Imagine being able to redefine provinces in real time? I'm not speaking of a highly complex system. Merely a way to combine, and split up provinces, into new provinces, which one can name during the game.
Of course there needs to be a minimum province size, but each larger province could be split into a few smaller ones, and many small ones could be combined into larger ones (with a maximum size).
And all of this for a price. It should be expensive and with far ranging consequences.
More provinces should add to political instability, decrease economic efficiency all at the cost of increased micromanagement. What good is this you ask?
Well, war! Defensive depth. More fortifications. More of everything defensive. Maybe there are other advantages somebody can think of.
But combine provinces into something larger, and what do you get? Increased stability, greater net economic output, easy management, all at the cost of losing such a large portion of your nation to an invader much more easily, for you could only build a single fortification.
Take the provinces in Victoria and have those as the base province number all possible players on the map could reach. Then take EU3 and have that as the starting province number (of course borders would need to be tinkered with and altered in all stages, these are ancient times).
This adds a whole new dynamic to the game. AI's, if feeling defensive, could build a nightmarish jigsaw puzzle of forts all throughout their territory. This would make the smaller countries/tribes stand a chance, or at least bleed the invader with his massive well trained army dry.
The larger entities would want to maximize their economy in order to afford better offensive troops, thus they would do the opposite, decreasing the number of administrative regions. Going for a more centralized system that answers more readily, swiftly and efficiently to the regent/emperor/council.
Now, this idea is full of holes and potential issues, like how would the AI deal with this complex web of provinces that would dynamically break apart and regrow, but I'm sure something like it could be implemented in Rome or some future paradox game. I'm sure paradox has enough skill by now.
Maybe a more limited province management system, maybe a more complex one, it would be so cool.
Of course there needs to be a minimum province size, but each larger province could be split into a few smaller ones, and many small ones could be combined into larger ones (with a maximum size).
And all of this for a price. It should be expensive and with far ranging consequences.
More provinces should add to political instability, decrease economic efficiency all at the cost of increased micromanagement. What good is this you ask?
Well, war! Defensive depth. More fortifications. More of everything defensive. Maybe there are other advantages somebody can think of.
But combine provinces into something larger, and what do you get? Increased stability, greater net economic output, easy management, all at the cost of losing such a large portion of your nation to an invader much more easily, for you could only build a single fortification.
Take the provinces in Victoria and have those as the base province number all possible players on the map could reach. Then take EU3 and have that as the starting province number (of course borders would need to be tinkered with and altered in all stages, these are ancient times).
This adds a whole new dynamic to the game. AI's, if feeling defensive, could build a nightmarish jigsaw puzzle of forts all throughout their territory. This would make the smaller countries/tribes stand a chance, or at least bleed the invader with his massive well trained army dry.
The larger entities would want to maximize their economy in order to afford better offensive troops, thus they would do the opposite, decreasing the number of administrative regions. Going for a more centralized system that answers more readily, swiftly and efficiently to the regent/emperor/council.
Now, this idea is full of holes and potential issues, like how would the AI deal with this complex web of provinces that would dynamically break apart and regrow, but I'm sure something like it could be implemented in Rome or some future paradox game. I'm sure paradox has enough skill by now.
Maybe a more limited province management system, maybe a more complex one, it would be so cool.