Would be nice to see a better manpower system for V3, brigade per pop is just working poorly.
Been revisiting Victoria after a bunch of HoI, this is driving me nuts!
While I do like the fact I for roleplaying reasons can choose to use unaccepted cultures as cannonfodder and try to "take over" states culturally (I dont know if it actually works but its kinda fun to do, don't encourage clergy only soldiers and hope accepted well-educated moves in instead), the micro brigade per pop is very tiresome. Not only the fact that you have to disband brigades with insufficient pops from time to time, but the fact you have to do manual purges to remove un-loyal brigades with rebel allegiances when rebels are close to rebellion makes it very "click-festy".
For V3, how would they then track where the pops lost in battle came from so new soldiers could be promoted though? Are smaller "soldier chunks" the solution and allow a brigade to made up of many such source locations? These chunks made in each state with their earmarked source-location could then be "teleported" to a central global manpower pool and use as needed. I think doing it for every single soldier would break the system, so some chunk size is required and the source location is needed to know where new promotion can be done after death.
V2 with modern GUI and automation would be a big accessibility jump on its own.
I wonder what they will take from HoI4, the battleplanner system? Expand the convoy system for supply and resources?