1. About This Mod
This Mod is a CK2 Mod about Japanese medieval era, called Sengoku Jidai. This mod will contain following features.
2. Current Status
Beta phase (0.9.1). It is compatible with pach 3.0.1-
Here is the workshop link.
http://steamcommunity.com/sharedfiles/filedetails/?id=333442855
You don't need these sub mods anymore. They are included into the main mod by version 0.8.0.
Graphical Mod:http://steamcommunity.com/workshop/filedetails/?id=699163682
Event Pictures Mod:http://steamcommunity.com/workshop/filedetails/?id=590669567
Alterantive Manual Download (ver. 0.8.8)
http://www.mediafire.com/file/165jfx9ek914n9h/NMIH_AiO_v-088.zip/
Download the mod from the link in the above description and unzip them, install the both file ( NMIH_All_in_One folder and .mod file) into your document/paradox interactive/crusader kings 2/mod folder, then choose "NMIH All in One xxxx" in the mod tab in the CK2 launcher.
Steam Workshop might dislike you, but NMIH NOT!
Please also don't forget to keep the subscribing the workshop page anyway to keep the number, besides good (or bad, sometimes) evaluation there!
3. Team Members
aycone
chatnoir17
hamane
kaipain
Khorney
kk0192
kzmax
Lunawolf242
Remitonov
seishinouya
ys_sthlm
Zabara
Special Thanks to...
Camara: map adjustment for patch 1.10-
Miroslav Milosevic: 3D models
SchwarzKatze: suggestions and bug reports
Mitsusonator: ainu buildings
Drakon: English localization improvement
Jo: Spanish Localization
The Legendary Carmine: English localization improvement
Grand Historian: English localization improvement
Your Personal Castle Team: personal buildings
AGOT Team: regency and other mechanics
4. Help needed !
Since we are researching the historical setting intensively, some knowledge about Japanese is required for ver.0.1. However, we need also help of non-Japanese speakers by coding and painting.
5. FAQ
Q1. There are already other Japan mods. Why do we need new one?
A1. This mod has started after some conversation in Japanese CK2 thread and Wiki, thus NMIH should be compatible in both English and Japanese version of CK2. Due to this condition, we need a new line of development. In addition, we have different designs and thoughts, so different mods could coexist on this forum.
Q2. Paradox has already released Sengoku. Why don't you mod that game instead of CK2.
A2. After developing MIH mod for Sengoku, I have realized that both games have rather different concepts. In Sengoku conquering over 50% of provinces within 150 years is a must, so that game has less micromanagement. It isn't wrong as a game about feudal Japan, but with CK2 which doesn't force players world conquest, we could choose different approach.
This Mod is a CK2 Mod about Japanese medieval era, called Sengoku Jidai. This mod will contain following features.
- Two Genpei scenarios (1180) and the Sengoku era where you can start the game on any date between 1493 and 1582.
- Map based on the historical provinces. Similar to the Sengoku map, but more historically accurate for the 16th century
- historical settlements such as castles, cities and manors. The starting and max. number of baronies in each province is based on surveys in the 16th and 19th centuries.
- Historical buddhist revolters such as Ikko Shu and Hokke Shu
- Interaction with the Imperial Court and the Shogunate
- Events with Westerners
- Japanese localization of vanilla features
- Portraits of historical pictures
- Original 3D unit models
2. Current Status
Beta phase (0.9.1). It is compatible with pach 3.0.1-
Here is the workshop link.
http://steamcommunity.com/sharedfiles/filedetails/?id=333442855
You don't need these sub mods anymore. They are included into the main mod by version 0.8.0.
Graphical Mod:http://steamcommunity.com/workshop/filedetails/?id=699163682
Event Pictures Mod:http://steamcommunity.com/workshop/filedetails/?id=590669567
Alterantive Manual Download (ver. 0.8.8)
http://www.mediafire.com/file/165jfx9ek914n9h/NMIH_AiO_v-088.zip/
Download the mod from the link in the above description and unzip them, install the both file ( NMIH_All_in_One folder and .mod file) into your document/paradox interactive/crusader kings 2/mod folder, then choose "NMIH All in One xxxx" in the mod tab in the CK2 launcher.
Steam Workshop might dislike you, but NMIH NOT!
Please also don't forget to keep the subscribing the workshop page anyway to keep the number, besides good (or bad, sometimes) evaluation there!
3. Team Members
aycone
chatnoir17
hamane
kaipain
Khorney
kk0192
kzmax
Lunawolf242
Remitonov
seishinouya
ys_sthlm
Zabara
Special Thanks to...
Camara: map adjustment for patch 1.10-
Miroslav Milosevic: 3D models
SchwarzKatze: suggestions and bug reports
Mitsusonator: ainu buildings
Drakon: English localization improvement
Jo: Spanish Localization
The Legendary Carmine: English localization improvement
Grand Historian: English localization improvement
Your Personal Castle Team: personal buildings
AGOT Team: regency and other mechanics
4. Help needed !
Since we are researching the historical setting intensively, some knowledge about Japanese is required for ver.0.1. However, we need also help of non-Japanese speakers by coding and painting.
5. FAQ
Q1. There are already other Japan mods. Why do we need new one?
A1. This mod has started after some conversation in Japanese CK2 thread and Wiki, thus NMIH should be compatible in both English and Japanese version of CK2. Due to this condition, we need a new line of development. In addition, we have different designs and thoughts, so different mods could coexist on this forum.
Q2. Paradox has already released Sengoku. Why don't you mod that game instead of CK2.
A2. After developing MIH mod for Sengoku, I have realized that both games have rather different concepts. In Sengoku conquering over 50% of provinces within 150 years is a must, so that game has less micromanagement. It isn't wrong as a game about feudal Japan, but with CK2 which doesn't force players world conquest, we could choose different approach.
Last edited:
- 9
- 2