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Gwalcmai

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Originally posted by wryun
For people who are concerned about the NAT artwork still not being right, blame me going away for a week before sending the suggested changes to Johan... and I get back to find exciting things have happened!

So does that mean the NAT artwork problem is fixable and will be fixed when Johan has the time?
 

Hive

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Originally posted by wryun
Well, I think I 'fixed' that, but unfortunately I'm in no position to test it (I don't have a LAN at home... unless EU2 is one of those games that don't mind running multiple instances which connect to each other on the same computer? Probably should try that). So, because the changes were untested and _could_ have affected normal MP play, Johan quite sensibly didn't include them.

For people who are concerned about the NAT artwork still not being right, blame me going away for a week before sending the suggested changes to Johan... and I get back to find exciting things have happened!

For those interested in error messages, they're not all they could be: all those that are picked up with abort/retry/ignore messages should give you a more useful description, but no CtD causing errors (e.g. some odd cross-category id clashes, I think) are 'fixed'.

I see. I can help you test it some day if needed, as I'm really interested in it being fixed.

So are you saying you have made new artwork for natives? Cool.:cool:
 

wryun

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Originally posted by Gwalcmai
So does that mean the NAT artwork problem is fixable and will be fixed when Johan has the time?

It's fixed in my copy, I just haven't sent the required changes to Johan yet.

Originally posted by Hive
I see. I can help you test it some day if needed, as I'm really interested in it being fixed.

So are you saying you have made new artwork for natives? Cool.:cool:

Unfortunately I don't think testing with other people would be possible (NDA and all that, I can't really go around distributing modified executables).

The NAT artwork problem is to do with them always being pikemen, which has been reported a couple of times... in earlier versions of the game a sprite was selected from the available ones based on location (e.g. North American native sprites in North America).
 

Hive

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Originally posted by wryun
Unfortunately I don't think testing with other people would be possible (NDA and all that, I can't really go around distributing modified executables).

The NAT artwork problem is to do with them always being pikemen, which has been reported a couple of times... in earlier versions of the game a sprite was selected from the available ones based on location (e.g. North American native sprites in North America).

Of course. Well I hope you find some other way to test it then. :)
 
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Thanks!!

Once again, a great "Thanks!" is in order for all the work put into making this such a great game.

I'm still waiting to get Victoria here ... and of course REALLY waiting for Crusader Kings. (Have been ever since a couple years ago when there was a poll on what should be the next time period for an EU engine-based game.)

Keep up the great work!
 
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Question about taxation in Nov 26 patch

Question about annual taxation in the newest beta patch. I've played 2 years now as Venice. The first year-end, I was at war still with Croatia & Hungary. They were besieging Istria & Dalmatia. No other of my provinces had been occupied. The tax collector in Veneto had finished by year turn (I started it before unpausing at start of 1419). I got exactly 8 gold to start January with (and the Venice COT was full). Monthly income is 16.

I thought perhaps it was because only Venice had a tax collector, so I played through another year end. Now at peace, retaining all provinces. Istria & Dalmatia were looted. 5 of my 6 provinces (not Dalmatia) had tax collectors by year start. Venice COT is still full; I am still pulling in over 16 per month. But annual taxes are still only 12 gold!

Question - does anyone know why annual taxes are so much lower now (Venice would have had over 50 before this patch)? I can see from documenation how it could only be 25% w/o the tax collector, but by the 2nd year almost all my provinces had one.... Perhaps not all sources of annual income are now being included in the total?

If this is not a bug, is it possible to raise the level of annual income back to more like pre-beta? The only way now to get any money is to take it out of the monthly income, leading to inflation. Perhaps more realistical would be to allow some level of monthly income (a certain %) to be taken without any inflation penalty. But if that's not something being planned, how about putting the annual income higher again?

Pretty please? ;)
 
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Sorry for another post - kept separate for likely separate replies.

* Hopefully helpful comment - CD check needs to be fixed with beta patch

* Suggestion - the Comparison tab (which is great, by the way!) would be more helpful with Annual Income and Monthly income columns. Looks like the Income column now is only the monthly number. Helps in planning to have them split out.
 

Castellon

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Originally posted by Tom
Sorry for another post - kept separate for likely separate replies.

* Hopefully helpful comment - CD check needs to be fixed with beta patch


You can edit out quotes that you are not addressing, like I did with your comments on "the comparison tab", so no need to double post. ;)

CD checks? if you mean problems with the path, that would be a problem with the installer, which the publishers write not Paradox. ;)
 

BiB

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Re: Question about taxation in Nov 26 patch

Originally posted by Tom
Question about annual taxation in the newest beta patch. I've played 2 years now as Venice. The first year-end, I was at war still with Croatia & Hungary. They were besieging Istria & Dalmatia. No other of my provinces had been occupied. The tax collector in Veneto had finished by year turn (I started it before unpausing at start of 1419). I got exactly 8 gold to start January with (and the Venice COT was full). Monthly income is 16.

I thought perhaps it was because only Venice had a tax collector, so I played through another year end. Now at peace, retaining all provinces. Istria & Dalmatia were looted. 5 of my 6 provinces (not Dalmatia) had tax collectors by year start. Venice COT is still full; I am still pulling in over 16 per month. But annual taxes are still only 12 gold!

Question - does anyone know why annual taxes are so much lower now (Venice would have had over 50 before this patch)? I can see from documenation how it could only be 25% w/o the tax collector, but by the 2nd year almost all my provinces had one.... Perhaps not all sources of annual income are now being included in the total?

If this is not a bug, is it possible to raise the level of annual income back to more like pre-beta? The only way now to get any money is to take it out of the monthly income, leading to inflation. Perhaps more realistical would be to allow some level of monthly income (a certain %) to be taken without any inflation penalty. But if that's not something being planned, how about putting the annual income higher again?

Pretty please? ;)

The only annual income are census taxes, just like before.
 

UtahJazz

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This is the part of the new patch that I am looking forward to the most:

- Countrysize trigger now only checks on cities, not colonies.

This should help to break that errie calm in the latter parts of GCs.
:)
 
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Re: Re: Question about taxation in Nov 26 patch

Originally posted by BiB
The only annual income are census taxes, just like before.

Hmmm so any idea why the income drops so dramatically in the beta patch (down to 8 or 12 gold per year from what would have been 50+ previously)? With almost all my provinces having tax collectors (5 of 6). Seems to me it should drop only by 1/6th. And maybe slightly more with the decentralization slider being a couple spots below the middle. I think the change is too much. Will force your inflation to be extremely high by the end of the game, especially so for smaller countries.

And yes - I was referring to the fact that with the beta patch there is no longer a CD check. :)