Agreed. V2 needs the Hoi4 treatment. Better graphics, more navigable menus, more tooltips and better notifications.
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It's ultra passive and almost completely railroaded. Almost every game it goes after the same things, in the same order. Only difference is random crisis going the other way (probably even then due to player's influence). Everything is too clearly just there for the player.I always feel like the AI fails to keep up with you in Vic2.
While HoI4 got the historical NF-focus option I think that is precisely all it does, so not very "railroaded" ( perhaps too little? ). Then again, if some NFs do give CBs... that might throw them onto a path that will give a quite plausibly railroad with little wiggle room or small outcome differences between games.I guess if you applied Hoi4-treatment it would go completely free for all after hard railroading if Hoi3 to Hoi4 transition is any indication.
,Yes, having to have 3000 soldiers with the same language is annoying, especially when you are playing as a small/diverse country like Transvaal.
I hope they rework colonial crisis so there can be some agreement (not horrible one sides treaties), like the US and UK did with Oregon.fudd_bopo I agree with most that you said, about the infamy I disagree, the infamy system of Vic 2 is supposed to be limiting because it s mainly a industry and trade based game, not like EU4 itself which a map painter, only if the next system still limiting I would agree with a change.
And the idea about colonies being more dynamic is very agreeable, also I believe you shouldn t colonize big chunks, you should choose a state, and a province would be picked to start colonization, and from there on more and more provinces would be added in your part of the state, this whole colonization of Vic 2 seens very artificial.
@Paul.. How does it fail to do this?
I do think the "move=attack" system is something they should look into for Victoria as well.
It may come at a price, but I think the current system hurts the late game more than a new system would hurt the early game.
There's also the lack of supply lines (troops away from coastlines and not bordering friendly/occupied lands ought to take extra attrition and have penalties to organization and morale. Troops didn't forage at this point in history; they had rail systems to send supplies. Overextending forces ought to be punished). Hell, that was a lesson from the Napoleonic era (Napoleon in Russia) and before, yet 50k French troops can dance around Moscow without any occupied lands nearby and still have supplies over the course of months.@Paul.. How does it fail to do this?
It is indeed the next game in Paradox's mind, I'm pretty sure. Definitely looking forward to seeing how they decide to make it, let's hope it'll be as good as Hearts of Iron IV; if not even better. VIctoria 2 as it stands probably isn't the easiest Paradox game to learn and I think if they get some nice tutorials in and "simplify" it a little bit to make it easier for new-comers to learn it will definitely be a big hit with players new to the whole grand strategy franchise.
Although, first of all we'll probably be seeing a bunch of DLC coming out for Hearts of Iron IV, seeing as there already is an expansion pass that you could buy or that you would get with the FIeld Marshal pre-order edition, and it'll probably be a year or so until we see the announcement. But I am positive that this is the next big grand strategy game Paradox is going to come out with. Gonna be interesting to see how well they manage to do it, don't disappoint us Paradox, we're counting on you![]()