Note: The 'Will Not Fight Against Religious Brethren' modifier goes both ways.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Jespoke

First Lieutenant
16 Badges
May 9, 2021
287
674
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Europa Universalis 4: Emperor
I dread the day this modifier lets some big Catholic use Cleansing of Heresy on my Orthodox/Protestant country to break all my alliances.
I can already see it: Austria getting to kill me for free because France and Poland won't defend me...
 
  • 1Haha
Reactions:

Larva

Colonel
75 Badges
Jun 3, 2014
1.113
611
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Cities: Skylines - Green Cities
  • Stellaris: Nemesis
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Stellaris: Apocalypse
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
I dread the day this modifier lets some big Catholic use Cleansing of Heresy on my Orthodox/Protestant country to break all my alliances.
I can already see it: Austria getting to kill me for free because France and Poland won't defend me...
You can always suck up to ottos in this case... :p
 

TheMeInTeam

Field Marshal
53 Badges
Dec 27, 2013
29.454
17.506
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Magicka
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
People report that the modifier only apply to war declaration. After that it goes away, meaning that most nations will agree to join the war once it starts.
This is different. I'm talking about scenario where as knights, I declare on a Sunni nation guaranteed or allied to Christian. I see a -1000 on DoW, but they still join after.

This is bugged. If the -1000 were true, we'd see the alliance broken (declined CTA). Instead, we observe no broken alliance and joining on defensive CTA.

No 3rd party wars or other shenanigans, just typical DoW scenario.
 
  • 3Like
Reactions:

Kapi96

Colonel
78 Badges
Dec 3, 2015
865
1.324
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Nemesis
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Crusader Kings II
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Dharma
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Federations
  • Europa Universalis IV: El Dorado
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Way of Life
Didn't even know this had changed.

Sounds like a nice addition though (at least if they fix the bug so it works correctly). Religious is one of my favourite idea groups already, being able to avoid dealing witch certain horror alliances (eg. you're Poland and want to kill the Ottos but they allied France and there's no way you could take them both on at the same time) sounds great!
 
  • 1
Reactions:

elessar9

Second Lieutenant
73 Badges
Jan 3, 2014
109
604
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Cities: Skylines Deluxe Edition
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
  • BATTLETECH
  • Cities in Motion 2
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Cities: Skylines Industries
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Campus
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mandate of Heaven
This is different. I'm talking about scenario where as knights, I declare on a Sunni nation guaranteed or allied to Christian. I see a -1000 on DoW, but they still join after.

This is bugged. If the -1000 were true, we'd see the alliance broken (declined CTA). Instead, we observe no broken alliance and joining on defensive CTA.

No 3rd party wars or other shenanigans, just typical DoW scenario.
I imagine it is working similar to when declaring a war against someone when already at war with their ally, ie the ally doesn't get any CTA directly on the war declaration, and the alliance therefore doesn't break. Once that blockage is resolved (ie the other war is over) a separate CTA can be sent.

I don't know what the intended functionality is here, but the way it is working now surely cannot be it. Displaying -1000 double misleads the player. Firstly to thinking the alliance will break, second to thinking the target's ally will not join the war when in fact they just join one day later in most cases.
 
  • 3
Reactions:

TheMeInTeam

Field Marshal
53 Badges
Dec 27, 2013
29.454
17.506
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Magicka
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
I'm pretty sure that intention was NOT to break alliances of defender, and this -1000 is displayed by mistake.
That would be my guess as well (on average, UI bugs are more common than mechanical, though both happen). Though it would make the assertion that religious was nerfed accurate, since it is strictly worse than earlier patches that way.
 

Blust

Lt. General
69 Badges
Mar 23, 2017
1.218
1.772
  • Stellaris: Nemesis
  • Age of Wonders: Planetfall
  • Stellaris: Federations
  • Stellaris: Galaxy Edition
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Common Sense
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: The Old Gods
  • Rome: Vae Victis
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Imperator: Rome
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Tyranny: Archon Edition
  • BATTLETECH: Season pass
  • Crusader Kings II: Charlemagne
  • Steel Division: Normandy 44
  • Europa Universalis: Rome
973944.jpg
 
  • 4Haha
Reactions: