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Rags17

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TL;DR - PDX should give each character a Notoriety value (via a new hidden variable or by stacking character modifier) that goes up every time that character wipes out a raiding party and goes down over time, and which is added to their deemed "strength" when the AI is try to work out which realm to raid next.


My second suggestion for the day - I'm on a roll !

This one is chiefly about raiders but could be about any AI weighted behavior. The issue is that when the Viking Age arrives all characters in range get hit with endless swarms of raiders that never seem to stop no matter how many you kill. The issue of course is that stack-wiping one raiding party may give you immunity from that raider for five years but it does nothing for the dozens of other Viking realms lining up to attack you.

My suggestion is simple - every raiding party that a character beats would add to that character's "Notoriety" score, which is a value that can be stored internally or as a stacking character modifier. This value would then be used as a weighting modifier for other raiding parties when they are choosing which realm to attack. I don't know the formula for how this is determined (and I don't know if it is in fact public knowledge) but if it is anything like Crusade target weights it's a simple number based on realm size, army strength etc.

This suggestion would simply add to the target's "strength" as an open ended scale, say on a one-for-one basis with casualties caused, eg if you cause 150 casualties to a Viking raiding party (and win) then your Notoriety would go up by 150, and would fade away over time, so killing 3,000 Vikings in a tremendous slaughter would discourage all raiders from targeting your realm for say 10-15 years but over time they would eventually learn to stop fearing you.

As a bonus once the Notoriety mechanic was in place it could be used for any number of other AI behaviours that use weightings, eg marriages, betrothals, alliances, holy war targets etc. Internally, it might even give you a minor opinion bonus with vassals as you work to keep them safe from the ravages of lawless raiders and pirates. On the downside, as a character's Notoriety went up this might encourage negative behaviours such as making the character a more likely target for an assassination attempt !
 
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tilly

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maybe this should also make more ambitious and glory-hungry characters more likely to target you

im no expert but im pretty sure theres more than a couple historical instances of vikings desperately trying to become the mega super badass coolguy who sacked the unsackable, just so he could say he did. maybe sacking the capital of a character with high notoriety would confer a prestige bonus, and drop the notoriety so other raiders are encouraged to have another go
 

Tyrelas

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I would also also suggest that you may get a prestige bonus for nototoriety - being unsackable is a good renown
Furthermore.. if you have a high notoriety and that "ambitious" one shows up, he would most propably be renowned viking raider, thus beating ho m will give you even more prestige!

+ I've noticed that those adventurous raiding parties also carry a small fortune, but non of which you can take from tem, even though you have beaten the last crap of 'em
 

Narvait

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Yeap, I usually also cut their noses or testicles off when caught. Sadly they don’t understand the message.
 

grts87

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That's interesting, I mean the numbers that sail down to Constantinople and ride in just to turn on raiding right there is annoying to say the least. What if upon being raided and beaning the raiders into the ground you got an option of a non aggression pact with that person?

Or maybe the notoriety system could discourage normal raiders but encourage those with viking traits or the brave trait?