Her is the thing, smalls nations played by the player should have vastly more potential than the AI.
Why? The presence of a human player shouldn't make Bhutan capable of a nuclear program.
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Her is the thing, smalls nations played by the player should have vastly more potential than the AI.
I'm looking at you, Bhutan, Nepal, and Tibet. Japan thanks you for running the focuses for free factories and building tons of infantry kits before the empire comes and takes it all away.![]()
One of my fondest memory back from the Hearts of Iron 1 days were two AARs titled Battleships for Bhutan and Nukes for Nepal (maybe @Secret Master remembers them too). Pure silliness, but part of the appeal of PDS games (in the general sense) has always been the ridiculous.Why? The presence of a human player shouldn't make Bhutan capable of a nuclear program.
One of my fondest memory back from the Hearts of Iron 1 days were two AARs titled Battleships for Bhutan and Nukes for Nepal (maybe @Secret Master remembers them too). Pure silliness, but part of the appeal of PDS games (in the general sense) has always been the ridiculous.
In my ideal world, I'd want certain minors to be essentially "turned off" when under AI control. No NF tree at all (so no free techs or factories), no division or equipment spam, and no weird diplomacy or trade agreements. Under AI control, I want Bhutan and Nepal to just sit there and be useless.
In my mod I did this : most irrelevant nations have no focus tree at all (in fact it is a void focus tree called "irrelevant" and given to all irrelevant minors). Only some minors (big enough or industrialized) get the default focus tree, wich is also nerfed in the mod anyway. Also, unindustrialized countries gets the "Agrarian Economy" economic system wich prevent them to become powerhouses by themselves.
Because the player is better than the AI. Naturally the small countries are a more difficult start, but player agency is everything to a strategy game.Why? The presence of a human player shouldn't make Bhutan capable of a nuclear program.
I don't know about you guys but when I play small countries it's not very fun. Maybe it's just me though. But the lack of resources and industrial capacity really really limits what you can do. And there's not really any coordination between allies so it's just kind of boring.
I don't know about you guys but when I play small countries it's not very fun. Maybe it's just me though. But the lack of resources and industrial capacity really really limits what you can do. And there's not really any coordination between allies so it's just kind of boring.
Likewise agree. Not that I have any MP experience (I basically never MP) The current base ruleset aims for a medium that, by dint of being a compromise, is never to going to properly suit any of the various ways one can play this game. I get most Paradox teams don't want to end up with a ruleset like one has in CK2, but increasingly I think they would benefit from one (perhaps with certain options hidden behind an "advanced" tab or the like.I won't disagree in that context. Taking the reins of a minor and doing something absurd has always been entertaining.
In HOI4, the impact these aspects related to minors have on major powers and fighting the war is a bit different. I don't object to you taking Bhutan and doing something fun with it. But I do sometimes get irritated that the AI will increase Bhutan's GDP by 1500%, only for a human major to gobble them up and puff up their own industry in an MP setting.
And this is coming from someone who has done this as Japan in MP, because it's a sound strategy. It makes a real difference economically, and in MP, even 10 extra IC might make a world of difference, to say nothing of getting 20,000 infantry kits upon capitulation.
In my ideal world, I'd want certain minors to be essentially "turned off" when under AI control. No NF tree at all (so no free techs or factories), no division or equipment spam, and no weird diplomacy or trade agreements. Under AI control, I want Bhutan and Nepal to just sit there and be useless. If a human takes control, by all means play the game intelligently and have fun.
I think more rules exisit more are personalizable the gameLikewise agree. Not that I have any MP experience (I basically never MP) The current base ruleset aims for a medium that, by dint of being a compromise, is never to going to properly suit any of the various ways one can play this game. I get most Paradox teams don't want to end up with a ruleset like one has in CK2, but increasingly I think they would benefit from one (perhaps with certain options hidden behind an "advanced" tab or the like.
Because the player is better than the AI. Naturally the small countries are a more difficult start, but player agency is everything to a strategy game.
In HOI4 you can restore the Byzantine empire as Greece, and in an upcoming expansion they will allow Morroco to reform Al Adalusia, despite there not being a major Muslim prescence in Iberia for atleast 400 years.That doesn’t answer my question because you’re basically repeating the same thing as before without giving me any reason to agree with you. “Player agency” can’t conjure up the scientific expertise, huge amount of funds, and other necessary components for Bhutan to have a nuclear program.
If someone wants to take Bhutan and use console commands to make it a superpower, have at it. But designing the actual game mechanics around making that possible will necessarily make the design worse overall for balance between nations and for players who want a more challenging and/or historical experience.