TL;DR - PDX should give each character a Notoriety value (via a new hidden variable or by stacking character modifier) that goes up every time that character wipes out a raiding party and goes down over time, and which is added to their deemed "strength" when the AI is try to work out which realm to raid next.
My second suggestion for the day - I'm on a roll !
This one is chiefly about raiders but could be about any AI weighted behavior. The issue is that when the Viking Age arrives all characters in range get hit with endless swarms of raiders that never seem to stop no matter how many you kill. The issue of course is that stack-wiping one raiding party may give you immunity from that raider for five years but it does nothing for the dozens of other Viking realms lining up to attack you.
My suggestion is simple - every raiding party that a character beats would add to that character's "Notoriety" score, which is a value that can be stored internally or as a stacking character modifier. This value would then be used as a weighting modifier for other raiding parties when they are choosing which realm to attack. I don't know the formula for how this is determined (and I don't know if it is in fact public knowledge) but if it is anything like Crusade target weights it's a simple number based on realm size, army strength etc.
This suggestion would simply add to the target's "strength" as an open ended scale, say on a one-for-one basis with casualties caused, eg if you cause 150 casualties to a Viking raiding party (and win) then your Notoriety would go up by 150, and would fade away over time, so killing 3,000 Vikings in a tremendous slaughter would discourage all raiders from targeting your realm for say 10-15 years but over time they would eventually learn to stop fearing you.
As a bonus once the Notoriety mechanic was in place it could be used for any number of other AI behaviours that use weightings, eg marriages, betrothals, alliances, holy war targets etc. Internally, it might even give you a minor opinion bonus with vassals as you work to keep them safe from the ravages of lawless raiders and pirates. On the downside, as a character's Notoriety went up this might encourage negative behaviours such as making the character a more likely target for an assassination attempt !
My second suggestion for the day - I'm on a roll !
This one is chiefly about raiders but could be about any AI weighted behavior. The issue is that when the Viking Age arrives all characters in range get hit with endless swarms of raiders that never seem to stop no matter how many you kill. The issue of course is that stack-wiping one raiding party may give you immunity from that raider for five years but it does nothing for the dozens of other Viking realms lining up to attack you.
My suggestion is simple - every raiding party that a character beats would add to that character's "Notoriety" score, which is a value that can be stored internally or as a stacking character modifier. This value would then be used as a weighting modifier for other raiding parties when they are choosing which realm to attack. I don't know the formula for how this is determined (and I don't know if it is in fact public knowledge) but if it is anything like Crusade target weights it's a simple number based on realm size, army strength etc.
This suggestion would simply add to the target's "strength" as an open ended scale, say on a one-for-one basis with casualties caused, eg if you cause 150 casualties to a Viking raiding party (and win) then your Notoriety would go up by 150, and would fade away over time, so killing 3,000 Vikings in a tremendous slaughter would discourage all raiders from targeting your realm for say 10-15 years but over time they would eventually learn to stop fearing you.
As a bonus once the Notoriety mechanic was in place it could be used for any number of other AI behaviours that use weightings, eg marriages, betrothals, alliances, holy war targets etc. Internally, it might even give you a minor opinion bonus with vassals as you work to keep them safe from the ravages of lawless raiders and pirates. On the downside, as a character's Notoriety went up this might encourage negative behaviours such as making the character a more likely target for an assassination attempt !
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