Vicky/CK fit here much better. We have seen second screenshot - it appears that diplomacy in HoI 2 will be much more detailed... A-Bomb attacks can fit in new diplomacy system as well.

Dissent? Um...I agree with both of you to a certain extent, I think the amount of dissent should be proportional to the amount of IC's lost. Say, 1% per I.C. One cannot doubt that dropping an atomic bomb is encredibly demoralizing on the enemy.

- MVSN
 

unmerged(20852)

Captain
Oct 16, 2003
358
0
Visit site
The use of nukes historically was to force Japan to surrender. The ease in which a single bomber can penetrate defenses and deliver a devestating blow caused immense shock. Linking the use of atomics with diplomacy would be the way to go. If you can use them to force peace with a nation then they become much more useful. I personally don't like the amount of damage that they inflict in the game and that should be reduced. The damage that they do inflict upon a province should be permanent and require the owner to improve the province from a production point of view. The province should not recover without actively triggering the 'improve infrastructure' or 'build industry'. The chance of wiping out any military units should be only 5% or so per division(not cumulative). Some damage should be inflicted on all units in the territory to reflect the short term effects of radiation and fallout.
 

mvsnconsolegene

Console Generale
30 Badges
Jun 25, 2003
1.240
0
Visit site
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Necroids
  • Battle for Bosporus
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2: A House Divided
  • Victoria 2
  • Rome Gold
  • Hearts of Iron III
Ratrick said:
The use of nukes historically was to force Japan to surrender. The ease in which a single bomber can penetrate defenses and deliver a devestating blow caused immense shock. Linking the use of atomics with diplomacy would be the way to go. If you can use them to force peace with a nation then they become much more useful. I personally don't like the amount of damage that they inflict in the game and that should be reduced. The damage that they do inflict upon a province should be permanent and require the owner to improve the province from a production point of view. The province should not recover without actively triggering the 'improve infrastructure' or 'build industry'. The chance of wiping out any military units should be only 5% or so per division(not cumulative). Some damage should be inflicted on all units in the territory to reflect the short term effects of radiation and fallout.

Oh, and of course Dissent should actually drastically effect a government's want to make peace. Unlike the coded stand till the end format that the HoI has.

- MVSN
 

seattle

Field Marshal
49 Badges
Apr 2, 2004
5.037
4.225
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Majesty 2 Collection
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Cities in Motion
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
Ratrick said:
The use of nukes historically was to force Japan to surrender.

I would say that the atomic bombs were completely unnecessary.
The japanase were willing to surrender before the drops.
It just so happened that it became clear that Russia would turn out to be the coming opponent of the USA.
Plus the Red Army was on its way to invade japanese provinces.

..................
Hmm, what shall we do?
I know! Let's ignore the japanese surrender and instead drop 2 atomic bombs on their cities. As we are the only nation possessing one, we can shock the Russians.
If we accept the japanese surrender, how should we demonstrate the power of our wonder weapon?

......................

Thus the two bombs were dropped, the world was shocked, the Russians knew that from this moment forth they shouldn't fuck with Americans.

This explanation does make sense, doesn't it?